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RIFLE · RARE

Nvrifle Chr

A rare-grade rifle built from 10 parts (weapon, magazine, attachment), 32,041 triangles and 23 textures. Every number on this page is read from the model itself, not from a listing file.

Nvrifle Chr — 3D render of the rifle model, shown from the side
Nvrifle Chr — a rifle model you can skin and export as a FiveM-compatible resource. Mesh detail 32,041 triangles across 10 model files.

Specification

Weapon class
Rifle
Grade
Rare
Triangles
32,041
Vertices
39,461
Textures
23
Paintable sheets
8
Model files
10
Own animation clips
No
Self-lit parts
Yes
Pack
pityus_premium
Resource name
pityus_nvrifle_chr
Self-lit parts8 paintable sheets
What a weapon costs

$5 for the first weapon in an order and $4 for every one after it, once — no subscription and no per-server fee. The first weapon on a new account is free. Checkout for weapon skins is not switched on in this shop yet; the studio and the whole library are open in the meantime.

ARTWORK

Putting artwork on Nvrifle Chr

8 of Nvrifle Chr's 23 textures are large enough to carry artwork. Each one is analysed separately, so you can put a crew logo on the receiver and a different mark on the magazine without the two fighting for the same space.

Its largest sheet is gold at 2048×2048 in D3DFMT_DXT1. That is the surface most of the rifle body samples from, and it is where a decal reads biggest in game.

At 32,041 triangles it sits in the middle of the library — enough geometry for the side-panel detection to be reliable, without the texture budget of a showcase piece.

6 normal maps are present, so surface detail — rivets, grooves, stippling — keeps reacting to light through whatever you paint on top. Artwork only ever touches the diffuse sheet.

Its textures span 4 compression formats (D3DFMT_BC7, D3DFMT_DXT1, D3DFMT_DXT5, D3DFMT_ATI1). Each edited sheet is written back in the format it already used, so the rebuilt dictionary is structurally identical to the original.

Because Nvrifle Chr carries self-lit parts, its glow shell is drawn additively with the emissive alpha as the mask — the neon reads as neon rather than washing the whole rifle white.

With 8 separate diffuse sheets, this model splits its body across several dictionaries — useful if you want different parts of the rifle branded differently.

Assault rifles and carbines are the weapons players stare at longest in a firefight, so they carry a server brand better than anything else in the loadout.

TEXTURES

Texture manifest

Every texture this model references, read from its own dictionaries. Sheets marked paintable are the ones large enough for the placement search to use.

TextureRoleSizeFormatPaintable
howat20_attachments_diffusediffuse1024×1024D3DFMT_BC7yes
NVRIFLE_mag1_Diffusediffuse1024×1024D3DFMT_DXT1yes
NVRIFLE_main_body_Diffusediffuse1024×1024D3DFMT_DXT1yes
Sight_Diffusediffuse1024×1024D3DFMT_DXT1yes
suppressor_diffusediffuse1024×512D3DFMT_BC7yes
NVRIFLE_sight_Diffusediffuse512×512D3DFMT_DXT1yes
w_at_scope_glassw_at_scope_glass_adiffuse128×128D3DFMT_DXT5—
blackdiffuse4×4D3DFMT_DXT1—
howat20_attachments_specularspec1024×1024D3DFMT_ATI1—
NVRIFLE_mag1_Specularspec1024×1024D3DFMT_DXT1—
NVRIFLE_main_body_Specularspec1024×1024D3DFMT_DXT1—
Sight_Specularspec1024×1024D3DFMT_ATI1—
suppressor_specularspec1024×512D3DFMT_ATI1—
NVRIFLE_sight_Specularspec512×512D3DFMT_DXT1—
goldother2048×2048D3DFMT_DXT1—
red_redother2048×2048D3DFMT_DXT1—
refother2048×2048D3DFMT_DXT1—
howat20_attachments_normalnormal1024×1024D3DFMT_BC7—
NVRIFLE_mag1_Normalnormal1024×1024D3DFMT_DXT1—
NVRIFLE_main_body_Normalnormal1024×1024D3DFMT_DXT1—
Sight_Normalnormal1024×1024D3DFMT_BC7—
suppressor_normalnormal1024×512D3DFMT_BC7—
NVRIFLE_sight_Normalnormal512×512D3DFMT_DXT1—

GEOMETRY

Model breakdown

The separate drawables that make up Nvrifle Chr, with the geometry measured out of each model file.

PartKindVariantTrianglesVerticesGeometries
Pty W Nvrifle Chrweaponbase8,63612,2582
Pty W Nvrifle Chr Camo1weaponbase2,7243,6501
Pty W Nvrifle Chr Camo2weaponbase2,7243,6501
Pty W Nvrifle Chr Camo3weaponbase2,7243,6501
Pty W Nvrifle Chr Scope Sightweaponbase1,6352,2781
Pty W Nvrifle Chr Scope Smallweaponbase6,3386,2952
Pty W Nvrifle Chr Mag1magazinebase7331,0721
Pty W Nvrifle Chr Mag2magazinebase7331,0721
Pty W Nvrifle Chr Afgripattachmentbase3,5783,2161
Pty W Nvrifle Chr Suppattachmentbase2,2162,3201

QUESTIONS

Questions about Nvrifle Chr

Can I put my own logo on Nvrifle Chr?
Yes. Upload a PNG and the studio loads this model's 32,041-triangle mesh, works out which triangles face the flat side of the rifle, and places your artwork inside the largest calm area it can find on the real texture. You can then move, rotate or rescale it from there.
What do I get when I export Nvrifle Chr?
A complete resource folder: the rebuilt texture dictionary, the untouched model files, a clean fxmanifest.lua, a transparent inventory image named after the item, and a ready-to-paste ox_inventory entry. The source pack is never modified.
How many textures does Nvrifle Chr have?
23, of which 8 are large enough to take artwork. The rest are normal maps, specular maps and small detail sheets that are copied through untouched.
Can I take Nvrifle Chr without changing anything?
Yes. The unmodified download packages it exactly as it ships — all 23 textures and 10 model files copied with nothing re-encoded and no artwork applied — and you still get a ready-to-drop resource with an fxmanifest, a README and inventory entries.
Does Nvrifle Chr work on QBCore and ESX?
Yes. The exported resource registers the weapon with the game engine itself, so it behaves the same on every framework. Only the inventory registration differs, and the item name and label stay the same wherever you paste them.

INSTALL

Putting Nvrifle Chr on your server

LICENCE

Licence and delivery

How it arrives
As a .zip built at export and downloaded straight away — no waiting, no shipping. It stays on your account, so you can fetch Nvrifle Chr again later from any machine.
What you may do with it
Run it on the servers you operate and edit it however you like. You may not resell or redistribute the files. The full wording is in the licence.
Returns
A delivered download cannot be returned, which is why every model here is listed with its real measurements and shown from the same render pipeline the studio uses. If a file is broken, say so and it gets fixed or refunded.
Whose work this is
An add-on that works with FiveM, built by an independent studio with no affiliation to, endorsement from or sponsorship by Take-Two Interactive, Rockstar Games, Cfx.re or the FiveM project.

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