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THROWABLE · STANDARD

Slipper

A standard-grade throwable built from 1 part (weapon), 60,800 triangles and 1 texture. Every number on this page is read from the model itself, not from a listing file.

Slipper — 3D render of the throwable model, shown from the side
Slipper — a throwable model you can skin and export as a FiveM-compatible resource. Mesh detail 60,800 triangles across 1 model file.

Specification

Weapon class
Throwable
Grade
Standard
Triangles
60,800
Vertices
35,996
Textures
1
Paintable sheets
1
Model files
1
Own animation clips
No
Self-lit parts
No
Pack
pityus_premium
Resource name
pityus_slipper
1 paintable sheet
What a weapon costs

$5 for the first weapon in an order and $4 for every one after it, once — no subscription and no per-server fee. The first weapon on a new account is free. Checkout for weapon skins is not switched on in this shop yet; the studio and the whole library are open in the meantime.

ARTWORK

Putting artwork on Slipper

Only one of Slipper's 1 textures is large enough to carry artwork, which makes the decision easy: everything you add lands on that sheet, and the placement search has the whole of it to work with.

Its largest sheet is slippers_BaseColor at 2048×2048 in D3DFMT_DXT1. That is the surface most of the throwable body samples from, and it is where a decal reads biggest in game.

At 60,800 triangles it sits in the middle of the library — enough geometry for the side-panel detection to be reliable, without the texture budget of a showcase piece.

Every texture on this model uses D3DFMT_DXT1, and each edited sheet is written back in that same format with its mip chain rebuilt to the original depth.

Grenades and thrown items are small, so keep artwork to a bold mark rather than fine detail if you want it readable in game.

TEXTURES

Texture manifest

Every texture this model references, read from its own dictionaries. Sheets marked paintable are the ones large enough for the placement search to use.

TextureRoleSizeFormatPaintable
slippers_BaseColordiffuse2048×2048D3DFMT_DXT1yes

GEOMETRY

Model breakdown

The separate drawables that make up Slipper, with the geometry measured out of each model file.

PartKindVariantTrianglesVerticesGeometries
Slipperweaponbase60,80035,9963

QUESTIONS

Questions about Slipper

Can I put my own logo on Slipper?
Yes. Upload a PNG and the studio loads this model's 60,800-triangle mesh, works out which triangles face the flat side of the throwable, and places your artwork inside the largest calm area it can find on the real texture. You can then move, rotate or rescale it from there.
What do I get when I export Slipper?
A complete resource folder: the rebuilt texture dictionary, the untouched model files, a clean fxmanifest.lua, a transparent inventory image named after the item, and a ready-to-paste ox_inventory entry. The source pack is never modified.
How many textures does Slipper have?
1, of which 1 is large enough to take artwork. The rest are normal maps, specular maps and small detail sheets that are copied through untouched.
Can I take Slipper without changing anything?
Yes. The unmodified download packages it exactly as it ships — all 1 texture and 1 model file copied with nothing re-encoded and no artwork applied — and you still get a ready-to-drop resource with an fxmanifest, a README and inventory entries.
Does Slipper work on QBCore and ESX?
Yes. The exported resource registers the weapon with the game engine itself, so it behaves the same on every framework. Only the inventory registration differs, and the item name and label stay the same wherever you paste them.

INSTALL

Putting Slipper on your server

LICENCE

Licence and delivery

How it arrives
As a .zip built at export and downloaded straight away — no waiting, no shipping. It stays on your account, so you can fetch Slipper again later from any machine.
What you may do with it
Run it on the servers you operate and edit it however you like. You may not resell or redistribute the files. The full wording is in the licence.
Returns
A delivered download cannot be returned, which is why every model here is listed with its real measurements and shown from the same render pipeline the studio uses. If a file is broken, say so and it gets fixed or refunded.
Whose work this is
An add-on that works with FiveM, built by an independent studio with no affiliation to, endorsement from or sponsorship by Take-Two Interactive, Rockstar Games, Cfx.re or the FiveM project.

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