ALABASTER palette on the with postal codes base map.
6144 × 9216 px · 78 files · with postal codes
The whole island1 / 7Black FiveM-compatible minimap — postal codes
Pure monochrome. Deep black land, cool steel water and white arterials — the safest choice when your HUD already carries a lot of colour. The base map keeps the full postal grid burned into the texture, so every player reads the same number off the minimap that they call in on the radio, with no extra resource running on the server.
Obsidian is the palette we reach for when a server already has a loud HUD. The land is pushed almost to pure black, the water is a cold steel that reads as water rather than as "dark grey", and the arterial network is the only thing allowed to be bright. Nothing on the map competes with a coloured job blip, a waypoint line or a gang territory overlay drawn on top of it.
The postal codes base map, explained
The postal grid is baked directly into the minimap texture. Every postal number and street name is part of the image, at the resolution the game samples it at, so there is nothing to draw and nothing to keep in sync.
The same black palette is also built on no postals and google style, so you can switch base map without changing the look of your server.
Obsidian with the postal grid
On near-black ground the postal numbers are the second brightest thing on the radar after the freeways, so a player calling in a location reads the number before anything else. That is the arrangement dispatch-heavy servers want: roads first, postal second, terrain barely there.
The cost is density in Los Santos. Downtown, Mission Row and Little Seoul carry a number on almost every block, and on a very small radar those light digits bunch together. Servers that shrink the radar below the default size tend to prefer the no-postal build of the same palette.
The black palette at a glance
Freeways in #FFFFFF, coastline in #EEF3F9, deep water in #04060A and labels in #C6CEDB. Every layer value, and the same palette on all three base maps side by side, is on the Black OBSIDIAN palette page.
How this map is rendered
The black build is rendered from a 12288 × 18432 master and resampled to the 6144 × 9216 texture the game streams, with water depth, coastline, relief, three road tiers and labels coloured as separate layers. How the game cuts that texture into radar tiles is covered in the guide to FiveM map tiles and radar textures.
What is in the download
One folder named pityus_minimap_black, 78 stream files, roughly 113 MB of VRAM in game — identical to the stock GTA V map, so there is no performance cost to switching.
| File | What it does |
|---|---|
fxmanifest.lua | Resource manifest, game "gta5", fx_version "cerulean". |
client.lua | Sets the radar zoom levels so the new texture resolution is sampled correctly. |
stream/minimap_sea_0_0.ytd … 2_1.ytd | Six DXT5 sea texture dictionaries covering the ocean. |
stream/minimap_0_0.ytd … 2_1.ytd | Six DXT5 land texture dictionaries covering the island. |
stream/minimap_lod.ytd | The low-detail texture used when the pause map is fully zoomed out. |
stream/*.ydd (65 files) | The geometry the game draws the minimap onto, unchanged from vanilla. |
pityus_minimap_black/ | Everything above lives in this one folder. Nothing is written anywhere else. |
Cayo Perico in the same palette — optional, $1.00
Cayo Perico uses its own texture, so a new Los Santos minimap leaves the island on the stock art. The black add-on renders the island in the same OBSIDIAN palette and ships as a second folder, pityus_minimap_cayo_black, with a ready-to-run island loader in script.lua. The Cayo Perico minimap guide explains how the island radar is loaded.

How to install the black minimap on a FiveM server
resources/ └─ [standalone]/ └─ pityus_minimap_black/ server.cfg: ensure pityus_minimap_black
- Unzip
pityus_minimap_blackinto your resources folder and keep the folder name. - Add
ensure pityus_minimap_blackto server.cfg, above your HUD resources. - Stop any other minimap resource, clear the client cache and reconnect.
The full installation guide covers txAdmin and replacing an existing map, and minimap not showing lists the usual causes in order.
Framework and map compatibility
The resource only replaces textures and radar zoom data, so it has no framework dependency: it runs unchanged on QBCore, QBox, ESX Legacy, vRP and standalone servers. MLOs and map add-ons are untouched, which is covered in minimaps for servers with MLOs; if you are editing the world itself, see interiors and IPLs, removing map props and map editing in CodeWalker.
Brand it with your own logo
Open this map in the studio to add a logo or server name before you download, or read how the minimap editor works.
What people come here looking for
Most people arrive at this page after deciding one of three things. They want a custom FiveM-compatible minimap instead of the stock one and are picking a colour; they already know the colour and are choosing between a map with postal codes baked in and one with street names only; or they are comparing this against the Google-style street map, which segments its roads from a real street map rather than the game's own art.
The rest is usually practical. The black palette on all three base maps is worth a look before you commit, the readability question for streamers comes up constantly, and if your server runs the island, the Cayo Perico map is the matching add-on for $1.00. If the map is already installed and not appearing, the causes are known and in order.
Questions about this map
Does the Black minimap work with QBCore and ESX?
What is in the download?
Do I get updates?
Can I put my server logo on the black map?
Will this hurt performance?
Reviews
★★★★★ 5 out of 5 · 1 reviewBought this map? Sign in to review it. Only buyers can, one each.
★★★★★jurvichan · 2026-09-26 · verified buyerGood stuff, glad it looks like this.
Other themes in with postal codes
GRAPHITE palette on the with postal codes base map.
6144 × 9216 px · 78 files · with postal codesCRIMSON palette on the with postal codes base map.
6144 × 9216 px · 78 files · with postal codes



