THROWABLE · STANDARD
Cash
A standard-grade throwable built from 1 part (weapon), 96 triangles and 0 textures. Every number on this page is read from the model itself, not from a listing file.

Specification
- Weapon class
- Throwable
- Grade
- Standard
- Triangles
- 96
- Vertices
- 148
- Textures
- 0
- Paintable sheets
- 0
- Model files
- 1
- Own animation clips
- No
- Self-lit parts
- No
- Pack
- pityus_weapon
- Resource name
$5 for the first weapon in an order and $4 for every one after it, once — no subscription and no per-server fee. The first weapon on a new account is free. Checkout for weapon skins is not switched on in this shop yet; the studio and the whole library are open in the meantime.
ARTWORK
Putting artwork on Cash
Cash references no texture dictionary of its own, so there is no sheet for artwork to land on. It is listed because the mesh is real and exports cleanly, but skinning it means supplying a texture first.
At 96 triangles it is a light model, which keeps it cheap to stream but means the flat-panel mask is coarser. Expect to nudge the placement by hand more often than on a high-poly rifle.
It references 1 texture that are not shipped inside the pack (prop_ld_100_dollar). Where those are stock game textures the renderer falls back to them; anything else stays plain until you supply it.
Grenades and thrown items are small, so keep artwork to a bold mark rather than fine detail if you want it readable in game.
GEOMETRY
Model breakdown
The separate drawables that make up Cash, with the geometry measured out of each model file.
| Part | Kind | Variant | Triangles | Vertices | Geometries |
|---|---|---|---|---|---|
| Cash | weapon | base | 96 | 148 | 1 |
QUESTIONS
Questions about Cash
- Can I put my own logo on Cash?
- Yes. Upload a PNG and the studio loads this model's 96-triangle mesh, works out which triangles face the flat side of the throwable, and places your artwork inside the largest calm area it can find on the real texture. You can then move, rotate or rescale it from there.
- What do I get when I export Cash?
- A complete resource folder: the rebuilt texture dictionary, the untouched model files, a clean fxmanifest.lua, a transparent inventory image named after the item, and a ready-to-paste ox_inventory entry. The source pack is never modified.
- How many textures does Cash have?
- None of its own. This model draws on textures that are not shipped inside its pack, which is why it is listed but not indexed as a skinnable piece.
- Can I take Cash without changing anything?
- Yes. The unmodified download packages it exactly as it ships — all 0 textures and 1 model file copied with nothing re-encoded and no artwork applied — and you still get a ready-to-drop resource with an fxmanifest, a README and inventory entries.
- Does Cash work on QBCore and ESX?
- Yes. The exported resource registers the weapon with the game engine itself, so it behaves the same on every framework. Only the inventory registration differs, and the item name and label stay the same wherever you paste them.
INSTALL
Putting Cash on your server
LICENCE
Licence and delivery
- How it arrives
- As a .zip built at export and downloaded straight away — no waiting, no shipping. It stays on your account, so you can fetch Cash again later from any machine.
- What you may do with it
- Run it on the servers you operate and edit it however you like. You may not resell or redistribute the files. The full wording is in the licence.
- Returns
- A delivered download cannot be returned, which is why every model here is listed with its real measurements and shown from the same render pipeline the studio uses. If a file is broken, say so and it gets fixed or refunded.
- Whose work this is
- An add-on that works with FiveM, built by an independent studio with no affiliation to, endorsement from or sponsorship by Take-Two Interactive, Rockstar Games, Cfx.re or the FiveM project.
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