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CATEGORY 5 OF 24 · 377 ICONS

FiveM money and valuables icons — page 4

Page 4 of 4: models 361 to 377 of the 377 in this group, in model-name order. Cash rolls, note stacks, gold bars, coins, gems, necklaces, watches and the trophies the game hands out for winning something. The heist updates added most of these, which is why they come in the stacked and bagged shapes a robbery script actually needs.

377 of the 18,574 models in the whole icon library — 2% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, most of these renders read close to grey: the render pass lit the geometry instead of baking the full material, so they come out as monochrome silhouettes rather than painted artwork.

377 icons

Showing 361 to 377 of 377 · page 4 of 4

  • Trophy Bandito (xs_prop_trophy_bandito_01a) FiveM inventory icon
    Trophy Banditoxs_prop_trophy_bandito_01a
    png
  • Trophy Carfire (xs_prop_trophy_carfire_01a) FiveM inventory icon
    Trophy Carfirexs_prop_trophy_carfire_01a
    png
  • Trophy Carstack (xs_prop_trophy_carstack_01a) FiveM inventory icon
    Trophy Carstackxs_prop_trophy_carstack_01a
    png
  • Trophy Drone (xs_prop_trophy_drone_01a) FiveM inventory icon
    Trophy Dronexs_prop_trophy_drone_01a
    png
  • Trophy Firepit (xs_prop_trophy_firepit_01a) FiveM inventory icon
    Trophy Firepitxs_prop_trophy_firepit_01a
    png
  • Trophy Flags (xs_prop_trophy_flags_01a) FiveM inventory icon
    Trophy Flagsxs_prop_trophy_flags_01a
    png
  • Trophy Flipper (xs_prop_trophy_flipper_01a) FiveM inventory icon
    Trophy Flipperxs_prop_trophy_flipper_01a
    png
  • Trophy Goldbag (xs_prop_trophy_goldbag_01a) FiveM inventory icon
    Trophy Goldbagxs_prop_trophy_goldbag_01a
    png
  • Trophy Imperator (xs_prop_trophy_imperator_01a) FiveM inventory icon
    Trophy Imperatorxs_prop_trophy_imperator_01a
    png
  • Trophy Mines (xs_prop_trophy_mines_01a) FiveM inventory icon
    Trophy Minesxs_prop_trophy_mines_01a
    png
  • Trophy Pegasus (xs_prop_trophy_pegasus_01a) FiveM inventory icon
    Trophy Pegasusxs_prop_trophy_pegasus_01a
    png
  • Trophy Presents (xs_prop_trophy_presents_01a) FiveM inventory icon
    Trophy Presentsxs_prop_trophy_presents_01a
    png
  • Trophy (xs_prop_trophy_rc_01a) FiveM inventory icon
    Trophyxs_prop_trophy_rc_01a
    png
  • Trophy Shunt (xs_prop_trophy_shunt_01a) FiveM inventory icon
    Trophy Shuntxs_prop_trophy_shunt_01a
    png
  • Trophy Spinner (xs_prop_trophy_spinner_01a) FiveM inventory icon
    Trophy Spinnerxs_prop_trophy_spinner_01a
    png
  • Trophy Telescope (xs_prop_trophy_telescope_01a) FiveM inventory icon
    Trophy Telescopexs_prop_trophy_telescope_01a
    png
  • Trophy Tower (xs_prop_trophy_tower_01a) FiveM inventory icon
    Trophy Towerxs_prop_trophy_tower_01a
    png
ox_inventory/data/items.lua

Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.

-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
    ['trophy_bandito'] = {
        label = 'Trophy Bandito',
        weight = 500,
        stack = true,
        close = true,
        description = 'Trophy Bandito',
    },
    ['trophy_carfire'] = {
        label = 'Trophy Carfire',
        weight = 500,
        stack = true,
        close = true,
        description = 'Trophy Carfire',
    },
    ['trophy_carstack'] = {
        label = 'Trophy Carstack',
        weight = 500,
        stack = true,
        close = true,
        description = 'Trophy Carstack',
    },
    ['trophy_drone'] = {
        label = 'Trophy Drone',
        weight = 500,
        stack = true,
        close = true,
        description = 'Trophy Drone',
    },
    ['trophy_firepit'] = {
        label = 'Trophy Firepit',
        weight = 500,
        stack = true,
        close = true,
        description = 'Trophy Firepit',
    },
    ['trophy_flags'] = {
        label = 'Trophy Flags',
        weight = 500,
        stack = true,
        close = true,
        description = 'Trophy Flags',
    },
    ['trophy_flipper'] = {
        label = 'Trophy Flipper',
        weight = 500,
        stack = true,
        close = true,
        description = 'Trophy Flipper',
    },
    ['trophy_goldbag'] = {
        label = 'Trophy Goldbag',
        weight = 500,
        stack = true,
        close = true,
        description = 'Trophy Goldbag',
    },
    ['trophy_imperator'] = {
        label = 'Trophy Imperator',
        weight = 500,
        stack = true,
        close = true,
        description = 'Trophy Imperator',
    },
    ['trophy_mines'] = {
        label = 'Trophy Mines',
        weight = 500,
        stack = true,
        close = true,
        description = 'Trophy Mines',
    },
    ['trophy_pegasus'] = {
        label = 'Trophy Pegasus',
        weight = 500,
        stack = true,
        close = true,
        description = 'Trophy Pegasus',
    },
    ['trophy_presents'] = {
        label = 'Trophy Presents',
        weight = 500,
        stack = true,
        close = true,
        description = 'Trophy Presents',
    },
    ['trophy'] = {
        label = 'Trophy',
        weight = 500,
        stack = true,
        close = true,
        description = 'Trophy',
    },
    ['trophy_shunt'] = {
        label = 'Trophy Shunt',
        weight = 500,
        stack = true,
        close = true,
        description = 'Trophy Shunt',
    },
    ['trophy_spinner'] = {
        label = 'Trophy Spinner',
        weight = 500,
        stack = true,
        close = true,
        description = 'Trophy Spinner',
    },
    ['trophy_telescope'] = {
        label = 'Trophy Telescope',
        weight = 500,
        stack = true,
        close = true,
        description = 'Trophy Telescope',
    },
    ['trophy_tower'] = {
        label = 'Trophy Tower',
        weight = 500,
        stack = true,
        close = true,
        description = 'Trophy Tower',
    },
}

HOW THIS GROUP IS DECIDED

Why a model lands in valuables

Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.

The name is the evidence

The game names an object after what it is and stamps the update that shipped it on the front, so a name like xs_prop_trophy_bandito_01a carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.

What that costs

A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.

Inventory or map

Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.

Dropping the duplicates

Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.