OBSIDIAN palette on the with postal codes base map.
6144 × 9216 px · 78 files · with postal codes
The whole island1 / 7Red FiveM-compatible minimap — postal codes
Dark ground with a glowing crimson coastline and blood-red freeways. Built for redzone and combat servers that want the map to feel dangerous. The base map keeps the full postal grid burned into the texture, so every player reads the same number off the minimap that they call in on the radio, with no extra resource running on the server.
Crimson puts a glowing red coastline around near-black land and runs blood-red freeways through it. It was built for redzone and combat servers, where the map should feel like somewhere dangerous rather than somewhere you run errands.
The postal codes base map, explained
The postal grid is baked directly into the minimap texture. Every postal number and street name is part of the image, at the resolution the game samples it at, so there is nothing to draw and nothing to keep in sync.
The same red palette is also built on no postals and google style, so you can switch base map without changing the look of your server.
Crimson with the postal grid
Redzone and gang-war servers call out positions constantly, and on Crimson the postal numbers sit light against the dark ground while the red freeways mark the escape routes. Both pieces of information survive a quick glance under fire.
The one thing to test is colour vision. The numbers are fine for everyone, but the red road tier is the hardest in the set to separate from terrain for players with red-green colour blindness.
The red palette at a glance
Freeways in #FF6161, coastline in #FF5555, deep water in #070304 and labels in #DDC9CA. Every layer value, and the same palette on all three base maps side by side, is on the Red CRIMSON palette page.
How this map is rendered
The red build is rendered from a 12288 × 18432 master and resampled to the 6144 × 9216 texture the game streams, with water depth, coastline, relief, three road tiers and labels coloured as separate layers. How the game cuts that texture into radar tiles is covered in the guide to FiveM map tiles and radar textures.
What is in the download
One folder named pityus_minimap_red, 78 stream files, roughly 113 MB of VRAM in game — identical to the stock GTA V map, so there is no performance cost to switching.
| File | What it does |
|---|---|
fxmanifest.lua | Resource manifest, game "gta5", fx_version "cerulean". |
client.lua | Sets the radar zoom levels so the new texture resolution is sampled correctly. |
stream/minimap_sea_0_0.ytd … 2_1.ytd | Six DXT5 sea texture dictionaries covering the ocean. |
stream/minimap_0_0.ytd … 2_1.ytd | Six DXT5 land texture dictionaries covering the island. |
stream/minimap_lod.ytd | The low-detail texture used when the pause map is fully zoomed out. |
stream/*.ydd (65 files) | The geometry the game draws the minimap onto, unchanged from vanilla. |
pityus_minimap_red/ | Everything above lives in this one folder. Nothing is written anywhere else. |
Cayo Perico in the same palette — optional, $1.00
Cayo Perico uses its own texture, so a new Los Santos minimap leaves the island on the stock art. The red add-on renders the island in the same CRIMSON palette and ships as a second folder, pityus_minimap_cayo_red, with a ready-to-run island loader in script.lua. The Cayo Perico minimap guide explains how the island radar is loaded.

How to install the red minimap on a FiveM server
resources/ └─ [standalone]/ └─ pityus_minimap_red/ server.cfg: ensure pityus_minimap_red
- Unzip
pityus_minimap_redinto your resources folder and keep the folder name. - Add
ensure pityus_minimap_redto server.cfg, above your HUD resources. - Stop any other minimap resource, clear the client cache and reconnect.
The full installation guide covers txAdmin and replacing an existing map, and minimap not showing lists the usual causes in order.
Framework and map compatibility
The resource only replaces textures and radar zoom data, so it has no framework dependency: it runs unchanged on QBCore, QBox, ESX Legacy, vRP and standalone servers. MLOs and map add-ons are untouched, which is covered in minimaps for servers with MLOs; if you are editing the world itself, see interiors and IPLs, removing map props and map editing in CodeWalker.
Brand it with your own logo
Open this map in the studio to add a logo or server name before you download, or read how the minimap editor works.
What people come here looking for
Most people arrive at this page after deciding one of three things. They want a custom FiveM-compatible minimap instead of the stock one and are picking a colour; they already know the colour and are choosing between a map with postal codes baked in and one with street names only; or they are comparing this against the Google-style street map, which segments its roads from a real street map rather than the game's own art.
The rest is usually practical. The red palette on all three base maps is worth a look before you commit, the readability question for streamers comes up constantly, and if your server runs the island, the Cayo Perico map is the matching add-on for $1.00. If the map is already installed and not appearing, the causes are known and in order.
Questions about this map
Does the Red minimap work with QBCore and ESX?
What is in the download?
Do I get updates?
Can I put my server logo on the red map?
Will this hurt performance?
Reviews
★★★★★ 4.8 out of 5 · 4 reviewsBought this map? Sign in to review it. Only buyers can, one each.
★★★★★Ryan · 2026-10-03 · verified buyerPretty solid minimap, glad I bought it.
★★★★★_Guapo · 2026-09-28 · verified buyerSetup was easy, everything went down just like it should.
★★★★☆Spenser Edition · 2026-09-18 · verified buyerVery high quality FiveM script/resource.
★★★★★Zach · 2026-09-14 · verified buyerDope addition, map looks super sharp during gameplay.
Other themes in with postal codes
ALABASTER palette on the with postal codes base map.
6144 × 9216 px · 78 files · with postal codesGRAPHITE palette on the with postal codes base map.
6144 × 9216 px · 78 files · with postal codes



