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RIFLE · EPIC

Scarl Godzilla

An epic-grade rifle built from 7 parts (weapon, magazine, attachment), 35,540 triangles and 32 textures. Every number on this page is read from the model itself, not from a listing file.

Scarl Godzilla — 3D render of the rifle model, shown from the side
Scarl Godzilla — a rifle model you can skin and export as a FiveM-compatible resource. Mesh detail 35,540 triangles across 7 model files.

Specification

Weapon class
Rifle
Grade
Epic
Triangles
35,540
Vertices
95,924
Textures
32
Paintable sheets
16
Model files
7
Own animation clips
No
Self-lit parts
Yes
Pack
pityus_premium
Resource name
pityus_scarl_godzilla
Self-lit parts16 paintable sheets
What a weapon costs

$5 for the first weapon in an order and $4 for every one after it, once — no subscription and no per-server fee. The first weapon on a new account is free. Checkout for weapon skins is not switched on in this shop yet; the studio and the whole library are open in the meantime.

ARTWORK

Putting artwork on Scarl Godzilla

16 of Scarl Godzilla's 32 textures are large enough to carry artwork. Each one is analysed separately, so you can put a crew logo on the receiver and a different mark on the magazine without the two fighting for the same space.

Its largest sheet is SCARL_GODZILLA_Base_BaseColor at 1024×1024 in D3DFMT_DXT5. That is the surface most of the rifle body samples from, and it is where a decal reads biggest in game.

At 35,540 triangles it sits in the middle of the library — enough geometry for the side-panel detection to be reliable, without the texture budget of a showcase piece.

8 normal maps are present, so surface detail — rivets, grooves, stippling — keeps reacting to light through whatever you paint on top. Artwork only ever touches the diffuse sheet.

Its textures span 2 compression formats (D3DFMT_DXT5, D3DFMT_DXT1). Each edited sheet is written back in the format it already used, so the rebuilt dictionary is structurally identical to the original.

Because Scarl Godzilla carries self-lit parts, its glow shell is drawn additively with the emissive alpha as the mask — the neon reads as neon rather than washing the whole rifle white.

With 16 separate diffuse sheets, this model splits its body across several dictionaries — useful if you want different parts of the rifle branded differently.

Assault rifles and carbines are the weapons players stare at longest in a firefight, so they carry a server brand better than anything else in the loadout.

TEXTURES

Texture manifest

Every texture this model references, read from its own dictionaries. Sheets marked paintable are the ones large enough for the placement search to use.

TextureRoleSizeFormatPaintable
SCARL_GODZILLA_Base_BaseColordiffuse1024×1024D3DFMT_DXT5yes
SCARL_GODZILLA_Base_Emissivediffuse1024×1024D3DFMT_DXT5yes
SCARL_GODZILLA_Details_BaseColordiffuse1024×1024D3DFMT_DXT5yes
SCARL_GODZILLA_Details_Emissivediffuse1024×1024D3DFMT_DXT5yes
SCARL_GODZILLA_Mag_BaseColordiffuse1024×1024D3DFMT_DXT5yes
SCARL_GODZILLA_Mag_Emissivediffuse1024×1024D3DFMT_DXT5yes
w_ar_afgripdiffuse512×256D3DFMT_DXT5yes
w_ar_afgrip_emdiffuse512×256D3DFMT_DXT5yes
w_at_pi_flshdiffuse512×256D3DFMT_DXT5yes
w_at_pi_flsh_emdiffuse512×256D3DFMT_DXT5yes
w_at_scope_mediumdiffuse512×256D3DFMT_DXT1yes
w_at_scope_medium_emdiffuse512×256D3DFMT_DXT5yes
w_at_ar_suppdiffuse512×128D3DFMT_DXT1—
w_at_ar_supp_emdiffuse512×128D3DFMT_DXT5—
w_at_scope_glassw_at_scope_glass_adiffuse128×128D3DFMT_DXT5—
prop_bulb_whitediffuse64×64D3DFMT_DXT1—
SCARL_GODZILLA_Base_Roughnessspec512×512D3DFMT_DXT5—
SCARL_GODZILLA_Details_Roughnessspec512×512D3DFMT_DXT5—
SCARL_GODZILLA_Mag_Roughnessspec512×512D3DFMT_DXT5—
w_at_ar_afgrip_sspec512×256D3DFMT_DXT1—
w_at_pi_flsh_sspec512×256D3DFMT_DXT1—
w_at_scope_medium_sspec512×256D3DFMT_DXT1—
w_at_ar_supp_sspec512×128D3DFMT_DXT1—
w_at_scope_glass_sspec256×256D3DFMT_DXT1—
SCARL_GODZILLA_Base_Normalnormal512×512D3DFMT_DXT5—
SCARL_GODZILLA_Details_Normalnormal512×512D3DFMT_DXT5—
SCARL_GODZILLA_Mag_Normalnormal512×512D3DFMT_DXT5—
w_at_ar_afgrip_nnormal512×256D3DFMT_DXT1—
w_at_pi_flsh_nnormal512×256D3DFMT_DXT1—
w_at_scope_medium_nnormal512×256D3DFMT_DXT1—
w_at_ar_supp_nnormal512×128D3DFMT_DXT1—
w_at_scope_glass_nnormal256×256D3DFMT_DXT1—

GEOMETRY

Model breakdown

The separate drawables that make up Scarl Godzilla, with the geometry measured out of each model file.

PartKindVariantTrianglesVerticesGeometries
Scarl Godzillaweaponbase23,67271,0164
Scarl Godzilla Mag1magazinebase2,5682,3564
Scarl Godzilla Mag2magazinebase2,5682,3564
AR Scarl Godzilla Flshattachmentbase1,5044,5123
AR Scarl Godzilla Gripattachmentbase4441,3322
AR Scarl Godzilla Scopeattachmentbase4,06812,2044
AR Scarl Godzilla Suppattachmentbase7162,1482

QUESTIONS

Questions about Scarl Godzilla

Can I put my own logo on Scarl Godzilla?
Yes. Upload a PNG and the studio loads this model's 35,540-triangle mesh, works out which triangles face the flat side of the rifle, and places your artwork inside the largest calm area it can find on the real texture. You can then move, rotate or rescale it from there.
What do I get when I export Scarl Godzilla?
A complete resource folder: the rebuilt texture dictionary, the untouched model files, a clean fxmanifest.lua, a transparent inventory image named after the item, and a ready-to-paste ox_inventory entry. The source pack is never modified.
How many textures does Scarl Godzilla have?
32, of which 16 are large enough to take artwork. The rest are normal maps, specular maps and small detail sheets that are copied through untouched.
Can I take Scarl Godzilla without changing anything?
Yes. The unmodified download packages it exactly as it ships — all 32 textures and 7 model files copied with nothing re-encoded and no artwork applied — and you still get a ready-to-drop resource with an fxmanifest, a README and inventory entries.
Does Scarl Godzilla work on QBCore and ESX?
Yes. The exported resource registers the weapon with the game engine itself, so it behaves the same on every framework. Only the inventory registration differs, and the item name and label stay the same wherever you paste them.

INSTALL

Putting Scarl Godzilla on your server

LICENCE

Licence and delivery

How it arrives
As a .zip built at export and downloaded straight away — no waiting, no shipping. It stays on your account, so you can fetch Scarl Godzilla again later from any machine.
What you may do with it
Run it on the servers you operate and edit it however you like. You may not resell or redistribute the files. The full wording is in the licence.
Returns
A delivered download cannot be returned, which is why every model here is listed with its real measurements and shown from the same render pipeline the studio uses. If a file is broken, say so and it gets fixed or refunded.
Whose work this is
An add-on that works with FiveM, built by an independent studio with no affiliation to, endorsement from or sponsorship by Take-Two Interactive, Rockstar Games, Cfx.re or the FiveM project.

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