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CATEGORY 20 OF 24 · 3,831 ICONS

FiveM building and interior structure props — page 16

Page 16 of 32: models 1,801 to 1,920 of the 3,831 in this group, in model-name order. The largest group by a wide margin, and the least item-like: walls, ceilings, floors, roofs, doors, windows, stairs, pillars, railings, gates and the shell pieces the game assembles its own interiors from. Nothing here belongs in an inventory. It is here because the render exists, and because a mapper hunting for the right door is better served by a picture than by a list of names.

3,831 of the 18,574 models in the whole icon library — 20.6% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, 60% of the library reads close to grey: about a third of the game's props keep their textures in a shared dictionary rather than with the model, so those come out as lit silhouettes rather than painted artwork. Every card here also has a 512×512 of the same render behind it, which is the one to use anywhere other than an inventory slot.

3,831 icons

Showing 1,801 to 1,920 of 3,831 · page 16 of 32

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ox_inventory/data/items.lua

Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.

-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
    ['strip_door'] = {
        label = 'Strip Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Strip Door',
    },
    ['telegwall'] = {
        label = 'Telegwall',
        weight = 500,
        stack = true,
        close = true,
        description = 'Telegwall',
    },
    ['telegwall_2'] = {
        label = 'Telegwall',
        weight = 500,
        stack = true,
        close = true,
        description = 'Telegwall',
    },
    ['telegwall_3'] = {
        label = 'Telegwall',
        weight = 500,
        stack = true,
        close = true,
        description = 'Telegwall',
    },
    ['telegwall_4'] = {
        label = 'Telegwall',
        weight = 500,
        stack = true,
        close = true,
        description = 'Telegwall',
    },
    ['telegwall_5'] = {
        label = 'Telegwall',
        weight = 500,
        stack = true,
        close = true,
        description = 'Telegwall',
    },
    ['telegwall_6'] = {
        label = 'Telegwall',
        weight = 500,
        stack = true,
        close = true,
        description = 'Telegwall',
    },
    ['test_elevator'] = {
        label = 'Test Elevator',
        weight = 500,
        stack = true,
        close = true,
        description = 'Test Elevator',
    },
    ['test_elevator_dl'] = {
        label = 'Test Elevator Dl',
        weight = 500,
        stack = true,
        close = true,
        description = 'Test Elevator Dl',
    },
    ['test_elevator_dr'] = {
        label = 'Test Elevator Dr',
        weight = 500,
        stack = true,
        close = true,
        description = 'Test Elevator Dr',
    },
    ['trailer_door_closed'] = {
        label = 'Trailer Door Closed',
        weight = 500,
        stack = true,
        close = true,
        description = 'Trailer Door Closed',
    },
    ['trailer_door_open'] = {
        label = 'Trailer Door Open',
        weight = 500,
        stack = true,
        close = true,
        description = 'Trailer Door Open',
    },
    ['door'] = {
        label = 'Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Door',
    },
    ['vault_door_scene'] = {
        label = 'Vault Door Scene',
        weight = 500,
        stack = true,
        close = true,
        description = 'Vault Door Scene',
    },
    ['vault_shutter'] = {
        label = 'Vault Shutter',
        weight = 500,
        stack = true,
        close = true,
        description = 'Vault Shutter',
    },
    ['venice_shop_front'] = {
        label = 'Venice Shop Front',
        weight = 500,
        stack = true,
        close = true,
        description = 'Venice Shop Front',
    },
    ['wardrobe_door'] = {
        label = 'Wardrobe Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Wardrobe Door',
    },
    ['win_plug'] = {
        label = 'Win Plug',
        weight = 500,
        stack = true,
        close = true,
        description = 'Win Plug',
    },
    ['win_plug_01_dam'] = {
        label = 'Win Plug 01 Dam',
        weight = 500,
        stack = true,
        close = true,
        description = 'Win Plug 01 Dam',
    },
    ['windowbox'] = {
        label = 'Windowbox',
        weight = 500,
        stack = true,
        close = true,
        description = 'Windowbox',
    },
    ['windowbox_2'] = {
        label = 'Windowbox',
        weight = 500,
        stack = true,
        close = true,
        description = 'Windowbox',
    },
    ['windowbox_broken'] = {
        label = 'Windowbox Broken',
        weight = 500,
        stack = true,
        close = true,
        description = 'Windowbox Broken',
    },
    ['windowbox_small'] = {
        label = 'Windowbox Small',
        weight = 500,
        stack = true,
        close = true,
        description = 'Windowbox Small',
    },
    ['workwall'] = {
        label = 'Workwall',
        weight = 500,
        stack = true,
        close = true,
        description = 'Workwall',
    },
    ['workwall_2'] = {
        label = 'Workwall',
        weight = 500,
        stack = true,
        close = true,
        description = 'Workwall',
    },
    ['breezeblocks'] = {
        label = 'Breezeblocks',
        weight = 500,
        stack = true,
        close = true,
        description = 'Breezeblocks',
    },
    ['breezeblocks1'] = {
        label = 'Breezeblocks1',
        weight = 500,
        stack = true,
        close = true,
        description = 'Breezeblocks1',
    },
    ['office'] = {
        label = 'Office',
        weight = 500,
        stack = true,
        close = true,
        description = 'Office',
    },
    ['office001'] = {
        label = 'Office001',
        weight = 500,
        stack = true,
        close = true,
        description = 'Office001',
    },
    ['shell_warehouse'] = {
        label = 'Shell Warehouse',
        weight = 500,
        stack = true,
        close = true,
        description = 'Shell Warehouse',
    },
    ['shutters'] = {
        label = 'Shutters',
        weight = 500,
        stack = true,
        close = true,
        description = 'Shutters',
    },
    ['ceiling_4_insulation'] = {
        label = 'Ceiling 4 Insulation',
        weight = 500,
        stack = true,
        close = true,
        description = 'Ceiling 4 Insulation',
    },
    ['ceiling_4_structure'] = {
        label = 'Ceiling 4 Structure',
        weight = 500,
        stack = true,
        close = true,
        description = 'Ceiling 4 Structure',
    },
    ['ceiling_cage'] = {
        label = 'Ceiling Cage',
        weight = 500,
        stack = true,
        close = true,
        description = 'Ceiling Cage',
    },
    ['ceiling_cage_2'] = {
        label = 'Ceiling Cage',
        weight = 500,
        stack = true,
        close = true,
        description = 'Ceiling Cage',
    },
    ['comind_door01'] = {
        label = 'Comind Door01',
        weight = 500,
        stack = true,
        close = true,
        description = 'Comind Door01',
    },
    ['style'] = {
        label = 'Style',
        weight = 500,
        stack = true,
        close = true,
        description = 'Style',
    },
    ['style_2'] = {
        label = 'Style',
        weight = 500,
        stack = true,
        close = true,
        description = 'Style',
    },
    ['lintel'] = {
        label = 'Lintel',
        weight = 500,
        stack = true,
        close = true,
        description = 'Lintel',
    },
    ['shell'] = {
        label = 'Shell',
        weight = 500,
        stack = true,
        close = true,
        description = 'Shell',
    },
    ['stair_decals'] = {
        label = 'Stair Decals',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stair Decals',
    },
    ['stair_edge'] = {
        label = 'Stair Edge',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stair Edge',
    },
    ['stairs_conc'] = {
        label = 'Stairs Conc',
        weight = 500,
        stack = true,
        close = true,
        description = 'Stairs Conc',
    },
    ['structure'] = {
        label = 'Structure',
        weight = 500,
        stack = true,
        close = true,
        description = 'Structure',
    },
    ['style3_shell_dirt_decal10'] = {
        label = 'Style3 Shell Dirt Decal10',
        weight = 500,
        stack = true,
        close = true,
        description = 'Style3 Shell Dirt Decal10',
    },
    ['style4_shell'] = {
        label = 'Style4 Shell',
        weight = 500,
        stack = true,
        close = true,
        description = 'Style4 Shell',
    },
    ['style_1_ceiling'] = {
        label = 'Style 1 Ceiling',
        weight = 500,
        stack = true,
        close = true,
        description = 'Style 1 Ceiling',
    },
    ['style_1_door'] = {
        label = 'Style 1 Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Style 1 Door',
    },
    ['style_1_stairs'] = {
        label = 'Style 1 Stairs',
        weight = 500,
        stack = true,
        close = true,
        description = 'Style 1 Stairs',
    },
    ['style_2_blends'] = {
        label = 'Style 2 Blends',
        weight = 500,
        stack = true,
        close = true,
        description = 'Style 2 Blends',
    },
    ['style_2_door'] = {
        label = 'Style 2 Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Style 2 Door',
    },
    ['style_2_shell'] = {
        label = 'Style 2 Shell',
        weight = 500,
        stack = true,
        close = true,
        description = 'Style 2 Shell',
    },
    ['style_2_stairs'] = {
        label = 'Style 2 Stairs',
        weight = 500,
        stack = true,
        close = true,
        description = 'Style 2 Stairs',
    },
    ['style_3_door'] = {
        label = 'Style 3 Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Style 3 Door',
    },
    ['style_3_shell'] = {
        label = 'Style 3 Shell',
        weight = 500,
        stack = true,
        close = true,
        description = 'Style 3 Shell',
    },
    ['style_3_shell_decal'] = {
        label = 'Style 3 Shell Decal',
        weight = 500,
        stack = true,
        close = true,
        description = 'Style 3 Shell Decal',
    },
    ['style_3_shell_dirt'] = {
        label = 'Style 3 Shell Dirt',
        weight = 500,
        stack = true,
        close = true,
        description = 'Style 3 Shell Dirt',
    },
    ['style_3_shell_dirt_2'] = {
        label = 'Style 3 Shell Dirt',
        weight = 500,
        stack = true,
        close = true,
        description = 'Style 3 Shell Dirt',
    },
    ['style_3_shell_dirt_3'] = {
        label = 'Style 3 Shell Dirt',
        weight = 500,
        stack = true,
        close = true,
        description = 'Style 3 Shell Dirt',
    },
    ['style_3_shell_dirt_4'] = {
        label = 'Style 3 Shell Dirt',
        weight = 500,
        stack = true,
        close = true,
        description = 'Style 3 Shell Dirt',
    },
    ['style_3_shell_dirt_5'] = {
        label = 'Style 3 Shell Dirt',
        weight = 500,
        stack = true,
        close = true,
        description = 'Style 3 Shell Dirt',
    },
    ['style_3_shell_dirt_6'] = {
        label = 'Style 3 Shell Dirt',
        weight = 500,
        stack = true,
        close = true,
        description = 'Style 3 Shell Dirt',
    },
    ['style_3_shell_dirt_7'] = {
        label = 'Style 3 Shell Dirt',
        weight = 500,
        stack = true,
        close = true,
        description = 'Style 3 Shell Dirt',
    },
    ['style_3_shell_dirt_8'] = {
        label = 'Style 3 Shell Dirt',
        weight = 500,
        stack = true,
        close = true,
        description = 'Style 3 Shell Dirt',
    },
    ['style_3_shell_dirt_9'] = {
        label = 'Style 3 Shell Dirt',
        weight = 500,
        stack = true,
        close = true,
        description = 'Style 3 Shell Dirt',
    },
    ['style_3_stair'] = {
        label = 'Style 3 Stair',
        weight = 500,
        stack = true,
        close = true,
        description = 'Style 3 Stair',
    },
    ['style_3_wood'] = {
        label = 'Style 3 Wood',
        weight = 500,
        stack = true,
        close = true,
        description = 'Style 3 Wood',
    },
    ['style_4_conduit'] = {
        label = 'Style 4 Conduit',
        weight = 500,
        stack = true,
        close = true,
        description = 'Style 4 Conduit',
    },
    ['style_4_door'] = {
        label = 'Style 4 Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Style 4 Door',
    },
    ['style_4_handrail'] = {
        label = 'Style 4 Handrail',
        weight = 500,
        stack = true,
        close = true,
        description = 'Style 4 Handrail',
    },
    ['style_4_shell_dirt'] = {
        label = 'Style 4 Shell Dirt',
        weight = 500,
        stack = true,
        close = true,
        description = 'Style 4 Shell Dirt',
    },
    ['tech_shell'] = {
        label = 'Tech Shell',
        weight = 500,
        stack = true,
        close = true,
        description = 'Tech Shell',
    },
    ['tech_stair'] = {
        label = 'Tech Stair',
        weight = 500,
        stack = true,
        close = true,
        description = 'Tech Stair',
    },
    ['door_elev'] = {
        label = 'Door Elev',
        weight = 500,
        stack = true,
        close = true,
        description = 'Door Elev',
    },
    ['door_elev_2'] = {
        label = 'Door Elev',
        weight = 500,
        stack = true,
        close = true,
        description = 'Door Elev',
    },
    ['door_gar'] = {
        label = 'Door Gar',
        weight = 500,
        stack = true,
        close = true,
        description = 'Door Gar',
    },
    ['door_gar_2'] = {
        label = 'Door Gar',
        weight = 500,
        stack = true,
        close = true,
        description = 'Door Gar',
    },
    ['door_sec'] = {
        label = 'Door Sec',
        weight = 500,
        stack = true,
        close = true,
        description = 'Door Sec',
    },
    ['door_slide'] = {
        label = 'Door Slide',
        weight = 500,
        stack = true,
        close = true,
        description = 'Door Slide',
    },
    ['door_slide_2'] = {
        label = 'Door Slide',
        weight = 500,
        stack = true,
        close = true,
        description = 'Door Slide',
    },
    ['door_vault'] = {
        label = 'Door Vault',
        weight = 500,
        stack = true,
        close = true,
        description = 'Door Vault',
    },
    ['hatch'] = {
        label = 'Hatch',
        weight = 500,
        stack = true,
        close = true,
        description = 'Hatch',
    },
    ['platform'] = {
        label = 'Platform',
        weight = 500,
        stack = true,
        close = true,
        description = 'Platform',
    },
    ['wall_mod_garage'] = {
        label = 'Wall Mod Garage',
        weight = 500,
        stack = true,
        close = true,
        description = 'Wall Mod Garage',
    },
    ['crashed_usaf'] = {
        label = 'Crashed Usaf',
        weight = 500,
        stack = true,
        close = true,
        description = 'Crashed Usaf',
    },
    ['l1a'] = {
        label = 'L1a',
        weight = 500,
        stack = true,
        close = true,
        description = 'L1a',
    },
    ['l1b'] = {
        label = 'L1b',
        weight = 500,
        stack = true,
        close = true,
        description = 'L1b',
    },
    ['l1c'] = {
        label = 'L1c',
        weight = 500,
        stack = true,
        close = true,
        description = 'L1c',
    },
    ['l1d'] = {
        label = 'L1d',
        weight = 500,
        stack = true,
        close = true,
        description = 'L1d',
    },
    ['l2a'] = {
        label = 'L2a',
        weight = 500,
        stack = true,
        close = true,
        description = 'L2a',
    },
    ['l2b'] = {
        label = 'L2b',
        weight = 500,
        stack = true,
        close = true,
        description = 'L2b',
    },
    ['l2c'] = {
        label = 'L2c',
        weight = 500,
        stack = true,
        close = true,
        description = 'L2c',
    },
    ['l2d'] = {
        label = 'L2d',
        weight = 500,
        stack = true,
        close = true,
        description = 'L2d',
    },
    ['l1a_2'] = {
        label = 'L1a',
        weight = 500,
        stack = true,
        close = true,
        description = 'L1a',
    },
    ['l1b_2'] = {
        label = 'L1b',
        weight = 500,
        stack = true,
        close = true,
        description = 'L1b',
    },
    ['l1c_2'] = {
        label = 'L1c',
        weight = 500,
        stack = true,
        close = true,
        description = 'L1c',
    },
    ['l1d_2'] = {
        label = 'L1d',
        weight = 500,
        stack = true,
        close = true,
        description = 'L1d',
    },
    ['l2a_2'] = {
        label = 'L2a',
        weight = 500,
        stack = true,
        close = true,
        description = 'L2a',
    },
    ['l2b_2'] = {
        label = 'L2b',
        weight = 500,
        stack = true,
        close = true,
        description = 'L2b',
    },
    ['l2c_2'] = {
        label = 'L2c',
        weight = 500,
        stack = true,
        close = true,
        description = 'L2c',
    },
    ['l2d_2'] = {
        label = 'L2d',
        weight = 500,
        stack = true,
        close = true,
        description = 'L2d',
    },
    ['l1a_3'] = {
        label = 'L1a',
        weight = 500,
        stack = true,
        close = true,
        description = 'L1a',
    },
    ['l1b_3'] = {
        label = 'L1b',
        weight = 500,
        stack = true,
        close = true,
        description = 'L1b',
    },
    ['l1c_3'] = {
        label = 'L1c',
        weight = 500,
        stack = true,
        close = true,
        description = 'L1c',
    },
    ['l1d_3'] = {
        label = 'L1d',
        weight = 500,
        stack = true,
        close = true,
        description = 'L1d',
    },
    ['l2a_3'] = {
        label = 'L2a',
        weight = 500,
        stack = true,
        close = true,
        description = 'L2a',
    },
    ['l2b_3'] = {
        label = 'L2b',
        weight = 500,
        stack = true,
        close = true,
        description = 'L2b',
    },
    ['l2c_3'] = {
        label = 'L2c',
        weight = 500,
        stack = true,
        close = true,
        description = 'L2c',
    },
    ['l2d_3'] = {
        label = 'L2d',
        weight = 500,
        stack = true,
        close = true,
        description = 'L2d',
    },
    ['yacht_door'] = {
        label = 'Yacht Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Yacht Door',
    },
    ['yacht_door2'] = {
        label = 'Yacht Door2',
        weight = 500,
        stack = true,
        close = true,
        description = 'Yacht Door2',
    },
    ['yacht_bathroomdoor'] = {
        label = 'Yacht Bathroomdoor',
        weight = 500,
        stack = true,
        close = true,
        description = 'Yacht Bathroomdoor',
    },
    ['yacht_door_2'] = {
        label = 'Yacht Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Yacht Door',
    },
    ['yacht_door_3'] = {
        label = 'Yacht Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Yacht Door',
    },
    ['yacht_door_4'] = {
        label = 'Yacht Door',
        weight = 500,
        stack = true,
        close = true,
        description = 'Yacht Door',
    },
    ['chophse'] = {
        label = 'Chophse',
        weight = 500,
        stack = true,
        close = true,
        description = 'Chophse',
    },
    ['door_apt'] = {
        label = 'Door Apt',
        weight = 500,
        stack = true,
        close = true,
        description = 'Door Apt',
    },
    ['door_apt_2'] = {
        label = 'Door Apt',
        weight = 500,
        stack = true,
        close = true,
        description = 'Door Apt',
    },
    ['door_bth'] = {
        label = 'Door Bth',
        weight = 500,
        stack = true,
        close = true,
        description = 'Door Bth',
    },
    ['door_cabinet'] = {
        label = 'Door Cabinet',
        weight = 500,
        stack = true,
        close = true,
        description = 'Door Cabinet',
    },
}

HOW THIS GROUP IS DECIDED

Why a model lands in building structure

Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.

The name is the evidence

The game names an object after what it is and stamps the update that shipped it on the front, so a name like prop_strip_door_01 carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.

What that costs

A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.

Inventory or map

Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.

Dropping the duplicates

Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.