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PISTOL · LEGENDARY

Pinky2

A legendary-grade pistol built from 2 parts (weapon), 24,210 triangles and 1 texture. Every number on this page is read from the model itself, not from a listing file.

Pinky2 — 3D render of the pistol model, shown from the side
Pinky2 — a pistol model you can skin and export as a FiveM-compatible resource. Mesh detail 24,210 triangles across 2 model files.

Specification

Weapon class
Pistol
Grade
Legendary
Triangles
24,210
Vertices
30,390
Textures
1
Paintable sheets
1
Model files
2
Own animation clips
Yes
Self-lit parts
Yes
Pack
pityus_slums
Resource name
pityus_pinky2
Ships animation clipsSelf-lit parts1 paintable sheet
What a weapon costs

$5 for the first weapon in an order and $4 for every one after it, once — no subscription and no per-server fee. The first weapon on a new account is free. Checkout for weapon skins is not switched on in this shop yet; the studio and the whole library are open in the meantime.

ARTWORK

Putting artwork on Pinky2

Only one of Pinky2's 1 textures is large enough to carry artwork, which makes the decision easy: everything you add lands on that sheet, and the placement search has the whole of it to work with.

Its largest sheet is New Project (6) at 2048×2048 in D3DFMT_DXT1. That is the surface most of the pistol body samples from, and it is where a decal reads biggest in game.

At 24,210 triangles it sits in the middle of the library — enough geometry for the side-panel detection to be reliable, without the texture budget of a showcase piece.

Every texture on this model uses D3DFMT_DXT1, and each edited sheet is written back in that same format with its mip chain rebuilt to the original depth.

Because Pinky2 carries self-lit parts, its glow shell is drawn additively with the emissive alpha as the mask — the neon reads as neon rather than washing the whole pistol white.

It ships its own animation clips. Those are copied into the export untouched and their clip dictionary is never renamed, because the reference is by hash and renaming it would break the animation in game.

Sidearms are drawn constantly in roleplay, which makes them the cheapest place to put a crew logo that every player will actually see.

TEXTURES

Texture manifest

Every texture this model references, read from its own dictionaries. Sheets marked paintable are the ones large enough for the placement search to use.

TextureRoleSizeFormatPaintable
New Project (6)diffuse2048×2048D3DFMT_DXT1yes

GEOMETRY

Model breakdown

The separate drawables that make up Pinky2, with the geometry measured out of each model file.

PartKindVariantTrianglesVerticesGeometries
Pinkskiesweaponbase4082491
Pinkskies. Skin 01weaponbase23,80230,1412

QUESTIONS

Questions about Pinky2

Can I put my own logo on Pinky2?
Yes. Upload a PNG and the studio loads this model's 24,210-triangle mesh, works out which triangles face the flat side of the pistol, and places your artwork inside the largest calm area it can find on the real texture. You can then move, rotate or rescale it from there.
What do I get when I export Pinky2?
A complete resource folder: the rebuilt texture dictionary, the untouched model files, a clean fxmanifest.lua, a transparent inventory image named after the item, and a ready-to-paste ox_inventory entry. The source pack is never modified.
How many textures does Pinky2 have?
1, of which 1 is large enough to take artwork. The rest are normal maps, specular maps and small detail sheets that are copied through untouched.
Can I take Pinky2 without changing anything?
Yes. The unmodified download packages it exactly as it ships — all 1 texture and 2 model files copied with nothing re-encoded and no artwork applied — and you still get a ready-to-drop resource with an fxmanifest, a README and inventory entries.
Does Pinky2 work on QBCore and ESX?
Yes. The exported resource registers the weapon with the game engine itself, so it behaves the same on every framework. Only the inventory registration differs, and the item name and label stay the same wherever you paste them.

INSTALL

Putting Pinky2 on your server

LICENCE

Licence and delivery

How it arrives
As a .zip built at export and downloaded straight away — no waiting, no shipping. It stays on your account, so you can fetch Pinky2 again later from any machine.
What you may do with it
Run it on the servers you operate and edit it however you like. You may not resell or redistribute the files. The full wording is in the licence.
Returns
A delivered download cannot be returned, which is why every model here is listed with its real measurements and shown from the same render pipeline the studio uses. If a file is broken, say so and it gets fixed or refunded.
Whose work this is
An add-on that works with FiveM, built by an independent studio with no affiliation to, endorsement from or sponsorship by Take-Two Interactive, Rockstar Games, Cfx.re or the FiveM project.

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