CATEGORY 13 OF 24 · 1,081 ICONS
FiveM interior dressing props — page 2
Page 2 of 10: models 121 to 240 of the 1,081 in this group, in model-name order. What sits on top of the furniture: wall art, pictures, mirrors, vases, rugs, cushions, curtains, books, ornaments, kitchen and bathroom fittings. The casino and penthouse updates dumped hundreds of these in at once, which is why the group is as large as it is.
1,081 of the 18,574 models in the whole icon library — 5.8% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, most of these renders read close to grey: the render pass lit the geometry instead of baking the full material, so they come out as monochrome silhouettes rather than painted artwork.
Showing 121 to 240 of 1,081 · page 2 of 10
- Acc Dec Sculpt

h4_mp_h_acc_dec_sculpt_02 - Acc Dec Sculpt

h4_mp_h_acc_dec_sculpt_03 - Acc Vase

h4_mp_h_acc_vase_04 - Acc Vase

h4_mp_h_acc_vase_05 - Acc Artwalll

h4_p_h_acc_artwalll_04 - Acc Artwallm

h4_p_h_acc_artwallm_04 - Battle Bar Beerfridge

h4_prop_battle_bar_beerfridge_01 - Battle Bar Fridge

h4_prop_battle_bar_fridge_01 - Battle Bar Fridge

h4_prop_battle_bar_fridge_02 - Battle Chakrastones

h4_prop_battle_chakrastones_01a - Art Pant

h4_prop_h4_art_pant_01a - Neck Disp

h4_prop_h4_neck_disp_01a - Painting

h4_prop_h4_painting_01a - Painting

h4_prop_h4_painting_01b - Painting

h4_prop_h4_painting_01c - Painting

h4_prop_h4_painting_01d - Painting

h4_prop_h4_painting_01e - Painting

h4_prop_h4_painting_01f - Painting

h4_prop_h4_painting_01g - Painting

h4_prop_h4_painting_01h - Pillow

h4_prop_h4_pillow_01a - Pillow

h4_prop_h4_pillow_02a - Pillow

h4_prop_h4_pillow_03a - Tray

h4_prop_h4_tray_01a - Valet

h4_prop_h4_valet_01a - Win Blind

h4_prop_h4_win_blind_01a - Win Blind

h4_prop_h4_win_blind_02a - Win Blind

h4_prop_h4_win_blind_03a - Office Painting

h4_prop_office_painting_01a - Office Painting

h4_prop_office_painting_01b - Mansion 5 Hottub

hei_ch1_06e_mansion_5_hottub - Mansion 1 Hottub

hei_ch1_09_mansion_1_hottub - Heist Acc Artwalll

hei_heist_acc_artwalll_01 - Heist Acc Artwallm

hei_heist_acc_artwallm_01 - Heist Acc Rughidel

hei_heist_acc_rughidel_01 - Heist Acc Rugwooll

hei_heist_acc_rugwooll_01 - Heist Acc Rugwooll

hei_heist_acc_rugwooll_02 - Heist Acc Rugwooll

hei_heist_acc_rugwooll_03 - Heist Acc Sculpture

hei_heist_acc_sculpture_01 - Heist Acc Tray

hei_heist_acc_tray_01 - Heist Acc Vase

hei_heist_acc_vase_01 - Heist Acc Vase

hei_heist_acc_vase_02 - Heist Acc Vase

hei_heist_acc_vase_03 - Drug Statue

hei_prop_drug_statue_01 - Drug Statue Base

hei_prop_drug_statue_base_01 - Drug Statue Base

hei_prop_drug_statue_base_02 - Drug Statue Box

hei_prop_drug_statue_box_01 - Drug Statue Box

hei_prop_drug_statue_box_01b - Drug Statue Box Big

hei_prop_drug_statue_box_big - Drug Statue Stack

hei_prop_drug_statue_stack - Drug Statue Top

hei_prop_drug_statue_top - Drug Case

hei_prop_hei_drug_case - Drug Pack

hei_prop_hei_drug_pack_01a - Drug Pack

hei_prop_hei_drug_pack_01b - Drug Pack

hei_prop_hei_drug_pack_02 - Pic Hl Gurkhas

hei_prop_hei_pic_hl_gurkhas - Pic Hl Keycodes

hei_prop_hei_pic_hl_keycodes - Pic Hl Raid

hei_prop_hei_pic_hl_raid - Pic Hl Valkyrie

hei_prop_hei_pic_hl_valkyrie - Pic Pb Break

hei_prop_hei_pic_pb_break - Pic Pb Bus

hei_prop_hei_pic_pb_bus - Pic Pb Station

hei_prop_hei_pic_pb_station - Pic Ps Convoy

hei_prop_hei_pic_ps_convoy - Pic Ps Hack

hei_prop_hei_pic_ps_hack - Pic Ps Job

hei_prop_hei_pic_ps_job - Pic Ps Witsec

hei_prop_hei_pic_ps_witsec - Pic Ub Prep

hei_prop_hei_pic_ub_prep - Pic Ub Prep02

hei_prop_hei_pic_ub_prep02 - Pic Ub Prep02b

hei_prop_hei_pic_ub_prep02b - Heist Pic

hei_prop_heist_pic_01 - Heist Pic

hei_prop_heist_pic_02 - Heist Pic

hei_prop_heist_pic_03 - Heist Pic

hei_prop_heist_pic_04 - Heist Pic

hei_prop_heist_pic_05 - Heist Pic

hei_prop_heist_pic_06 - Heist Pic

hei_prop_heist_pic_07 - Heist Pic

hei_prop_heist_pic_08 - Heist Pic

hei_prop_heist_pic_09 - Heist Pic

hei_prop_heist_pic_10 - Heist Pic

hei_prop_heist_pic_11 - Heist Pic

hei_prop_heist_pic_12 - Heist Pic

hei_prop_heist_pic_13 - Heist Pic

hei_prop_heist_pic_14 - Garage Mirror01

imp_prop_int_garage_mirror01 - Backdrop Frames

m23_1_m231_2_backdrop_frames - Coffin

m23_1_prop_m31_coffin_01a - Coffin Pile

m23_1_prop_m31_coffin_pile_01a - Gravestones

m23_1_prop_m31_gravestones_01a - Gravestones

m23_1_prop_m31_gravestones_02a - Gravestones

m23_1_prop_m31_gravestones_07a - Magneticlocks

m23_1_prop_m31_magneticlocks_01a - Mainframe

m23_1_prop_m31_mainframe_01a - Elev Frame

m23_2_int1_m232_elev_frame - Mirror Ceiling

m23_2_int1_m232_mirror_ceiling - Office Frame

m23_2_int1_m232_office_frame - Tunnel01 Dec

m23_2_int1_m232_tunnel01_dec - Blinds

m23_2_int4_m232_blinds - Office Frames

m23_2_int4_m232_office_frames - Wall Art

m23_2_int4_m232_wall_art - Blinds

m23_2_int5_m232_blinds - Curtains

m23_2_int5_m232_curtains - Window Frames

m23_2_int5_m232_window_frames - Frames

m23_2_int6_m232_frames_1 - Drug Pkg

m23_2_prop_m32_drug_pkg_01a - Dryer Op

m23_2_prop_m32_dryer_op_01a - Prtmachine Dryer

m23_2_prop_m32_prtmachine_dryer_01a - Prtmachine Dryer Op

m23_2_prop_m32_prtmachine_dryer_op - Coatrack

m24_1_int_01_m241_coatrack - Coatrack

m24_1_int_01_m241_coatrack_02 - Gar Dec

m24_1_int_01_m241_gar_dec - Mn Blinds

m24_1_int_01_m241_mn_blinds_s2 - Mn Dec

m24_1_int_01_m241_mn_dec_s1 - Mn Dec S1x

m24_1_int_01_m241_mn_dec_s1x - Mn Dec

m24_1_int_01_m241_mn_dec_s2 - Mn Dec

m24_1_int_01_m241_mn_dec_s3 - Mn Furn

m24_1_int_01_m241_mn_furn_s1 - Mn Furn

m24_1_int_01_m241_mn_furn_s2 - Mn Furn

m24_1_int_01_m241_mn_furn_s3 - Off Blinds

m24_1_int_01_m241_off_blinds - Off Dec

m24_1_int_01_m241_off_dec_s1
Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.
-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
['acc_dec_sculpt'] = {
label = 'Acc Dec Sculpt',
weight = 500,
stack = true,
close = true,
description = 'Acc Dec Sculpt',
},
['acc_dec_sculpt_2'] = {
label = 'Acc Dec Sculpt',
weight = 500,
stack = true,
close = true,
description = 'Acc Dec Sculpt',
},
['acc_vase'] = {
label = 'Acc Vase',
weight = 500,
stack = true,
close = true,
description = 'Acc Vase',
},
['acc_vase_2'] = {
label = 'Acc Vase',
weight = 500,
stack = true,
close = true,
description = 'Acc Vase',
},
['acc_artwalll'] = {
label = 'Acc Artwalll',
weight = 500,
stack = true,
close = true,
description = 'Acc Artwalll',
},
['acc_artwallm'] = {
label = 'Acc Artwallm',
weight = 500,
stack = true,
close = true,
description = 'Acc Artwallm',
},
['battle_bar_beerfridge'] = {
label = 'Battle Bar Beerfridge',
weight = 500,
stack = true,
close = true,
description = 'Battle Bar Beerfridge',
},
['battle_bar_fridge'] = {
label = 'Battle Bar Fridge',
weight = 500,
stack = true,
close = true,
description = 'Battle Bar Fridge',
},
['battle_bar_fridge_2'] = {
label = 'Battle Bar Fridge',
weight = 500,
stack = true,
close = true,
description = 'Battle Bar Fridge',
},
['battle_chakrastones'] = {
label = 'Battle Chakrastones',
weight = 500,
stack = true,
close = true,
description = 'Battle Chakrastones',
},
['art_pant'] = {
label = 'Art Pant',
weight = 500,
stack = true,
close = true,
description = 'Art Pant',
},
['neck_disp'] = {
label = 'Neck Disp',
weight = 500,
stack = true,
close = true,
description = 'Neck Disp',
},
['painting'] = {
label = 'Painting',
weight = 500,
stack = true,
close = true,
description = 'Painting',
},
['painting_2'] = {
label = 'Painting',
weight = 500,
stack = true,
close = true,
description = 'Painting',
},
['painting_3'] = {
label = 'Painting',
weight = 500,
stack = true,
close = true,
description = 'Painting',
},
['painting_4'] = {
label = 'Painting',
weight = 500,
stack = true,
close = true,
description = 'Painting',
},
['painting_5'] = {
label = 'Painting',
weight = 500,
stack = true,
close = true,
description = 'Painting',
},
['painting_6'] = {
label = 'Painting',
weight = 500,
stack = true,
close = true,
description = 'Painting',
},
['painting_7'] = {
label = 'Painting',
weight = 500,
stack = true,
close = true,
description = 'Painting',
},
['painting_8'] = {
label = 'Painting',
weight = 500,
stack = true,
close = true,
description = 'Painting',
},
['pillow'] = {
label = 'Pillow',
weight = 500,
stack = true,
close = true,
description = 'Pillow',
},
['pillow_2'] = {
label = 'Pillow',
weight = 500,
stack = true,
close = true,
description = 'Pillow',
},
['pillow_3'] = {
label = 'Pillow',
weight = 500,
stack = true,
close = true,
description = 'Pillow',
},
['tray'] = {
label = 'Tray',
weight = 500,
stack = true,
close = true,
description = 'Tray',
},
['valet'] = {
label = 'Valet',
weight = 500,
stack = true,
close = true,
description = 'Valet',
},
['win_blind'] = {
label = 'Win Blind',
weight = 500,
stack = true,
close = true,
description = 'Win Blind',
},
['win_blind_2'] = {
label = 'Win Blind',
weight = 500,
stack = true,
close = true,
description = 'Win Blind',
},
['win_blind_3'] = {
label = 'Win Blind',
weight = 500,
stack = true,
close = true,
description = 'Win Blind',
},
['office_painting'] = {
label = 'Office Painting',
weight = 500,
stack = true,
close = true,
description = 'Office Painting',
},
['office_painting_2'] = {
label = 'Office Painting',
weight = 500,
stack = true,
close = true,
description = 'Office Painting',
},
['mansion_5_hottub'] = {
label = 'Mansion 5 Hottub',
weight = 500,
stack = true,
close = true,
description = 'Mansion 5 Hottub',
},
['mansion_1_hottub'] = {
label = 'Mansion 1 Hottub',
weight = 500,
stack = true,
close = true,
description = 'Mansion 1 Hottub',
},
['heist_acc_artwalll'] = {
label = 'Heist Acc Artwalll',
weight = 500,
stack = true,
close = true,
description = 'Heist Acc Artwalll',
},
['heist_acc_artwallm'] = {
label = 'Heist Acc Artwallm',
weight = 500,
stack = true,
close = true,
description = 'Heist Acc Artwallm',
},
['heist_acc_rughidel'] = {
label = 'Heist Acc Rughidel',
weight = 500,
stack = true,
close = true,
description = 'Heist Acc Rughidel',
},
['heist_acc_rugwooll'] = {
label = 'Heist Acc Rugwooll',
weight = 500,
stack = true,
close = true,
description = 'Heist Acc Rugwooll',
},
['heist_acc_rugwooll_2'] = {
label = 'Heist Acc Rugwooll',
weight = 500,
stack = true,
close = true,
description = 'Heist Acc Rugwooll',
},
['heist_acc_rugwooll_3'] = {
label = 'Heist Acc Rugwooll',
weight = 500,
stack = true,
close = true,
description = 'Heist Acc Rugwooll',
},
['heist_acc_sculpture'] = {
label = 'Heist Acc Sculpture',
weight = 500,
stack = true,
close = true,
description = 'Heist Acc Sculpture',
},
['heist_acc_tray'] = {
label = 'Heist Acc Tray',
weight = 500,
stack = true,
close = true,
description = 'Heist Acc Tray',
},
['heist_acc_vase'] = {
label = 'Heist Acc Vase',
weight = 500,
stack = true,
close = true,
description = 'Heist Acc Vase',
},
['heist_acc_vase_2'] = {
label = 'Heist Acc Vase',
weight = 500,
stack = true,
close = true,
description = 'Heist Acc Vase',
},
['heist_acc_vase_3'] = {
label = 'Heist Acc Vase',
weight = 500,
stack = true,
close = true,
description = 'Heist Acc Vase',
},
['drug_statue'] = {
label = 'Drug Statue',
weight = 500,
stack = true,
close = true,
description = 'Drug Statue',
},
['drug_statue_base'] = {
label = 'Drug Statue Base',
weight = 500,
stack = true,
close = true,
description = 'Drug Statue Base',
},
['drug_statue_base_2'] = {
label = 'Drug Statue Base',
weight = 500,
stack = true,
close = true,
description = 'Drug Statue Base',
},
['drug_statue_box'] = {
label = 'Drug Statue Box',
weight = 500,
stack = true,
close = true,
description = 'Drug Statue Box',
},
['drug_statue_box_2'] = {
label = 'Drug Statue Box',
weight = 500,
stack = true,
close = true,
description = 'Drug Statue Box',
},
['drug_statue_box_big'] = {
label = 'Drug Statue Box Big',
weight = 500,
stack = true,
close = true,
description = 'Drug Statue Box Big',
},
['drug_statue_stack'] = {
label = 'Drug Statue Stack',
weight = 500,
stack = true,
close = true,
description = 'Drug Statue Stack',
},
['drug_statue_top'] = {
label = 'Drug Statue Top',
weight = 500,
stack = true,
close = true,
description = 'Drug Statue Top',
},
['drug_case'] = {
label = 'Drug Case',
weight = 500,
stack = true,
close = true,
description = 'Drug Case',
},
['drug_pack'] = {
label = 'Drug Pack',
weight = 500,
stack = true,
close = true,
description = 'Drug Pack',
},
['drug_pack_2'] = {
label = 'Drug Pack',
weight = 500,
stack = true,
close = true,
description = 'Drug Pack',
},
['drug_pack_3'] = {
label = 'Drug Pack',
weight = 500,
stack = true,
close = true,
description = 'Drug Pack',
},
['pic_hl_gurkhas'] = {
label = 'Pic Hl Gurkhas',
weight = 500,
stack = true,
close = true,
description = 'Pic Hl Gurkhas',
},
['pic_hl_keycodes'] = {
label = 'Pic Hl Keycodes',
weight = 500,
stack = true,
close = true,
description = 'Pic Hl Keycodes',
},
['pic_hl_raid'] = {
label = 'Pic Hl Raid',
weight = 500,
stack = true,
close = true,
description = 'Pic Hl Raid',
},
['pic_hl_valkyrie'] = {
label = 'Pic Hl Valkyrie',
weight = 500,
stack = true,
close = true,
description = 'Pic Hl Valkyrie',
},
['pic_pb_break'] = {
label = 'Pic Pb Break',
weight = 500,
stack = true,
close = true,
description = 'Pic Pb Break',
},
['pic_pb_bus'] = {
label = 'Pic Pb Bus',
weight = 500,
stack = true,
close = true,
description = 'Pic Pb Bus',
},
['pic_pb_station'] = {
label = 'Pic Pb Station',
weight = 500,
stack = true,
close = true,
description = 'Pic Pb Station',
},
['pic_ps_convoy'] = {
label = 'Pic Ps Convoy',
weight = 500,
stack = true,
close = true,
description = 'Pic Ps Convoy',
},
['pic_ps_hack'] = {
label = 'Pic Ps Hack',
weight = 500,
stack = true,
close = true,
description = 'Pic Ps Hack',
},
['pic_ps_job'] = {
label = 'Pic Ps Job',
weight = 500,
stack = true,
close = true,
description = 'Pic Ps Job',
},
['pic_ps_witsec'] = {
label = 'Pic Ps Witsec',
weight = 500,
stack = true,
close = true,
description = 'Pic Ps Witsec',
},
['pic_ub_prep'] = {
label = 'Pic Ub Prep',
weight = 500,
stack = true,
close = true,
description = 'Pic Ub Prep',
},
['pic_ub_prep02'] = {
label = 'Pic Ub Prep02',
weight = 500,
stack = true,
close = true,
description = 'Pic Ub Prep02',
},
['pic_ub_prep02b'] = {
label = 'Pic Ub Prep02b',
weight = 500,
stack = true,
close = true,
description = 'Pic Ub Prep02b',
},
['heist_pic'] = {
label = 'Heist Pic',
weight = 500,
stack = true,
close = true,
description = 'Heist Pic',
},
['heist_pic_2'] = {
label = 'Heist Pic',
weight = 500,
stack = true,
close = true,
description = 'Heist Pic',
},
['heist_pic_3'] = {
label = 'Heist Pic',
weight = 500,
stack = true,
close = true,
description = 'Heist Pic',
},
['heist_pic_4'] = {
label = 'Heist Pic',
weight = 500,
stack = true,
close = true,
description = 'Heist Pic',
},
['heist_pic_5'] = {
label = 'Heist Pic',
weight = 500,
stack = true,
close = true,
description = 'Heist Pic',
},
['heist_pic_6'] = {
label = 'Heist Pic',
weight = 500,
stack = true,
close = true,
description = 'Heist Pic',
},
['heist_pic_7'] = {
label = 'Heist Pic',
weight = 500,
stack = true,
close = true,
description = 'Heist Pic',
},
['heist_pic_8'] = {
label = 'Heist Pic',
weight = 500,
stack = true,
close = true,
description = 'Heist Pic',
},
['heist_pic_9'] = {
label = 'Heist Pic',
weight = 500,
stack = true,
close = true,
description = 'Heist Pic',
},
['heist_pic_10'] = {
label = 'Heist Pic',
weight = 500,
stack = true,
close = true,
description = 'Heist Pic',
},
['heist_pic_11'] = {
label = 'Heist Pic',
weight = 500,
stack = true,
close = true,
description = 'Heist Pic',
},
['heist_pic_12'] = {
label = 'Heist Pic',
weight = 500,
stack = true,
close = true,
description = 'Heist Pic',
},
['heist_pic_13'] = {
label = 'Heist Pic',
weight = 500,
stack = true,
close = true,
description = 'Heist Pic',
},
['heist_pic_14'] = {
label = 'Heist Pic',
weight = 500,
stack = true,
close = true,
description = 'Heist Pic',
},
['garage_mirror01'] = {
label = 'Garage Mirror01',
weight = 500,
stack = true,
close = true,
description = 'Garage Mirror01',
},
['backdrop_frames'] = {
label = 'Backdrop Frames',
weight = 500,
stack = true,
close = true,
description = 'Backdrop Frames',
},
['coffin'] = {
label = 'Coffin',
weight = 500,
stack = true,
close = true,
description = 'Coffin',
},
['coffin_pile'] = {
label = 'Coffin Pile',
weight = 500,
stack = true,
close = true,
description = 'Coffin Pile',
},
['gravestones'] = {
label = 'Gravestones',
weight = 500,
stack = true,
close = true,
description = 'Gravestones',
},
['gravestones_2'] = {
label = 'Gravestones',
weight = 500,
stack = true,
close = true,
description = 'Gravestones',
},
['gravestones_3'] = {
label = 'Gravestones',
weight = 500,
stack = true,
close = true,
description = 'Gravestones',
},
['magneticlocks'] = {
label = 'Magneticlocks',
weight = 500,
stack = true,
close = true,
description = 'Magneticlocks',
},
['mainframe'] = {
label = 'Mainframe',
weight = 500,
stack = true,
close = true,
description = 'Mainframe',
},
['elev_frame'] = {
label = 'Elev Frame',
weight = 500,
stack = true,
close = true,
description = 'Elev Frame',
},
['mirror_ceiling'] = {
label = 'Mirror Ceiling',
weight = 500,
stack = true,
close = true,
description = 'Mirror Ceiling',
},
['office_frame'] = {
label = 'Office Frame',
weight = 500,
stack = true,
close = true,
description = 'Office Frame',
},
['tunnel01_dec'] = {
label = 'Tunnel01 Dec',
weight = 500,
stack = true,
close = true,
description = 'Tunnel01 Dec',
},
['blinds'] = {
label = 'Blinds',
weight = 500,
stack = true,
close = true,
description = 'Blinds',
},
['office_frames'] = {
label = 'Office Frames',
weight = 500,
stack = true,
close = true,
description = 'Office Frames',
},
['wall_art'] = {
label = 'Wall Art',
weight = 500,
stack = true,
close = true,
description = 'Wall Art',
},
['blinds_2'] = {
label = 'Blinds',
weight = 500,
stack = true,
close = true,
description = 'Blinds',
},
['curtains'] = {
label = 'Curtains',
weight = 500,
stack = true,
close = true,
description = 'Curtains',
},
['window_frames'] = {
label = 'Window Frames',
weight = 500,
stack = true,
close = true,
description = 'Window Frames',
},
['frames'] = {
label = 'Frames',
weight = 500,
stack = true,
close = true,
description = 'Frames',
},
['drug_pkg'] = {
label = 'Drug Pkg',
weight = 500,
stack = true,
close = true,
description = 'Drug Pkg',
},
['dryer_op'] = {
label = 'Dryer Op',
weight = 500,
stack = true,
close = true,
description = 'Dryer Op',
},
['prtmachine_dryer'] = {
label = 'Prtmachine Dryer',
weight = 500,
stack = true,
close = true,
description = 'Prtmachine Dryer',
},
['prtmachine_dryer_op'] = {
label = 'Prtmachine Dryer Op',
weight = 500,
stack = true,
close = true,
description = 'Prtmachine Dryer Op',
},
['coatrack'] = {
label = 'Coatrack',
weight = 500,
stack = true,
close = true,
description = 'Coatrack',
},
['coatrack_2'] = {
label = 'Coatrack',
weight = 500,
stack = true,
close = true,
description = 'Coatrack',
},
['gar_dec'] = {
label = 'Gar Dec',
weight = 500,
stack = true,
close = true,
description = 'Gar Dec',
},
['mn_blinds'] = {
label = 'Mn Blinds',
weight = 500,
stack = true,
close = true,
description = 'Mn Blinds',
},
['mn_dec'] = {
label = 'Mn Dec',
weight = 500,
stack = true,
close = true,
description = 'Mn Dec',
},
['mn_dec_s1x'] = {
label = 'Mn Dec S1x',
weight = 500,
stack = true,
close = true,
description = 'Mn Dec S1x',
},
['mn_dec_2'] = {
label = 'Mn Dec',
weight = 500,
stack = true,
close = true,
description = 'Mn Dec',
},
['mn_dec_3'] = {
label = 'Mn Dec',
weight = 500,
stack = true,
close = true,
description = 'Mn Dec',
},
['mn_furn'] = {
label = 'Mn Furn',
weight = 500,
stack = true,
close = true,
description = 'Mn Furn',
},
['mn_furn_2'] = {
label = 'Mn Furn',
weight = 500,
stack = true,
close = true,
description = 'Mn Furn',
},
['mn_furn_3'] = {
label = 'Mn Furn',
weight = 500,
stack = true,
close = true,
description = 'Mn Furn',
},
['off_blinds'] = {
label = 'Off Blinds',
weight = 500,
stack = true,
close = true,
description = 'Off Blinds',
},
['off_dec'] = {
label = 'Off Dec',
weight = 500,
stack = true,
close = true,
description = 'Off Dec',
},
}
HOW THIS GROUP IS DECIDED
Why a model lands in interior dressing
Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.
The game names an object after what it is and stamps the update that shipped it on the front, so a name like h4_mp_h_acc_dec_sculpt_02 carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.
A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.
Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.
Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.
THE OTHER GROUPS
Keep looking
Bottles, cans, cartons, plates and the takeaway the game models for its shops.
Tools — 358Hand tools, power tools and the boxes they live in — the mechanic and crafting staples.
Medical — 105Syringes, vials, pill bottles and the rest of the small clinical props.
Electronics — 737Phones, laptops, radios, batteries and the media the game still ships on discs.
Valuables — 377Cash, gold, jewels and the heist props built around carrying them.
Documents — 344Cards, passports, folders, notes and printed matter for paperwork scripts.
Everything at onceAll 18,574 icons, the search across the whole set, and the 24 categories with their counts.
Inventory icon makerYour own pictures instead of ours: background flooded away, the item squared and centred, items.lua written in the browser.