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PISTOL · STANDARD

Crim

A standard-grade pistol built from 2 parts (weapon, magazine), 120,941 triangles and 16 textures. Every number on this page is read from the model itself, not from a listing file.

Crim — 3D render of the pistol model, shown from the side
Crim — a pistol model you can skin and export as a FiveM-compatible resource. Mesh detail 120,941 triangles across 2 model files.

Specification

Weapon class
Pistol
Grade
Standard
Triangles
120,941
Vertices
172,814
Textures
16
Paintable sheets
13
Model files
2
Own animation clips
No
Self-lit parts
No
Pack
pityus_slums
Resource name
pityus_crim
13 paintable sheets1 texture not in the pack
What a weapon costs

$5 for the first weapon in an order and $4 for every one after it, once — no subscription and no per-server fee. The first weapon on a new account is free. Checkout for weapon skins is not switched on in this shop yet; the studio and the whole library are open in the meantime.

ARTWORK

Putting artwork on Crim

13 of Crim's 16 textures are large enough to carry artwork. Each one is analysed separately, so you can put a crew logo on the receiver and a different mark on the magazine without the two fighting for the same space.

Its largest sheet is l5awm_BaseColor at 2048×2048 in D3DFMT_DXT5. That is the surface most of the pistol body samples from, and it is where a decal reads biggest in game.

At 120,941 triangles it sits in the middle of the library — enough geometry for the side-panel detection to be reliable, without the texture budget of a showcase piece.

1 normal map is present, so surface detail — rivets, grooves, stippling — keeps reacting to light through whatever you paint on top. Artwork only ever touches the diffuse sheet.

Its textures span 3 compression formats (D3DFMT_DXT5, D3DFMT_DXT1, D3DFMT_ATI2). Each edited sheet is written back in the format it already used, so the rebuilt dictionary is structurally identical to the original.

It references 1 texture that are not shipped inside the pack (W_AR_CarbineRifle_mag2). Where those are stock game textures the renderer falls back to them; anything else stays plain until you supply it.

With 13 separate diffuse sheets, this model splits its body across several dictionaries — useful if you want different parts of the pistol branded differently.

Sidearms are drawn constantly in roleplay, which makes them the cheapest place to put a crew logo that every player will actually see.

TEXTURES

Texture manifest

Every texture this model references, read from its own dictionaries. Sheets marked paintable are the ones large enough for the placement search to use.

TextureRoleSizeFormatPaintable
l5awm_BaseColordiffuse2048×2048D3DFMT_DXT5yes
nonediffuse2048×2048D3DFMT_DXT5yes
afggripdiffuse1024×1024D3DFMT_DXT1yes
bulletdiffusediffuse1024×1024D3DFMT_DXT5yes
coltbufferdiffuse1024×1024D3DFMT_DXT1yes
exps3_fde_ddiffuse1024×1024D3DFMT_DXT1yes
keymodraildiffuse1024×1024D3DFMT_DXT1yes
magpulrubberdiffuse1024×1024D3DFMT_DXT1yes
magpulstockdiffuse1024×1024D3DFMT_DXT1yes
sigknucklediffuse1024×1024D3DFMT_DXT1yes
solencer_basediffuse1024×1024D3DFMT_DXT1yes
txd1diffuse1024×1024D3DFMT_DXT1yes
txd3diffuse1024×1024D3DFMT_DXT1yes
env_smooth_concrete2detail128×128D3DFMT_ATI2—
silencer_Roughnessspec1024×1024D3DFMT_DXT5—
silencer_Normalnormal1024×1024D3DFMT_DXT5—

GEOMETRY

Model breakdown

The separate drawables that make up Crim, with the geometry measured out of each model file.

PartKindVariantTrianglesVerticesGeometries
Crimwlweaponbase54,14883,57110
Crimwl Mag2magazinebase66,79389,2435

QUESTIONS

Questions about Crim

Can I put my own logo on Crim?
Yes. Upload a PNG and the studio loads this model's 120,941-triangle mesh, works out which triangles face the flat side of the pistol, and places your artwork inside the largest calm area it can find on the real texture. You can then move, rotate or rescale it from there.
What do I get when I export Crim?
A complete resource folder: the rebuilt texture dictionary, the untouched model files, a clean fxmanifest.lua, a transparent inventory image named after the item, and a ready-to-paste ox_inventory entry. The source pack is never modified.
How many textures does Crim have?
16, of which 13 are large enough to take artwork. The rest are normal maps, specular maps and small detail sheets that are copied through untouched.
Can I take Crim without changing anything?
Yes. The unmodified download packages it exactly as it ships — all 16 textures and 2 model files copied with nothing re-encoded and no artwork applied — and you still get a ready-to-drop resource with an fxmanifest, a README and inventory entries.
Does Crim work on QBCore and ESX?
Yes. The exported resource registers the weapon with the game engine itself, so it behaves the same on every framework. Only the inventory registration differs, and the item name and label stay the same wherever you paste them.

INSTALL

Putting Crim on your server

LICENCE

Licence and delivery

How it arrives
As a .zip built at export and downloaded straight away — no waiting, no shipping. It stays on your account, so you can fetch Crim again later from any machine.
What you may do with it
Run it on the servers you operate and edit it however you like. You may not resell or redistribute the files. The full wording is in the licence.
Returns
A delivered download cannot be returned, which is why every model here is listed with its real measurements and shown from the same render pipeline the studio uses. If a file is broken, say so and it gets fixed or refunded.
Whose work this is
An add-on that works with FiveM, built by an independent studio with no affiliation to, endorsement from or sponsorship by Take-Two Interactive, Rockstar Games, Cfx.re or the FiveM project.

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