CATEGORY 5 OF 24 · 377 ICONS
FiveM money and valuables icons — page 4
Page 4 of 4: models 361 to 377 of the 377 in this group, in model-name order. Cash rolls, note stacks, gold bars, coins, gems, necklaces, watches and the trophies the game hands out for winning something. The heist updates added most of these, which is why they come in the stacked and bagged shapes a robbery script actually needs.
377 of the 18,574 models in the whole icon library — 2% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, most of these renders read close to grey: the render pass lit the geometry instead of baking the full material, so they come out as monochrome silhouettes rather than painted artwork.
Showing 361 to 377 of 377 · page 4 of 4
- Trophy Bandito

xs_prop_trophy_bandito_01a - Trophy Carfire

xs_prop_trophy_carfire_01a - Trophy Carstack

xs_prop_trophy_carstack_01a - Trophy Drone

xs_prop_trophy_drone_01a - Trophy Firepit

xs_prop_trophy_firepit_01a - Trophy Flags

xs_prop_trophy_flags_01a - Trophy Flipper

xs_prop_trophy_flipper_01a - Trophy Goldbag

xs_prop_trophy_goldbag_01a - Trophy Imperator

xs_prop_trophy_imperator_01a - Trophy Mines

xs_prop_trophy_mines_01a - Trophy Pegasus

xs_prop_trophy_pegasus_01a - Trophy Presents

xs_prop_trophy_presents_01a - Trophy

xs_prop_trophy_rc_01a - Trophy Shunt

xs_prop_trophy_shunt_01a - Trophy Spinner

xs_prop_trophy_spinner_01a - Trophy Telescope

xs_prop_trophy_telescope_01a - Trophy Tower

xs_prop_trophy_tower_01a
Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.
-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
['trophy_bandito'] = {
label = 'Trophy Bandito',
weight = 500,
stack = true,
close = true,
description = 'Trophy Bandito',
},
['trophy_carfire'] = {
label = 'Trophy Carfire',
weight = 500,
stack = true,
close = true,
description = 'Trophy Carfire',
},
['trophy_carstack'] = {
label = 'Trophy Carstack',
weight = 500,
stack = true,
close = true,
description = 'Trophy Carstack',
},
['trophy_drone'] = {
label = 'Trophy Drone',
weight = 500,
stack = true,
close = true,
description = 'Trophy Drone',
},
['trophy_firepit'] = {
label = 'Trophy Firepit',
weight = 500,
stack = true,
close = true,
description = 'Trophy Firepit',
},
['trophy_flags'] = {
label = 'Trophy Flags',
weight = 500,
stack = true,
close = true,
description = 'Trophy Flags',
},
['trophy_flipper'] = {
label = 'Trophy Flipper',
weight = 500,
stack = true,
close = true,
description = 'Trophy Flipper',
},
['trophy_goldbag'] = {
label = 'Trophy Goldbag',
weight = 500,
stack = true,
close = true,
description = 'Trophy Goldbag',
},
['trophy_imperator'] = {
label = 'Trophy Imperator',
weight = 500,
stack = true,
close = true,
description = 'Trophy Imperator',
},
['trophy_mines'] = {
label = 'Trophy Mines',
weight = 500,
stack = true,
close = true,
description = 'Trophy Mines',
},
['trophy_pegasus'] = {
label = 'Trophy Pegasus',
weight = 500,
stack = true,
close = true,
description = 'Trophy Pegasus',
},
['trophy_presents'] = {
label = 'Trophy Presents',
weight = 500,
stack = true,
close = true,
description = 'Trophy Presents',
},
['trophy'] = {
label = 'Trophy',
weight = 500,
stack = true,
close = true,
description = 'Trophy',
},
['trophy_shunt'] = {
label = 'Trophy Shunt',
weight = 500,
stack = true,
close = true,
description = 'Trophy Shunt',
},
['trophy_spinner'] = {
label = 'Trophy Spinner',
weight = 500,
stack = true,
close = true,
description = 'Trophy Spinner',
},
['trophy_telescope'] = {
label = 'Trophy Telescope',
weight = 500,
stack = true,
close = true,
description = 'Trophy Telescope',
},
['trophy_tower'] = {
label = 'Trophy Tower',
weight = 500,
stack = true,
close = true,
description = 'Trophy Tower',
},
}
HOW THIS GROUP IS DECIDED
Why a model lands in valuables
Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.
The game names an object after what it is and stamps the update that shipped it on the front, so a name like xs_prop_trophy_bandito_01a carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.
A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.
Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.
Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.
THE OTHER GROUPS
Keep looking
Bottles, cans, cartons, plates and the takeaway the game models for its shops.
Tools — 358Hand tools, power tools and the boxes they live in — the mechanic and crafting staples.
Medical — 105Syringes, vials, pill bottles and the rest of the small clinical props.
Electronics — 737Phones, laptops, radios, batteries and the media the game still ships on discs.
Documents — 344Cards, passports, folders, notes and printed matter for paperwork scripts.
Containers — 901Bags, crates, barrels, buckets and sacks — the models most storage items reach for.
Everything at onceAll 18,574 icons, the search across the whole set, and the 24 categories with their counts.
Inventory icon makerYour own pictures instead of ours: background flooded away, the item squared and centred, items.lua written in the browser.