CATEGORY 13 OF 24 · 1,081 ICONS
FiveM interior dressing props — page 6
Page 6 of 10: models 601 to 720 of the 1,081 in this group, in model-name order. What sits on top of the furniture: wall art, pictures, mirrors, vases, rugs, cushions, curtains, books, ornaments, kitchen and bathroom fittings. The casino and penthouse updates dumped hundreds of these in at once, which is why the group is as large as it is.
1,081 of the 18,574 models in the whole icon library — 5.8% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, most of these renders read close to grey: the render pass lit the geometry instead of baking the full material, so they come out as monochrome silhouettes rather than painted artwork.
Showing 601 to 720 of 1,081 · page 6 of 10
- Sponge

prop_sponge_01 - Sports Clock

prop_sports_clock_01 - Sub Frame

prop_sub_frame_01a - Sub Frame

prop_sub_frame_01b - Sub Frame

prop_sub_frame_01c - Sub Frame

prop_sub_frame_02a - Sub Frame

prop_sub_frame_03a - Sub Frame

prop_sub_frame_04a - Sub Frame

prop_sub_frame_04b - Toaster

prop_toaster_01 - Toaster

prop_toaster_02 - Toilet

prop_toilet_01 - Toilet

prop_toilet_02 - Toilet Roll

prop_toilet_roll_01 - Toilet Roll

prop_toilet_roll_02 - Toilet Roll

prop_toilet_roll_05 - Toilet Shamp

prop_toilet_shamp_01 - Toilet Shamp

prop_toilet_shamp_02 - Toilet Soap

prop_toilet_soap_01 - Toilet Soap

prop_toilet_soap_02 - Toilet Soap

prop_toilet_soap_03 - Toilet Soap

prop_toilet_soap_04 - Toiletfoot Static

prop_toiletfoot_static - Bclock

prop_v_5_bclock - Valet

prop_valet_03 - Washer

prop_washer_01 - Washer

prop_washer_02 - Washer

prop_washer_03 - Xmas Ext

prop_xmas_ext - Blinds

reh_prop_reh_blinds_01a - Blinds

reh_prop_reh_blinds_02a - Acc Artwalll

sf_mp_h_acc_artwalll_01 - Acc Artwalll

sf_mp_h_acc_artwalll_02 - Acc Artwallm

sf_mp_h_acc_artwallm_02 - Acc Artwallm

sf_mp_h_acc_artwallm_03 - Acc Dec Sculpt

sf_mp_h_acc_dec_sculpt_01 - Acc Dec Sculpt

sf_mp_h_acc_dec_sculpt_02 - Acc Dec Sculpt

sf_mp_h_acc_dec_sculpt_03 - Acc Vase

sf_mp_h_acc_vase_04 - Acc Vase

sf_mp_h_acc_vase_05 - Acc Artwalll

sf_p_h_acc_artwalll_04 - Acc Artwallm

sf_p_h_acc_artwallm_04 - Art Bobble

sf_prop_sf_art_bobble_01a - Art Bobble Bb

sf_prop_sf_art_bobble_bb_01a - Art Bobble Bb

sf_prop_sf_art_bobble_bb_01b - Art Dog

sf_prop_sf_art_dog_01a - Art Dog

sf_prop_sf_art_dog_01b - Art Dog

sf_prop_sf_art_dog_01c - Art Ex Pe

sf_prop_sf_art_ex_pe_01a - Art Pillar

sf_prop_sf_art_pillar_01a - Art Pin

sf_prop_sf_art_pin_01a - Art Pogo

sf_prop_sf_art_pogo_01a - Art Roll Up

sf_prop_sf_art_roll_up_01a - Art Statue

sf_prop_sf_art_statue_01a - Art Statue

sf_prop_sf_art_statue_02a - Art Statue Tgr

sf_prop_sf_art_statue_tgr_01a - Game Clock

sf_prop_sf_game_clock_01a - Penthouse Party

sf_prop_sf_penthouse_party - Win Blind

sf_prop_sf_win_blind_01a - Hanger Sm

sm_prop_hanger_sm_01 - Hanger Sm

sm_prop_hanger_sm_02 - Hanger Sm

sm_prop_hanger_sm_03 - Hanger Sm

sm_prop_hanger_sm_04 - Hanger Sm

sm_prop_hanger_sm_05 - Acc Artwalll

sum_mp_h_acc_artwalll_01 - Acc Artwalll

sum_mp_h_acc_artwalll_02 - Acc Artwallm

sum_mp_h_acc_artwallm_02 - Acc Artwallm

sum_mp_h_acc_artwallm_03 - Acc Dec Sculpt

sum_mp_h_acc_dec_sculpt_01 - Acc Dec Sculpt

sum_mp_h_acc_dec_sculpt_02 - Acc Dec Sculpt

sum_mp_h_acc_dec_sculpt_03 - Acc Vase

sum_mp_h_acc_vase_04 - Acc Vase

sum_mp_h_acc_vase_05 - Carpet

sum_mpapyacht_bedr2_carpet - Carpets

sum_mpapyacht_deck2_carpets - Blinds001

sum_mpapyacht_ed1_blinds001 - Blind

sum_mpapyacht_ed3_blind - Mirror1

sum_mpapyacht_mirror1 - Mirror2

sum_mpapyacht_mirror2 - Mirror3

sum_mpapyacht_mirror3 - Acc Artwalll

sum_p_h_acc_artwalll_04 - Acc Artwallm

sum_p_h_acc_artwallm_04 - Ac Tigerrug

sum_prop_ac_tigerrug_01a - Test Prop Gravestones

test_prop_gravestones_04a - Test Prop Gravestones

test_prop_gravestones_05a - Test Prop Gravestones

test_prop_gravestones_07a - Test Prop Gravestones

test_prop_gravestones_08a - Test Prop Gravestones

test_prop_gravestones_09a - Mod Lframe

tr_prop_tr_mod_lframe_01a - Bathmirror

v_16_bathmirror - Bdrm Mesh Bath

v_16_bdrm_mesh_bath - Bdrm Paintings002

v_16_bdrm_paintings002 - Frankcurtain1

v_16_frankcurtain1 - High Bath Delta

v_16_high_bath_delta - High Bath Mesh Mirror

v_16_high_bath_mesh_mirror - High Bath Over Normals

v_16_high_bath_over_normals - High Bath Over Shadow

v_16_high_bath_over_shadow - Lng Mesh Blinds

v_16_lng_mesh_blinds - Lo Shower

v_16_lo_shower - Low Bath Mesh Window

v_16_low_bath_mesh_window - Low Bath Over Decal

v_16_low_bath_over_decal - Low Lng Mesh Fireplace

v_16_low_lng_mesh_fireplace - Low Lng Mesh Rugs

v_16_low_lng_mesh_rugs - Mid Bath Mesh Delta

v_16_mid_bath_mesh_delta - Mid Bath Mesh Mirror

v_16_mid_bath_mesh_mirror - Midapt Deca

v_16_midapt_deca - Rpt Mesh Pictures

v_16_rpt_mesh_pictures - Rpt Mesh Pictures003

v_16_rpt_mesh_pictures003 - Study Rug

v_16_study_rug - Jetchangerail

v_19_jetchangerail - Stpprvrmpics

v_19_stpprvrmpics - Stripchangemirror

v_19_stripchangemirror - Strp3mirrors

v_19_strp3mirrors - Bdrm Mesh Bath

v_24_bdrm_mesh_bath - Bdrm Mesh Mirror

v_24_bdrm_mesh_mirror - Bdrm Mesh Rugs

v_24_bdrm_mesh_rugs - Lga Mesh Blinds1

v_24_lga_mesh_blinds1 - Lga Mesh Blinds2

v_24_lga_mesh_blinds2 - Lnb Mesh Artwork

v_24_lnb_mesh_artwork - Lnb Mesh Books

v_24_lnb_mesh_books
Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.
-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
['sponge'] = {
label = 'Sponge',
weight = 500,
stack = true,
close = true,
description = 'Sponge',
},
['sports_clock'] = {
label = 'Sports Clock',
weight = 500,
stack = true,
close = true,
description = 'Sports Clock',
},
['sub_frame'] = {
label = 'Sub Frame',
weight = 500,
stack = true,
close = true,
description = 'Sub Frame',
},
['sub_frame_2'] = {
label = 'Sub Frame',
weight = 500,
stack = true,
close = true,
description = 'Sub Frame',
},
['sub_frame_3'] = {
label = 'Sub Frame',
weight = 500,
stack = true,
close = true,
description = 'Sub Frame',
},
['sub_frame_4'] = {
label = 'Sub Frame',
weight = 500,
stack = true,
close = true,
description = 'Sub Frame',
},
['sub_frame_5'] = {
label = 'Sub Frame',
weight = 500,
stack = true,
close = true,
description = 'Sub Frame',
},
['sub_frame_6'] = {
label = 'Sub Frame',
weight = 500,
stack = true,
close = true,
description = 'Sub Frame',
},
['sub_frame_7'] = {
label = 'Sub Frame',
weight = 500,
stack = true,
close = true,
description = 'Sub Frame',
},
['toaster'] = {
label = 'Toaster',
weight = 500,
stack = true,
close = true,
description = 'Toaster',
},
['toaster_2'] = {
label = 'Toaster',
weight = 500,
stack = true,
close = true,
description = 'Toaster',
},
['toilet'] = {
label = 'Toilet',
weight = 500,
stack = true,
close = true,
description = 'Toilet',
},
['toilet_2'] = {
label = 'Toilet',
weight = 500,
stack = true,
close = true,
description = 'Toilet',
},
['toilet_roll'] = {
label = 'Toilet Roll',
weight = 500,
stack = true,
close = true,
description = 'Toilet Roll',
},
['toilet_roll_2'] = {
label = 'Toilet Roll',
weight = 500,
stack = true,
close = true,
description = 'Toilet Roll',
},
['toilet_roll_3'] = {
label = 'Toilet Roll',
weight = 500,
stack = true,
close = true,
description = 'Toilet Roll',
},
['toilet_shamp'] = {
label = 'Toilet Shamp',
weight = 500,
stack = true,
close = true,
description = 'Toilet Shamp',
},
['toilet_shamp_2'] = {
label = 'Toilet Shamp',
weight = 500,
stack = true,
close = true,
description = 'Toilet Shamp',
},
['toilet_soap'] = {
label = 'Toilet Soap',
weight = 500,
stack = true,
close = true,
description = 'Toilet Soap',
},
['toilet_soap_2'] = {
label = 'Toilet Soap',
weight = 500,
stack = true,
close = true,
description = 'Toilet Soap',
},
['toilet_soap_3'] = {
label = 'Toilet Soap',
weight = 500,
stack = true,
close = true,
description = 'Toilet Soap',
},
['toilet_soap_4'] = {
label = 'Toilet Soap',
weight = 500,
stack = true,
close = true,
description = 'Toilet Soap',
},
['toiletfoot_static'] = {
label = 'Toiletfoot Static',
weight = 500,
stack = true,
close = true,
description = 'Toiletfoot Static',
},
['bclock'] = {
label = 'Bclock',
weight = 500,
stack = true,
close = true,
description = 'Bclock',
},
['valet'] = {
label = 'Valet',
weight = 500,
stack = true,
close = true,
description = 'Valet',
},
['washer'] = {
label = 'Washer',
weight = 500,
stack = true,
close = true,
description = 'Washer',
},
['washer_2'] = {
label = 'Washer',
weight = 500,
stack = true,
close = true,
description = 'Washer',
},
['washer_3'] = {
label = 'Washer',
weight = 500,
stack = true,
close = true,
description = 'Washer',
},
['xmas_ext'] = {
label = 'Xmas Ext',
weight = 500,
stack = true,
close = true,
description = 'Xmas Ext',
},
['blinds'] = {
label = 'Blinds',
weight = 500,
stack = true,
close = true,
description = 'Blinds',
},
['blinds_2'] = {
label = 'Blinds',
weight = 500,
stack = true,
close = true,
description = 'Blinds',
},
['acc_artwalll'] = {
label = 'Acc Artwalll',
weight = 500,
stack = true,
close = true,
description = 'Acc Artwalll',
},
['acc_artwalll_2'] = {
label = 'Acc Artwalll',
weight = 500,
stack = true,
close = true,
description = 'Acc Artwalll',
},
['acc_artwallm'] = {
label = 'Acc Artwallm',
weight = 500,
stack = true,
close = true,
description = 'Acc Artwallm',
},
['acc_artwallm_2'] = {
label = 'Acc Artwallm',
weight = 500,
stack = true,
close = true,
description = 'Acc Artwallm',
},
['acc_dec_sculpt'] = {
label = 'Acc Dec Sculpt',
weight = 500,
stack = true,
close = true,
description = 'Acc Dec Sculpt',
},
['acc_dec_sculpt_2'] = {
label = 'Acc Dec Sculpt',
weight = 500,
stack = true,
close = true,
description = 'Acc Dec Sculpt',
},
['acc_dec_sculpt_3'] = {
label = 'Acc Dec Sculpt',
weight = 500,
stack = true,
close = true,
description = 'Acc Dec Sculpt',
},
['acc_vase'] = {
label = 'Acc Vase',
weight = 500,
stack = true,
close = true,
description = 'Acc Vase',
},
['acc_vase_2'] = {
label = 'Acc Vase',
weight = 500,
stack = true,
close = true,
description = 'Acc Vase',
},
['acc_artwalll_3'] = {
label = 'Acc Artwalll',
weight = 500,
stack = true,
close = true,
description = 'Acc Artwalll',
},
['acc_artwallm_3'] = {
label = 'Acc Artwallm',
weight = 500,
stack = true,
close = true,
description = 'Acc Artwallm',
},
['art_bobble'] = {
label = 'Art Bobble',
weight = 500,
stack = true,
close = true,
description = 'Art Bobble',
},
['art_bobble_bb'] = {
label = 'Art Bobble Bb',
weight = 500,
stack = true,
close = true,
description = 'Art Bobble Bb',
},
['art_bobble_bb_2'] = {
label = 'Art Bobble Bb',
weight = 500,
stack = true,
close = true,
description = 'Art Bobble Bb',
},
['art_dog'] = {
label = 'Art Dog',
weight = 500,
stack = true,
close = true,
description = 'Art Dog',
},
['art_dog_2'] = {
label = 'Art Dog',
weight = 500,
stack = true,
close = true,
description = 'Art Dog',
},
['art_dog_3'] = {
label = 'Art Dog',
weight = 500,
stack = true,
close = true,
description = 'Art Dog',
},
['art_ex_pe'] = {
label = 'Art Ex Pe',
weight = 500,
stack = true,
close = true,
description = 'Art Ex Pe',
},
['art_pillar'] = {
label = 'Art Pillar',
weight = 500,
stack = true,
close = true,
description = 'Art Pillar',
},
['art_pin'] = {
label = 'Art Pin',
weight = 500,
stack = true,
close = true,
description = 'Art Pin',
},
['art_pogo'] = {
label = 'Art Pogo',
weight = 500,
stack = true,
close = true,
description = 'Art Pogo',
},
['art_roll_up'] = {
label = 'Art Roll Up',
weight = 500,
stack = true,
close = true,
description = 'Art Roll Up',
},
['art_statue'] = {
label = 'Art Statue',
weight = 500,
stack = true,
close = true,
description = 'Art Statue',
},
['art_statue_2'] = {
label = 'Art Statue',
weight = 500,
stack = true,
close = true,
description = 'Art Statue',
},
['art_statue_tgr'] = {
label = 'Art Statue Tgr',
weight = 500,
stack = true,
close = true,
description = 'Art Statue Tgr',
},
['game_clock'] = {
label = 'Game Clock',
weight = 500,
stack = true,
close = true,
description = 'Game Clock',
},
['penthouse_party'] = {
label = 'Penthouse Party',
weight = 500,
stack = true,
close = true,
description = 'Penthouse Party',
},
['win_blind'] = {
label = 'Win Blind',
weight = 500,
stack = true,
close = true,
description = 'Win Blind',
},
['hanger_sm'] = {
label = 'Hanger Sm',
weight = 500,
stack = true,
close = true,
description = 'Hanger Sm',
},
['hanger_sm_2'] = {
label = 'Hanger Sm',
weight = 500,
stack = true,
close = true,
description = 'Hanger Sm',
},
['hanger_sm_3'] = {
label = 'Hanger Sm',
weight = 500,
stack = true,
close = true,
description = 'Hanger Sm',
},
['hanger_sm_4'] = {
label = 'Hanger Sm',
weight = 500,
stack = true,
close = true,
description = 'Hanger Sm',
},
['hanger_sm_5'] = {
label = 'Hanger Sm',
weight = 500,
stack = true,
close = true,
description = 'Hanger Sm',
},
['acc_artwalll_4'] = {
label = 'Acc Artwalll',
weight = 500,
stack = true,
close = true,
description = 'Acc Artwalll',
},
['acc_artwalll_5'] = {
label = 'Acc Artwalll',
weight = 500,
stack = true,
close = true,
description = 'Acc Artwalll',
},
['acc_artwallm_4'] = {
label = 'Acc Artwallm',
weight = 500,
stack = true,
close = true,
description = 'Acc Artwallm',
},
['acc_artwallm_5'] = {
label = 'Acc Artwallm',
weight = 500,
stack = true,
close = true,
description = 'Acc Artwallm',
},
['acc_dec_sculpt_4'] = {
label = 'Acc Dec Sculpt',
weight = 500,
stack = true,
close = true,
description = 'Acc Dec Sculpt',
},
['acc_dec_sculpt_5'] = {
label = 'Acc Dec Sculpt',
weight = 500,
stack = true,
close = true,
description = 'Acc Dec Sculpt',
},
['acc_dec_sculpt_6'] = {
label = 'Acc Dec Sculpt',
weight = 500,
stack = true,
close = true,
description = 'Acc Dec Sculpt',
},
['acc_vase_3'] = {
label = 'Acc Vase',
weight = 500,
stack = true,
close = true,
description = 'Acc Vase',
},
['acc_vase_4'] = {
label = 'Acc Vase',
weight = 500,
stack = true,
close = true,
description = 'Acc Vase',
},
['carpet'] = {
label = 'Carpet',
weight = 500,
stack = true,
close = true,
description = 'Carpet',
},
['carpets'] = {
label = 'Carpets',
weight = 500,
stack = true,
close = true,
description = 'Carpets',
},
['blinds001'] = {
label = 'Blinds001',
weight = 500,
stack = true,
close = true,
description = 'Blinds001',
},
['blind'] = {
label = 'Blind',
weight = 500,
stack = true,
close = true,
description = 'Blind',
},
['mirror1'] = {
label = 'Mirror1',
weight = 500,
stack = true,
close = true,
description = 'Mirror1',
},
['mirror2'] = {
label = 'Mirror2',
weight = 500,
stack = true,
close = true,
description = 'Mirror2',
},
['mirror3'] = {
label = 'Mirror3',
weight = 500,
stack = true,
close = true,
description = 'Mirror3',
},
['acc_artwalll_6'] = {
label = 'Acc Artwalll',
weight = 500,
stack = true,
close = true,
description = 'Acc Artwalll',
},
['acc_artwallm_6'] = {
label = 'Acc Artwallm',
weight = 500,
stack = true,
close = true,
description = 'Acc Artwallm',
},
['ac_tigerrug'] = {
label = 'Ac Tigerrug',
weight = 500,
stack = true,
close = true,
description = 'Ac Tigerrug',
},
['test_prop_gravestones'] = {
label = 'Test Prop Gravestones',
weight = 500,
stack = true,
close = true,
description = 'Test Prop Gravestones',
},
['test_prop_gravestones_2'] = {
label = 'Test Prop Gravestones',
weight = 500,
stack = true,
close = true,
description = 'Test Prop Gravestones',
},
['test_prop_gravestones_3'] = {
label = 'Test Prop Gravestones',
weight = 500,
stack = true,
close = true,
description = 'Test Prop Gravestones',
},
['test_prop_gravestones_4'] = {
label = 'Test Prop Gravestones',
weight = 500,
stack = true,
close = true,
description = 'Test Prop Gravestones',
},
['test_prop_gravestones_5'] = {
label = 'Test Prop Gravestones',
weight = 500,
stack = true,
close = true,
description = 'Test Prop Gravestones',
},
['mod_lframe'] = {
label = 'Mod Lframe',
weight = 500,
stack = true,
close = true,
description = 'Mod Lframe',
},
['bathmirror'] = {
label = 'Bathmirror',
weight = 500,
stack = true,
close = true,
description = 'Bathmirror',
},
['bdrm_mesh_bath'] = {
label = 'Bdrm Mesh Bath',
weight = 500,
stack = true,
close = true,
description = 'Bdrm Mesh Bath',
},
['bdrm_paintings002'] = {
label = 'Bdrm Paintings002',
weight = 500,
stack = true,
close = true,
description = 'Bdrm Paintings002',
},
['frankcurtain1'] = {
label = 'Frankcurtain1',
weight = 500,
stack = true,
close = true,
description = 'Frankcurtain1',
},
['high_bath_delta'] = {
label = 'High Bath Delta',
weight = 500,
stack = true,
close = true,
description = 'High Bath Delta',
},
['high_bath_mesh_mirror'] = {
label = 'High Bath Mesh Mirror',
weight = 500,
stack = true,
close = true,
description = 'High Bath Mesh Mirror',
},
['high_bath_over_normals'] = {
label = 'High Bath Over Normals',
weight = 500,
stack = true,
close = true,
description = 'High Bath Over Normals',
},
['high_bath_over_shadow'] = {
label = 'High Bath Over Shadow',
weight = 500,
stack = true,
close = true,
description = 'High Bath Over Shadow',
},
['lng_mesh_blinds'] = {
label = 'Lng Mesh Blinds',
weight = 500,
stack = true,
close = true,
description = 'Lng Mesh Blinds',
},
['lo_shower'] = {
label = 'Lo Shower',
weight = 500,
stack = true,
close = true,
description = 'Lo Shower',
},
['low_bath_mesh_window'] = {
label = 'Low Bath Mesh Window',
weight = 500,
stack = true,
close = true,
description = 'Low Bath Mesh Window',
},
['low_bath_over_decal'] = {
label = 'Low Bath Over Decal',
weight = 500,
stack = true,
close = true,
description = 'Low Bath Over Decal',
},
['low_lng_mesh_fireplace'] = {
label = 'Low Lng Mesh Fireplace',
weight = 500,
stack = true,
close = true,
description = 'Low Lng Mesh Fireplace',
},
['low_lng_mesh_rugs'] = {
label = 'Low Lng Mesh Rugs',
weight = 500,
stack = true,
close = true,
description = 'Low Lng Mesh Rugs',
},
['mid_bath_mesh_delta'] = {
label = 'Mid Bath Mesh Delta',
weight = 500,
stack = true,
close = true,
description = 'Mid Bath Mesh Delta',
},
['mid_bath_mesh_mirror'] = {
label = 'Mid Bath Mesh Mirror',
weight = 500,
stack = true,
close = true,
description = 'Mid Bath Mesh Mirror',
},
['midapt_deca'] = {
label = 'Midapt Deca',
weight = 500,
stack = true,
close = true,
description = 'Midapt Deca',
},
['rpt_mesh_pictures'] = {
label = 'Rpt Mesh Pictures',
weight = 500,
stack = true,
close = true,
description = 'Rpt Mesh Pictures',
},
['rpt_mesh_pictures003'] = {
label = 'Rpt Mesh Pictures003',
weight = 500,
stack = true,
close = true,
description = 'Rpt Mesh Pictures003',
},
['study_rug'] = {
label = 'Study Rug',
weight = 500,
stack = true,
close = true,
description = 'Study Rug',
},
['jetchangerail'] = {
label = 'Jetchangerail',
weight = 500,
stack = true,
close = true,
description = 'Jetchangerail',
},
['stpprvrmpics'] = {
label = 'Stpprvrmpics',
weight = 500,
stack = true,
close = true,
description = 'Stpprvrmpics',
},
['stripchangemirror'] = {
label = 'Stripchangemirror',
weight = 500,
stack = true,
close = true,
description = 'Stripchangemirror',
},
['strp3mirrors'] = {
label = 'Strp3mirrors',
weight = 500,
stack = true,
close = true,
description = 'Strp3mirrors',
},
['bdrm_mesh_bath_2'] = {
label = 'Bdrm Mesh Bath',
weight = 500,
stack = true,
close = true,
description = 'Bdrm Mesh Bath',
},
['bdrm_mesh_mirror'] = {
label = 'Bdrm Mesh Mirror',
weight = 500,
stack = true,
close = true,
description = 'Bdrm Mesh Mirror',
},
['bdrm_mesh_rugs'] = {
label = 'Bdrm Mesh Rugs',
weight = 500,
stack = true,
close = true,
description = 'Bdrm Mesh Rugs',
},
['lga_mesh_blinds1'] = {
label = 'Lga Mesh Blinds1',
weight = 500,
stack = true,
close = true,
description = 'Lga Mesh Blinds1',
},
['lga_mesh_blinds2'] = {
label = 'Lga Mesh Blinds2',
weight = 500,
stack = true,
close = true,
description = 'Lga Mesh Blinds2',
},
['lnb_mesh_artwork'] = {
label = 'Lnb Mesh Artwork',
weight = 500,
stack = true,
close = true,
description = 'Lnb Mesh Artwork',
},
['lnb_mesh_books'] = {
label = 'Lnb Mesh Books',
weight = 500,
stack = true,
close = true,
description = 'Lnb Mesh Books',
},
}
HOW THIS GROUP IS DECIDED
Why a model lands in interior dressing
Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.
The game names an object after what it is and stamps the update that shipped it on the front, so a name like prop_sponge_01 carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.
A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.
Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.
Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.
THE OTHER GROUPS
Keep looking
Bottles, cans, cartons, plates and the takeaway the game models for its shops.
Tools — 358Hand tools, power tools and the boxes they live in — the mechanic and crafting staples.
Medical — 105Syringes, vials, pill bottles and the rest of the small clinical props.
Electronics — 737Phones, laptops, radios, batteries and the media the game still ships on discs.
Valuables — 377Cash, gold, jewels and the heist props built around carrying them.
Documents — 344Cards, passports, folders, notes and printed matter for paperwork scripts.
Everything at onceAll 18,574 icons, the search across the whole set, and the 24 categories with their counts.
Inventory icon makerYour own pictures instead of ours: background flooded away, the item squared and centred, items.lua written in the browser.