OBSIDIAN palette on the with postal codes base map.
6144 × 9216 px · 78 files · with postal codes
The whole island1 / 7White FiveM-compatible minimap — postal codes
A daylight, paper-style map. Light ground, a dark road network and quiet blue water; the most readable option on bright monitors and streams. The base map keeps the full postal grid burned into the texture, so every player reads the same number off the minimap that they call in on the radio, with no extra resource running on the server.
Alabaster is a daylight, paper-style map: light ground, dark roads, quiet blue water. It is the inverse of every other palette in the set and the only one designed to be read the way a printed street atlas is read, with the ink darker than the page.
The postal codes base map, explained
It costs zero client frames and zero server resources, it cannot desync from a script, and it works on a client that has just joined with no resources streamed yet. For most servers this is simply the correct answer.
The same white palette is also built on no postals and google style, so you can switch base map without changing the look of your server.
Alabaster with the postal grid
Dark numbers on a light ground are the most legible way to print a postal code, which is why atlases and street directories have always done it this way. On Alabaster the postal grid is readable even in a small radar and in a compressed stream.
It suits delivery, taxi and trucking roleplay particularly well, where the player is constantly reading a destination number rather than following a waypoint. At night, in a dark room, expect the whole radar to be the brightest part of the screen.
The white palette at a glance
Freeways in #272C34, coastline in #5D6B7B, deep water in #B9C6D4 and labels in #33373D. Every layer value, and the same palette on all three base maps side by side, is on the White ALABASTER palette page.
How this map is rendered
The white build is rendered from a 12288 × 18432 master and resampled to the 6144 × 9216 texture the game streams, with water depth, coastline, relief, three road tiers and labels coloured as separate layers. How the game cuts that texture into radar tiles is covered in the guide to FiveM map tiles and radar textures.
What is in the download
One folder named pityus_minimap_white, 78 stream files, roughly 113 MB of VRAM in game — identical to the stock GTA V map, so there is no performance cost to switching.
| File | What it does |
|---|---|
fxmanifest.lua | Resource manifest, game "gta5", fx_version "cerulean". |
client.lua | Sets the radar zoom levels so the new texture resolution is sampled correctly. |
stream/minimap_sea_0_0.ytd … 2_1.ytd | Six DXT5 sea texture dictionaries covering the ocean. |
stream/minimap_0_0.ytd … 2_1.ytd | Six DXT5 land texture dictionaries covering the island. |
stream/minimap_lod.ytd | The low-detail texture used when the pause map is fully zoomed out. |
stream/*.ydd (65 files) | The geometry the game draws the minimap onto, unchanged from vanilla. |
pityus_minimap_white/ | Everything above lives in this one folder. Nothing is written anywhere else. |
Cayo Perico in the same palette — optional, $1.00
Cayo Perico uses its own texture, so a new Los Santos minimap leaves the island on the stock art. The white add-on renders the island in the same ALABASTER palette and ships as a second folder, pityus_minimap_cayo_white, with a ready-to-run island loader in script.lua. The Cayo Perico minimap guide explains how the island radar is loaded.

How to install the white minimap on a FiveM server
resources/ └─ [standalone]/ └─ pityus_minimap_white/ server.cfg: ensure pityus_minimap_white
- Unzip
pityus_minimap_whiteinto your resources folder and keep the folder name. - Add
ensure pityus_minimap_whiteto server.cfg, above your HUD resources. - Stop any other minimap resource, clear the client cache and reconnect.
The full installation guide covers txAdmin and replacing an existing map, and minimap not showing lists the usual causes in order.
Framework and map compatibility
The resource only replaces textures and radar zoom data, so it has no framework dependency: it runs unchanged on QBCore, QBox, ESX Legacy, vRP and standalone servers. MLOs and map add-ons are untouched, which is covered in minimaps for servers with MLOs; if you are editing the world itself, see interiors and IPLs, removing map props and map editing in CodeWalker.
Brand it with your own logo
Open this map in the studio to add a logo or server name before you download, or read how the minimap editor works.
What people come here looking for
Most people arrive at this page after deciding one of three things. They want a custom FiveM-compatible minimap instead of the stock one and are picking a colour; they already know the colour and are choosing between a map with postal codes baked in and one with street names only; or they are comparing this against the Google-style street map, which segments its roads from a real street map rather than the game's own art.
The rest is usually practical. The white palette on all three base maps is worth a look before you commit, the readability question for streamers comes up constantly, and if your server runs the island, the Cayo Perico map is the matching add-on for $1.00. If the map is already installed and not appearing, the causes are known and in order.
Questions about this map
Does the White minimap work with QBCore and ESX?
What is in the download?
Do I get updates?
Can I put my server logo on the white map?
Will this hurt performance?
Reviews
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Other themes in with postal codes
GRAPHITE palette on the with postal codes base map.
6144 × 9216 px · 78 files · with postal codesCRIMSON palette on the with postal codes base map.
6144 × 9216 px · 78 files · with postal codes



