CATEGORY 20 OF 24 · 3,831 ICONS
FiveM building and interior structure props — page 13
Page 13 of 32: models 1,441 to 1,560 of the 3,831 in this group, in model-name order. The largest group by a wide margin, and the least item-like: walls, ceilings, floors, roofs, doors, windows, stairs, pillars, railings, gates and the shell pieces the game assembles its own interiors from. Nothing here belongs in an inventory. It is here because the render exists, and because a mapper hunting for the right door is better served by a picture than by a list of names.
3,831 of the 18,574 models in the whole icon library — 20.6% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, 60% of the library reads close to grey: about a third of the game's props keep their textures in a shared dictionary rather than with the model, so those come out as lit silhouettes rather than painted artwork. Every card here also has a 512×512 of the same render behind it, which is the one to use anywhere other than an inventory slot.
Showing 1,441 to 1,560 of 3,831 · page 13 of 32
Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.
-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
['shell'] = {
label = 'Shell',
weight = 500,
stack = true,
close = true,
description = 'Shell',
},
['shell_2'] = {
label = 'Shell',
weight = 500,
stack = true,
close = true,
description = 'Shell',
},
['shell_stairs'] = {
label = 'Shell Stairs',
weight = 500,
stack = true,
close = true,
description = 'Shell Stairs',
},
['shell_stairs_2'] = {
label = 'Shell Stairs',
weight = 500,
stack = true,
close = true,
description = 'Shell Stairs',
},
['shell_sts_02_det'] = {
label = 'Shell Sts 02 Det',
weight = 500,
stack = true,
close = true,
description = 'Shell Sts 02 Det',
},
['skyline_buildings'] = {
label = 'Skyline Buildings',
weight = 500,
stack = true,
close = true,
description = 'Skyline Buildings',
},
['stairs_01_recess'] = {
label = 'Stairs 01 Recess',
weight = 500,
stack = true,
close = true,
description = 'Stairs 01 Recess',
},
['stairs_04_recess'] = {
label = 'Stairs 04 Recess',
weight = 500,
stack = true,
close = true,
description = 'Stairs 04 Recess',
},
['vault_bars'] = {
label = 'Vault Bars',
weight = 500,
stack = true,
close = true,
description = 'Vault Bars',
},
['vault_door_track'] = {
label = 'Vault Door Track',
weight = 500,
stack = true,
close = true,
description = 'Vault Door Track',
},
['vault_led_strips'] = {
label = 'Vault Led Strips',
weight = 500,
stack = true,
close = true,
description = 'Vault Led Strips',
},
['vault_recess'] = {
label = 'Vault Recess',
weight = 500,
stack = true,
close = true,
description = 'Vault Recess',
},
['blends'] = {
label = 'Blends',
weight = 500,
stack = true,
close = true,
description = 'Blends',
},
['blends2a'] = {
label = 'Blends2a',
weight = 500,
stack = true,
close = true,
description = 'Blends2a',
},
['conc_bits'] = {
label = 'Conc Bits',
weight = 500,
stack = true,
close = true,
description = 'Conc Bits',
},
['conc_bits2a'] = {
label = 'Conc Bits2a',
weight = 500,
stack = true,
close = true,
description = 'Conc Bits2a',
},
['lp2a'] = {
label = 'Lp2a',
weight = 500,
stack = true,
close = true,
description = 'Lp2a',
},
['shell_3'] = {
label = 'Shell',
weight = 500,
stack = true,
close = true,
description = 'Shell',
},
['shell_stairs_grg_proxy'] = {
label = 'Shell Stairs Grg Proxy',
weight = 500,
stack = true,
close = true,
description = 'Shell Stairs Grg Proxy',
},
['stairs_01_recess_2'] = {
label = 'Stairs 01 Recess',
weight = 500,
stack = true,
close = true,
description = 'Stairs 01 Recess',
},
['alphasign'] = {
label = 'Alphasign',
weight = 500,
stack = true,
close = true,
description = 'Alphasign',
},
['alphasign_2'] = {
label = 'Alphasign',
weight = 500,
stack = true,
close = true,
description = 'Alphasign',
},
['balloons'] = {
label = 'Balloons',
weight = 500,
stack = true,
close = true,
description = 'Balloons',
},
['balloons_2'] = {
label = 'Balloons',
weight = 500,
stack = true,
close = true,
description = 'Balloons',
},
['bikecover'] = {
label = 'Bikecover',
weight = 500,
stack = true,
close = true,
description = 'Bikecover',
},
['cathouse'] = {
label = 'Cathouse',
weight = 500,
stack = true,
close = true,
description = 'Cathouse',
},
['door_staircase'] = {
label = 'Door Staircase',
weight = 500,
stack = true,
close = true,
description = 'Door Staircase',
},
['diagnosticstation'] = {
label = 'Diagnosticstation',
weight = 500,
stack = true,
close = true,
description = 'Diagnosticstation',
},
['door_armoury'] = {
label = 'Door Armoury',
weight = 500,
stack = true,
close = true,
description = 'Door Armoury',
},
['door_bar'] = {
label = 'Door Bar',
weight = 500,
stack = true,
close = true,
description = 'Door Bar',
},
['door_basement'] = {
label = 'Door Basement',
weight = 500,
stack = true,
close = true,
description = 'Door Basement',
},
['door_elev'] = {
label = 'Door Elev',
weight = 500,
stack = true,
close = true,
description = 'Door Elev',
},
['door_elev_2'] = {
label = 'Door Elev',
weight = 500,
stack = true,
close = true,
description = 'Door Elev',
},
['door_elev_3'] = {
label = 'Door Elev',
weight = 500,
stack = true,
close = true,
description = 'Door Elev',
},
['door_front_door'] = {
label = 'Door Front Door',
weight = 500,
stack = true,
close = true,
description = 'Door Front Door',
},
['door_man_shutter'] = {
label = 'Door Man Shutter',
weight = 500,
stack = true,
close = true,
description = 'Door Man Shutter',
},
['door_man_shutter_2'] = {
label = 'Door Man Shutter',
weight = 500,
stack = true,
close = true,
description = 'Door Man Shutter',
},
['door_man_shutter_3'] = {
label = 'Door Man Shutter',
weight = 500,
stack = true,
close = true,
description = 'Door Man Shutter',
},
['door_man_shutter_4'] = {
label = 'Door Man Shutter',
weight = 500,
stack = true,
close = true,
description = 'Door Man Shutter',
},
['door_man_shutter_5'] = {
label = 'Door Man Shutter',
weight = 500,
stack = true,
close = true,
description = 'Door Man Shutter',
},
['door_man_shutter_6'] = {
label = 'Door Man Shutter',
weight = 500,
stack = true,
close = true,
description = 'Door Man Shutter',
},
['door_man_shutter_7'] = {
label = 'Door Man Shutter',
weight = 500,
stack = true,
close = true,
description = 'Door Man Shutter',
},
['door_man_shutter_8'] = {
label = 'Door Man Shutter',
weight = 500,
stack = true,
close = true,
description = 'Door Man Shutter',
},
['door_man_shutter_9'] = {
label = 'Door Man Shutter',
weight = 500,
stack = true,
close = true,
description = 'Door Man Shutter',
},
['door_man_shutter_10'] = {
label = 'Door Man Shutter',
weight = 500,
stack = true,
close = true,
description = 'Door Man Shutter',
},
['door_msn_bed'] = {
label = 'Door Msn Bed',
weight = 500,
stack = true,
close = true,
description = 'Door Msn Bed',
},
['door_msn_glass_roof'] = {
label = 'Door Msn Glass Roof',
weight = 500,
stack = true,
close = true,
description = 'Door Msn Glass Roof',
},
['door_msn_podium'] = {
label = 'Door Msn Podium',
weight = 500,
stack = true,
close = true,
description = 'Door Msn Podium',
},
['door_msn_pool'] = {
label = 'Door Msn Pool',
weight = 500,
stack = true,
close = true,
description = 'Door Msn Pool',
},
['door_msn_pool_2'] = {
label = 'Door Msn Pool',
weight = 500,
stack = true,
close = true,
description = 'Door Msn Pool',
},
['door_msn_sliding'] = {
label = 'Door Msn Sliding',
weight = 500,
stack = true,
close = true,
description = 'Door Msn Sliding',
},
['door_msn_sliding_2'] = {
label = 'Door Msn Sliding',
weight = 500,
stack = true,
close = true,
description = 'Door Msn Sliding',
},
['door_msn_sliding_3'] = {
label = 'Door Msn Sliding',
weight = 500,
stack = true,
close = true,
description = 'Door Msn Sliding',
},
['door_msn_sliding_4'] = {
label = 'Door Msn Sliding',
weight = 500,
stack = true,
close = true,
description = 'Door Msn Sliding',
},
['door_shutter_base'] = {
label = 'Door Shutter Base',
weight = 500,
stack = true,
close = true,
description = 'Door Shutter Base',
},
['door_sliding'] = {
label = 'Door Sliding',
weight = 500,
stack = true,
close = true,
description = 'Door Sliding',
},
['door_staircase_2'] = {
label = 'Door Staircase',
weight = 500,
stack = true,
close = true,
description = 'Door Staircase',
},
['door_washroom'] = {
label = 'Door Washroom',
weight = 500,
stack = true,
close = true,
description = 'Door Washroom',
},
['doorfib'] = {
label = 'Doorfib',
weight = 500,
stack = true,
close = true,
description = 'Doorfib',
},
['fakebloodcan_hl'] = {
label = 'Fakebloodcan Hl',
weight = 500,
stack = true,
close = true,
description = 'Fakebloodcan Hl',
},
['fibroofexit'] = {
label = 'Fibroofexit',
weight = 500,
stack = true,
close = true,
description = 'Fibroofexit',
},
['floor'] = {
label = 'Floor',
weight = 500,
stack = true,
close = true,
description = 'Floor',
},
['garbage'] = {
label = 'Garbage',
weight = 500,
stack = true,
close = true,
description = 'Garbage',
},
['gurney'] = {
label = 'Gurney',
weight = 500,
stack = true,
close = true,
description = 'Gurney',
},
['gympullup'] = {
label = 'Gympullup',
weight = 500,
stack = true,
close = true,
description = 'Gympullup',
},
['kennel'] = {
label = 'Kennel',
weight = 500,
stack = true,
close = true,
description = 'Kennel',
},
['knot'] = {
label = 'Knot',
weight = 500,
stack = true,
close = true,
description = 'Knot',
},
['man_shut_door'] = {
label = 'Man Shut Door',
weight = 500,
stack = true,
close = true,
description = 'Man Shut Door',
},
['man_shut_wind'] = {
label = 'Man Shut Wind',
weight = 500,
stack = true,
close = true,
description = 'Man Shut Wind',
},
['mansion_shutters'] = {
label = 'Mansion Shutters',
weight = 500,
stack = true,
close = true,
description = 'Mansion Shutters',
},
['mansion_shutters_2'] = {
label = 'Mansion Shutters',
weight = 500,
stack = true,
close = true,
description = 'Mansion Shutters',
},
['manual'] = {
label = 'Manual',
weight = 500,
stack = true,
close = true,
description = 'Manual',
},
['manual_2'] = {
label = 'Manual',
weight = 500,
stack = true,
close = true,
description = 'Manual',
},
['manual_3'] = {
label = 'Manual',
weight = 500,
stack = true,
close = true,
description = 'Manual',
},
['manual_4'] = {
label = 'Manual',
weight = 500,
stack = true,
close = true,
description = 'Manual',
},
['manual_5'] = {
label = 'Manual',
weight = 500,
stack = true,
close = true,
description = 'Manual',
},
['manual_6'] = {
label = 'Manual',
weight = 500,
stack = true,
close = true,
description = 'Manual',
},
['mascot'] = {
label = 'Mascot',
weight = 500,
stack = true,
close = true,
description = 'Mascot',
},
['mascot_2'] = {
label = 'Mascot',
weight = 500,
stack = true,
close = true,
description = 'Mascot',
},
['metalboxsmall'] = {
label = 'Metalboxsmall',
weight = 500,
stack = true,
close = true,
description = 'Metalboxsmall',
},
['metalpen'] = {
label = 'Metalpen',
weight = 500,
stack = true,
close = true,
description = 'Metalpen',
},
['metrobranding'] = {
label = 'Metrobranding',
weight = 500,
stack = true,
close = true,
description = 'Metrobranding',
},
['metrocabin'] = {
label = 'Metrocabin',
weight = 500,
stack = true,
close = true,
description = 'Metrocabin',
},
['msn_shutter'] = {
label = 'Msn Shutter',
weight = 500,
stack = true,
close = true,
description = 'Msn Shutter',
},
['pagoda_base'] = {
label = 'Pagoda Base',
weight = 500,
stack = true,
close = true,
description = 'Pagoda Base',
},
['pagoda_roof'] = {
label = 'Pagoda Roof',
weight = 500,
stack = true,
close = true,
description = 'Pagoda Roof',
},
['paintcheater'] = {
label = 'Paintcheater',
weight = 500,
stack = true,
close = true,
description = 'Paintcheater',
},
['paintcheater_2'] = {
label = 'Paintcheater',
weight = 500,
stack = true,
close = true,
description = 'Paintcheater',
},
['paintcheater_3'] = {
label = 'Paintcheater',
weight = 500,
stack = true,
close = true,
description = 'Paintcheater',
},
['piano'] = {
label = 'Piano',
weight = 500,
stack = true,
close = true,
description = 'Piano',
},
['pokerchips'] = {
label = 'Pokerchips',
weight = 500,
stack = true,
close = true,
description = 'Pokerchips',
},
['pokerchips_2'] = {
label = 'Pokerchips',
weight = 500,
stack = true,
close = true,
description = 'Pokerchips',
},
['pokerchips_3'] = {
label = 'Pokerchips',
weight = 500,
stack = true,
close = true,
description = 'Pokerchips',
},
['present'] = {
label = 'Present',
weight = 500,
stack = true,
close = true,
description = 'Present',
},
['scortchmark'] = {
label = 'Scortchmark',
weight = 500,
stack = true,
close = true,
description = 'Scortchmark',
},
['scortchmark_2'] = {
label = 'Scortchmark',
weight = 500,
stack = true,
close = true,
description = 'Scortchmark',
},
['scortchmark_3'] = {
label = 'Scortchmark',
weight = 500,
stack = true,
close = true,
description = 'Scortchmark',
},
['signstairs'] = {
label = 'Signstairs',
weight = 500,
stack = true,
close = true,
description = 'Signstairs',
},
['simulator'] = {
label = 'Simulator',
weight = 500,
stack = true,
close = true,
description = 'Simulator',
},
['simulator_open'] = {
label = 'Simulator Open',
weight = 500,
stack = true,
close = true,
description = 'Simulator Open',
},
['snowman'] = {
label = 'Snowman',
weight = 500,
stack = true,
close = true,
description = 'Snowman',
},
['stack_pk'] = {
label = 'Stack Pk',
weight = 500,
stack = true,
close = true,
description = 'Stack Pk',
},
['stack_pk_2'] = {
label = 'Stack Pk',
weight = 500,
stack = true,
close = true,
description = 'Stack Pk',
},
['stack_pk_3'] = {
label = 'Stack Pk',
weight = 500,
stack = true,
close = true,
description = 'Stack Pk',
},
['usbhack'] = {
label = 'Usbhack',
weight = 500,
stack = true,
close = true,
description = 'Usbhack',
},
['vault_slide_door_lrg'] = {
label = 'Vault Slide Door Lrg',
weight = 500,
stack = true,
close = true,
description = 'Vault Slide Door Lrg',
},
['vaultdoor'] = {
label = 'Vaultdoor',
weight = 500,
stack = true,
close = true,
description = 'Vaultdoor',
},
['abat_roller'] = {
label = 'Abat Roller',
weight = 500,
stack = true,
close = true,
description = 'Abat Roller',
},
['bs_map_door'] = {
label = 'Bs Map Door',
weight = 500,
stack = true,
close = true,
description = 'Bs Map Door',
},
['cablecar_s_door'] = {
label = 'Cablecar S Door',
weight = 500,
stack = true,
close = true,
description = 'Cablecar S Door',
},
['cablecar_s_door_2'] = {
label = 'Cablecar S Door',
weight = 500,
stack = true,
close = true,
description = 'Cablecar S Door',
},
['train_esdoor'] = {
label = 'Train Esdoor',
weight = 500,
stack = true,
close = true,
description = 'Train Esdoor',
},
['locker_door'] = {
label = 'Locker Door',
weight = 500,
stack = true,
close = true,
description = 'Locker Door',
},
['locker_door_2'] = {
label = 'Locker Door',
weight = 500,
stack = true,
close = true,
description = 'Locker Door',
},
['locker_door_3'] = {
label = 'Locker Door',
weight = 500,
stack = true,
close = true,
description = 'Locker Door',
},
['cut_door'] = {
label = 'Cut Door',
weight = 500,
stack = true,
close = true,
description = 'Cut Door',
},
['cut_door_2'] = {
label = 'Cut Door',
weight = 500,
stack = true,
close = true,
description = 'Cut Door',
},
['cut_door_3'] = {
label = 'Cut Door',
weight = 500,
stack = true,
close = true,
description = 'Cut Door',
},
['disp_02_door'] = {
label = 'Disp 02 Door',
weight = 500,
stack = true,
close = true,
description = 'Disp 02 Door',
},
['fin_vaultdoor'] = {
label = 'Fin Vaultdoor',
weight = 500,
stack = true,
close = true,
description = 'Fin Vaultdoor',
},
}
HOW THIS GROUP IS DECIDED
Why a model lands in building structure
Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.
The game names an object after what it is and stamps the update that shipped it on the front, so a name like m25_2_int_02_shell_f2 carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.
A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.
Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.
Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.
THE OTHER GROUPS
Keep looking
Bottles, cans, cartons, plates and the takeaway the game models for its shops.
Tools — 358Hand tools, power tools and the boxes they live in — the mechanic and crafting staples.
Medical — 105Syringes, vials, pill bottles and the rest of the small clinical props.
Electronics — 737Phones, laptops, radios, batteries and the media the game still ships on discs.
Valuables — 377Cash, gold, jewels and the heist props built around carrying them.
Documents — 344Cards, passports, folders, notes and printed matter for paperwork scripts.
Everything at onceAll 18,574 icons, the search across the whole set, and the 24 categories with their counts.
Inventory icon makerYour own pictures instead of ours: background flooded away, the item squared and centred, items.lua written in the browser.