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PISTOL · RARE

Hkusp Chr

A rare-grade pistol built from 9 parts (weapon, magazine, attachment), 10,454 triangles and 22 textures. Every number on this page is read from the model itself, not from a listing file.

Hkusp Chr — 3D render of the pistol model, shown from the side
Hkusp Chr — a pistol model you can skin and export as a FiveM-compatible resource. Mesh detail 10,454 triangles across 9 model files.

Specification

Weapon class
Pistol
Grade
Rare
Triangles
10,454
Vertices
15,402
Textures
22
Paintable sheets
9
Model files
9
Own animation clips
No
Self-lit parts
Yes
Pack
pityus_premium
Resource name
pityus_hkusp_chr
Self-lit parts9 paintable sheets
What a weapon costs

$5 for the first weapon in an order and $4 for every one after it, once — no subscription and no per-server fee. The first weapon on a new account is free. Checkout for weapon skins is not switched on in this shop yet; the studio and the whole library are open in the meantime.

ARTWORK

Putting artwork on Hkusp Chr

9 of Hkusp Chr's 22 textures are large enough to carry artwork. Each one is analysed separately, so you can put a crew logo on the receiver and a different mark on the magazine without the two fighting for the same space.

Its largest sheet is gold at 2048×2048 in D3DFMT_DXT1. That is the surface most of the pistol body samples from, and it is where a decal reads biggest in game.

At 10,454 triangles it is a light model, which keeps it cheap to stream but means the flat-panel mask is coarser. Expect to nudge the placement by hand more often than on a high-poly rifle.

5 normal maps are present, so surface detail — rivets, grooves, stippling — keeps reacting to light through whatever you paint on top. Artwork only ever touches the diffuse sheet.

Its textures span 3 compression formats (D3DFMT_DXT1, D3DFMT_A8R8G8B8, D3DFMT_DXT5). Each edited sheet is written back in the format it already used, so the rebuilt dictionary is structurally identical to the original.

Because Hkusp Chr carries self-lit parts, its glow shell is drawn additively with the emissive alpha as the mask — the neon reads as neon rather than washing the whole pistol white.

With 9 separate diffuse sheets, this model splits its body across several dictionaries — useful if you want different parts of the pistol branded differently.

Sidearms are drawn constantly in roleplay, which makes them the cheapest place to put a crew logo that every player will actually see.

TEXTURES

Texture manifest

Every texture this model references, read from its own dictionaries. Sheets marked paintable are the ones large enough for the placement search to use.

TextureRoleSizeFormatPaintable
HKUSP_HKUSP_Diffusediffuse1024×1024D3DFMT_DXT1yes
Tex_0003_0diffuse512×512D3DFMT_A8R8G8B8yes
w_at_pi_rail_1_ddiffuse512×512D3DFMT_DXT1yes
w_at_pi_rail_2diffuse512×512D3DFMT_DXT1yes
w_at_sights_1diffuse512×512D3DFMT_DXT1yes
w_at_scope_glassw_at_scope_glass_adiffuse256×256D3DFMT_DXT5yes
prop_bulb_whitediffuse64×64D3DFMT_DXT1—
prop_bulb_whiteprop_base_white_fulldiffuse64×64D3DFMT_DXT1—
blackdiffuse4×4D3DFMT_DXT1—
HKUSP_HKUSP_Specularspec1024×1024D3DFMT_DXT1—
w_at_pi_rail_1_sspec512×512D3DFMT_DXT1—
w_at_pi_rail_2_sspec256×256D3DFMT_DXT1—
w_at_sights_1_sspec256×256D3DFMT_DXT1—
w_at_scope_glass_sspec128×128D3DFMT_DXT1—
goldother2048×2048D3DFMT_DXT1—
red_redother2048×2048D3DFMT_DXT1—
refother2048×2048D3DFMT_DXT1—
HKUSP_HKUSP_Normalnormal1024×1024D3DFMT_DXT1—
w_at_pi_rail_1_nnormal512×512D3DFMT_DXT1—
w_at_pi_rail_2_nnormal512×512D3DFMT_DXT1—
w_at_sights_1_nnormal512×512D3DFMT_DXT1—
w_at_scope_glass_nnormal256×256D3DFMT_DXT1—

GEOMETRY

Model breakdown

The separate drawables that make up Hkusp Chr, with the geometry measured out of each model file.

PartKindVariantTrianglesVerticesGeometries
Pty Hkusp Chrweaponbase3,2405,4651
Pty Hkusp Chr Camo1weaponbase1,2491,7821
Pty Hkusp Chr Camo2weaponbase1,2491,7821
Pty Hkusp Chr Camo3weaponbase1,2491,7821
Pty Hkusp Chr Mag1magazinebase3245081
Pty Hkusp Chr Mag2magazinebase3245041
Pty Hkusp Chr Flshattachmentbase5947503
Pty Hkusp Chr Scopeattachmentbase1,9092,5014
Pty Hkusp Chr Suppattachmentbase3163281

QUESTIONS

Questions about Hkusp Chr

Can I put my own logo on Hkusp Chr?
Yes. Upload a PNG and the studio loads this model's 10,454-triangle mesh, works out which triangles face the flat side of the pistol, and places your artwork inside the largest calm area it can find on the real texture. You can then move, rotate or rescale it from there.
What do I get when I export Hkusp Chr?
A complete resource folder: the rebuilt texture dictionary, the untouched model files, a clean fxmanifest.lua, a transparent inventory image named after the item, and a ready-to-paste ox_inventory entry. The source pack is never modified.
How many textures does Hkusp Chr have?
22, of which 9 are large enough to take artwork. The rest are normal maps, specular maps and small detail sheets that are copied through untouched.
Can I take Hkusp Chr without changing anything?
Yes. The unmodified download packages it exactly as it ships — all 22 textures and 9 model files copied with nothing re-encoded and no artwork applied — and you still get a ready-to-drop resource with an fxmanifest, a README and inventory entries.
Does Hkusp Chr work on QBCore and ESX?
Yes. The exported resource registers the weapon with the game engine itself, so it behaves the same on every framework. Only the inventory registration differs, and the item name and label stay the same wherever you paste them.

INSTALL

Putting Hkusp Chr on your server

LICENCE

Licence and delivery

How it arrives
As a .zip built at export and downloaded straight away — no waiting, no shipping. It stays on your account, so you can fetch Hkusp Chr again later from any machine.
What you may do with it
Run it on the servers you operate and edit it however you like. You may not resell or redistribute the files. The full wording is in the licence.
Returns
A delivered download cannot be returned, which is why every model here is listed with its real measurements and shown from the same render pipeline the studio uses. If a file is broken, say so and it gets fixed or refunded.
Whose work this is
An add-on that works with FiveM, built by an independent studio with no affiliation to, endorsement from or sponsorship by Take-Two Interactive, Rockstar Games, Cfx.re or the FiveM project.

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