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PISTOL · EPIC

Desert Eagle VVS

An epic-grade pistol built from 16 parts (weapon, magazine, attachment), 30,953 triangles and 32 textures. Every number on this page is read from the model itself, not from a listing file.

Desert Eagle VVS — 3D render of the pistol model, shown from the side
Desert Eagle VVS — a pistol model you can skin and export as a FiveM-compatible resource. Mesh detail 30,953 triangles across 16 model files.

Specification

Weapon class
Pistol
Grade
Epic
Triangles
30,953
Vertices
34,284
Textures
32
Paintable sheets
18
Model files
16
Own animation clips
No
Self-lit parts
Yes
Pack
pityus_premium
Resource name
pityus_desert_eagle_vvs
Self-lit parts18 paintable sheets
What a weapon costs

$5 for the first weapon in an order and $4 for every one after it, once — no subscription and no per-server fee. The first weapon on a new account is free. Checkout for weapon skins is not switched on in this shop yet; the studio and the whole library are open in the meantime.

ARTWORK

Putting artwork on Desert Eagle VVS

18 of Desert Eagle VVS's 32 textures are large enough to carry artwork. Each one is analysed separately, so you can put a crew logo on the receiver and a different mark on the magazine without the two fighting for the same space.

Its largest sheet is ice at 2048×2048 in D3DFMT_DXT5. That is the surface most of the pistol body samples from, and it is where a decal reads biggest in game.

At 30,953 triangles it sits in the middle of the library — enough geometry for the side-panel detection to be reliable, without the texture budget of a showcase piece.

7 normal maps are present, so surface detail — rivets, grooves, stippling — keeps reacting to light through whatever you paint on top. Artwork only ever touches the diffuse sheet.

Its textures span 5 compression formats (D3DFMT_DXT5, D3DFMT_BC7, D3DFMT_DXT1, D3DFMT_ATI1, D3DFMT_ATI2). Each edited sheet is written back in the format it already used, so the rebuilt dictionary is structurally identical to the original.

Because Desert Eagle VVS carries self-lit parts, its glow shell is drawn additively with the emissive alpha as the mask — the neon reads as neon rather than washing the whole pistol white.

With 18 separate diffuse sheets, this model splits its body across several dictionaries — useful if you want different parts of the pistol branded differently.

Sidearms are drawn constantly in roleplay, which makes them the cheapest place to put a crew logo that every player will actually see.

TEXTURES

Texture manifest

Every texture this model references, read from its own dictionaries. Sheets marked paintable are the ones large enough for the placement search to use.

TextureRoleSizeFormatPaintable
icediffuse2048×2048D3DFMT_DXT5yes
desert_eagle_diffusediffuse1024×1024D3DFMT_BC7yes
w_at_pi_rail_1_diffusediffuse512×512D3DFMT_DXT1yes
w_at_pi_rail_2_diffusediffuse512×512D3DFMT_DXT1yes
w_at_sights_1_diffusediffuse512×512D3DFMT_DXT1yes
w_at_ar_sup_02diffuse512×128D3DFMT_DXT1—
w_at_scope_glassw_at_scope_glass_adiffuse256×256D3DFMT_DXT5yes
prop_bulb_whitediffuse64×64D3DFMT_DXT1—
prop_bulb_whiteprop_base_white_fulldiffuse64×64D3DFMT_DXT1—
dia_diffuse_bluediffuse4×4D3DFMT_DXT1—
dia_diffuse_cyandiffuse4×4D3DFMT_DXT1—
dia_diffuse_greendiffuse4×4D3DFMT_DXT1—
dia_diffuse_orangediffuse4×4D3DFMT_DXT1—
dia_diffuse_pinkdiffuse4×4D3DFMT_DXT1—
dia_diffuse_purplediffuse4×4D3DFMT_DXT1—
dia_diffuse_reddiffuse4×4D3DFMT_DXT1—
dia_diffuse_tealdiffuse4×4D3DFMT_DXT1—
dia_diffuse_yellowdiffuse4×4D3DFMT_DXT1—
desert_eagle_specularspec1024×1024D3DFMT_ATI1—
w_at_pi_rail_1_specularspec512×512D3DFMT_DXT1—
w_at_ar_sup_02_sspec512×128D3DFMT_DXT1—
w_at_pi_rail_2_specularspec256×256D3DFMT_DXT1—
w_at_sights_1_specularspec256×256D3DFMT_DXT1—
w_at_scope_glass_sspec128×128D3DFMT_DXT1—
SpecMapspec16×16D3DFMT_DXT5—
dia_normalnormal2048×2048D3DFMT_DXT5—
desert_eagle_normalnormal1024×1024D3DFMT_ATI2—
w_at_pi_rail_1_normalnormal512×512D3DFMT_DXT1—
w_at_pi_rail_2_normalnormal512×512D3DFMT_DXT1—
w_at_sights_1_normalnormal512×512D3DFMT_DXT1—
w_at_ar_sup_02_nnormal512×128D3DFMT_DXT1—
w_at_scope_glass_nnormal256×256D3DFMT_DXT1—

GEOMETRY

Model breakdown

The separate drawables that make up Desert Eagle VVS, with the geometry measured out of each model file.

PartKindVariantTrianglesVerticesGeometries
Desert Eagle VVS Camo1weaponbase1,8131,8801
Desert Eagle VVS Camo10weaponbase1,8131,8801
Desert Eagle VVS Camo2weaponbase1,8131,8801
Desert Eagle VVS Camo3weaponbase1,8131,8801
Desert Eagle VVS Camo4weaponbase1,8131,8801
Desert Eagle VVS Camo5weaponbase1,8131,8801
Desert Eagle VVS Camo6weaponbase1,8131,8801
Desert Eagle VVS Camo7weaponbase1,8131,8801
Desert Eagle VVS Camo8weaponbase1,8131,8801
Desert Eagle VVS Camo9weaponbase1,8131,8801
Desert Eagle VVSweaponbase6,7117,6681
Desert Eagle VVS Mag1magazinebase1,5781,6021
Desert Eagle VVS Mag2magazinebase7778051
Desert Eagle VVS Flshattachmentbase1,1881,4603
Desert Eagle VVS Scopeattachmentbase1,9072,4954
Desert Eagle VVS Suppattachmentbase6621,4541

QUESTIONS

Questions about Desert Eagle VVS

Can I put my own logo on Desert Eagle VVS?
Yes. Upload a PNG and the studio loads this model's 30,953-triangle mesh, works out which triangles face the flat side of the pistol, and places your artwork inside the largest calm area it can find on the real texture. You can then move, rotate or rescale it from there.
What do I get when I export Desert Eagle VVS?
A complete resource folder: the rebuilt texture dictionary, the untouched model files, a clean fxmanifest.lua, a transparent inventory image named after the item, and a ready-to-paste ox_inventory entry. The source pack is never modified.
How many textures does Desert Eagle VVS have?
32, of which 18 are large enough to take artwork. The rest are normal maps, specular maps and small detail sheets that are copied through untouched.
Can I take Desert Eagle VVS without changing anything?
Yes. The unmodified download packages it exactly as it ships — all 32 textures and 16 model files copied with nothing re-encoded and no artwork applied — and you still get a ready-to-drop resource with an fxmanifest, a README and inventory entries.
Does Desert Eagle VVS work on QBCore and ESX?
Yes. The exported resource registers the weapon with the game engine itself, so it behaves the same on every framework. Only the inventory registration differs, and the item name and label stay the same wherever you paste them.

INSTALL

Putting Desert Eagle VVS on your server

LICENCE

Licence and delivery

How it arrives
As a .zip built at export and downloaded straight away — no waiting, no shipping. It stays on your account, so you can fetch Desert Eagle VVS again later from any machine.
What you may do with it
Run it on the servers you operate and edit it however you like. You may not resell or redistribute the files. The full wording is in the licence.
Returns
A delivered download cannot be returned, which is why every model here is listed with its real measurements and shown from the same render pipeline the studio uses. If a file is broken, say so and it gets fixed or refunded.
Whose work this is
An add-on that works with FiveM, built by an independent studio with no affiliation to, endorsement from or sponsorship by Take-Two Interactive, Rockstar Games, Cfx.re or the FiveM project.

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