CATEGORY 4 OF 24 · 737 ICONS
FiveM electronics icons — page 7
Page 7 of 7: models 721 to 737 of the 737 in this group, in model-name order. Phones, laptops, tablets, radios, televisions, monitors, speakers, cameras and the media the game still ships on discs and tapes. If a script sells electronics, boosts a shop or hands out a tracker, these are the fivem item images for it.
737 of the 18,574 models in the whole icon library — 4% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, most of these renders read close to grey: the render pass lit the geometry instead of baking the full material, so they come out as monochrome silhouettes rather than painted artwork.
Showing 721 to 737 of 737 · page 7 of 7
- Tv Scrn

xm_prop_x17_tv_scrn_09 - Tv Scrn

xm_prop_x17_tv_scrn_10 - Tv Scrn

xm_prop_x17_tv_scrn_11 - Tv Scrn

xm_prop_x17_tv_scrn_12 - Tv Scrn

xm_prop_x17_tv_scrn_13 - Tv Scrn

xm_prop_x17_tv_scrn_14 - Tv Scrn

xm_prop_x17_tv_scrn_15 - Tv Scrn

xm_prop_x17_tv_scrn_16 - Tv Scrn

xm_prop_x17_tv_scrn_17 - Tv Scrn

xm_prop_x17_tv_scrn_18 - Tv Scrn

xm_prop_x17_tv_scrn_19 - X17dlc Monitor Wall

xm_prop_x17dlc_monitor_wall_01a - Screen

xm_screen_1 - Arena Bigscreen

xs_prop_arena_bigscreen_01 - Screen Tv

xs_prop_arena_screen_tv_01 - Tablet Drone

xs_prop_arena_tablet_drone_01 - Propintarena Speakers

xs_propintarena_speakers_01a
Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.
-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
['tv_scrn'] = {
label = 'Tv Scrn',
weight = 500,
stack = true,
close = true,
description = 'Tv Scrn',
},
['tv_scrn_2'] = {
label = 'Tv Scrn',
weight = 500,
stack = true,
close = true,
description = 'Tv Scrn',
},
['tv_scrn_3'] = {
label = 'Tv Scrn',
weight = 500,
stack = true,
close = true,
description = 'Tv Scrn',
},
['tv_scrn_4'] = {
label = 'Tv Scrn',
weight = 500,
stack = true,
close = true,
description = 'Tv Scrn',
},
['tv_scrn_5'] = {
label = 'Tv Scrn',
weight = 500,
stack = true,
close = true,
description = 'Tv Scrn',
},
['tv_scrn_6'] = {
label = 'Tv Scrn',
weight = 500,
stack = true,
close = true,
description = 'Tv Scrn',
},
['tv_scrn_7'] = {
label = 'Tv Scrn',
weight = 500,
stack = true,
close = true,
description = 'Tv Scrn',
},
['tv_scrn_8'] = {
label = 'Tv Scrn',
weight = 500,
stack = true,
close = true,
description = 'Tv Scrn',
},
['tv_scrn_9'] = {
label = 'Tv Scrn',
weight = 500,
stack = true,
close = true,
description = 'Tv Scrn',
},
['tv_scrn_10'] = {
label = 'Tv Scrn',
weight = 500,
stack = true,
close = true,
description = 'Tv Scrn',
},
['tv_scrn_11'] = {
label = 'Tv Scrn',
weight = 500,
stack = true,
close = true,
description = 'Tv Scrn',
},
['x17dlc_monitor_wall'] = {
label = 'X17dlc Monitor Wall',
weight = 500,
stack = true,
close = true,
description = 'X17dlc Monitor Wall',
},
['screen'] = {
label = 'Screen',
weight = 500,
stack = true,
close = true,
description = 'Screen',
},
['arena_bigscreen'] = {
label = 'Arena Bigscreen',
weight = 500,
stack = true,
close = true,
description = 'Arena Bigscreen',
},
['screen_tv'] = {
label = 'Screen Tv',
weight = 500,
stack = true,
close = true,
description = 'Screen Tv',
},
['tablet_drone'] = {
label = 'Tablet Drone',
weight = 500,
stack = true,
close = true,
description = 'Tablet Drone',
},
['propintarena_speakers'] = {
label = 'Propintarena Speakers',
weight = 500,
stack = true,
close = true,
description = 'Propintarena Speakers',
},
}
HOW THIS GROUP IS DECIDED
Why a model lands in electronics
Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.
The game names an object after what it is and stamps the update that shipped it on the front, so a name like xm_prop_x17_tv_scrn_09 carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.
A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.
Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.
Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.
THE OTHER GROUPS
Keep looking
Bottles, cans, cartons, plates and the takeaway the game models for its shops.
Tools — 358Hand tools, power tools and the boxes they live in — the mechanic and crafting staples.
Medical — 105Syringes, vials, pill bottles and the rest of the small clinical props.
Valuables — 377Cash, gold, jewels and the heist props built around carrying them.
Documents — 344Cards, passports, folders, notes and printed matter for paperwork scripts.
Containers — 901Bags, crates, barrels, buckets and sacks — the models most storage items reach for.
Everything at onceAll 18,574 icons, the search across the whole set, and the 24 categories with their counts.
Inventory icon makerYour own pictures instead of ours: background flooded away, the item squared and centred, items.lua written in the browser.