OBSIDIAN palette on the without postal codes base map.
6144 × 9216 px · 78 files · without postal codes
The whole island1 / 7Red FiveM-compatible minimap — no postals
Dark ground with a glowing crimson coastline and blood-red freeways. Built for redzone and combat servers that want the map to feel dangerous. The postal grid is removed and the ocean rebuilt underneath it, leaving street names only. Made for servers that draw their own postal codes on top, or simply want a calmer minimap.
How the red palette reads in game
The coastline glow doubles as a boundary cue: at a glance you can tell how close you are to the water without reading anything. The freeway tier is the brightest red, so escape routes stand out under pressure.
Worth knowing before you buy: Red on black is the hardest combination for colour-blind players to separate from the terrain. If accessibility matters to your community, Cobalt gives the same drama with far better separation.
The no postals base map, explained
The same coastline, terrain and street network with the postal grid removed and the ground underneath rebuilt, so there are no ghosts where the numbers used to be. Street names stay.
The same red palette is also built on postal codes and google style, so you can switch base map without changing the look of your server.
Crimson without postal codes
Stripped of the grid, Crimson is mostly black ground, a glowing coastline and red arterials, which is exactly the atmosphere horror, apocalypse and combat servers are after.
Because the map carries no numbers, it pairs best with a HUD or zone script that already tells players where they are. On its own, it is more mood than navigation aid.
The red palette at a glance
Freeways in #FF6161, coastline in #FF5555, deep water in #070304 and labels in #DDC9CA. Every layer value, and the same palette on all three base maps side by side, is on the Red CRIMSON palette page.
How this map is rendered
The red build is rendered from a 12288 × 18432 master and resampled to the 6144 × 9216 texture the game streams, with water depth, coastline, relief, three road tiers and labels coloured as separate layers. How the game cuts that texture into radar tiles is covered in the guide to FiveM map tiles and radar textures.
What is in the download
One folder named pityus_minimap_red_clean, 78 stream files, roughly 113 MB of VRAM in game — identical to the stock GTA V map, so there is no performance cost to switching.
| File | What it does |
|---|---|
fxmanifest.lua | Resource manifest, game "gta5", fx_version "cerulean". |
client.lua | Sets the radar zoom levels so the new texture resolution is sampled correctly. |
stream/minimap_sea_0_0.ytd … 2_1.ytd | Six DXT5 sea texture dictionaries covering the ocean. |
stream/minimap_0_0.ytd … 2_1.ytd | Six DXT5 land texture dictionaries covering the island. |
stream/minimap_lod.ytd | The low-detail texture used when the pause map is fully zoomed out. |
stream/*.ydd (65 files) | The geometry the game draws the minimap onto, unchanged from vanilla. |
pityus_minimap_red_clean/ | Everything above lives in this one folder. Nothing is written anywhere else. |
Cayo Perico in the same palette — optional, $1.00
Cayo Perico uses its own texture, so a new Los Santos minimap leaves the island on the stock art. The red add-on renders the island in the same CRIMSON palette and ships as a second folder, pityus_minimap_cayo_red_clean, with a ready-to-run island loader in script.lua. The Cayo Perico minimap guide explains how the island radar is loaded.

How to install the red minimap on a FiveM server
resources/ └─ [standalone]/ └─ pityus_minimap_red_clean/ server.cfg: ensure pityus_minimap_red_clean
- Unzip
pityus_minimap_red_cleaninto your resources folder and keep the folder name. - Add
ensure pityus_minimap_red_cleanto server.cfg, above your HUD resources. - Stop any other minimap resource, clear the client cache and reconnect.
The full installation guide covers txAdmin and replacing an existing map, and minimap not showing lists the usual causes in order.
Framework and map compatibility
The resource only replaces textures and radar zoom data, so it has no framework dependency: it runs unchanged on QBCore, QBox, ESX Legacy, vRP and standalone servers. MLOs and map add-ons are untouched, which is covered in minimaps for servers with MLOs; if you are editing the world itself, see interiors and IPLs, removing map props and map editing in CodeWalker.
Brand it with your own logo
Open this map in the studio to add a logo or server name before you download, or read how the minimap editor works.
What people come here looking for
Most people arrive at this page after deciding one of three things. They want a custom FiveM-compatible minimap instead of the stock one and are picking a colour; they already know the colour and are choosing between a map with postal codes baked in and one with street names only; or they are comparing this against the Google-style street map, which segments its roads from a real street map rather than the game's own art.
The rest is usually practical. The red palette on all three base maps is worth a look before you commit, the readability question for streamers comes up constantly, and if your server runs the island, the Cayo Perico map is the matching add-on for $1.00. If the map is already installed and not appearing, the causes are known and in order.
Questions about this map
Does the Red minimap work with QBCore and ESX?
What is in the download?
Do I get updates?
Can I put my server logo on the red map?
Will this hurt performance?
Reviews
★★★★★ 4.6 out of 5 · 5 reviewsBought this map? Sign in to review it. Only buyers can, one each.
★★★★☆Narguzex · 2026-10-15 · verified buyerStable choice for server owners looking to upgrade the map.
★★★★★NoBody · 2026-10-11 · verified buyerEasy to throw on, night and day difference from default.
- ★★★★★Potti · 2026-09-30 · verified buyer
Totally worth considering for any FiveM project.
★★★★★-=PiTyUs=-🎶 · 2026-09-24 · verified buyerBest minimaps
★★★★☆GhostX · 2026-09-18 · verified buyerClean and pro look inside the game.
Other themes in without postal codes
ALABASTER palette on the without postal codes base map.
6144 × 9216 px · 78 files · without postal codesGRAPHITE palette on the without postal codes base map.
6144 × 9216 px · 78 files · without postal codes



