CATEGORY 7 OF 24 · 901 ICONS
FiveM bag and crate icons — page 4
Page 4 of 8: models 361 to 480 of the 901 in this group, in model-name order. Duffel bags, backpacks, briefcases, crates, cardboard boxes, barrels, buckets, sacks and shipping containers. Any script with a stash, a delivery or a drop needs these fivem inventory icons, and the game has more of them than of anything else a player can carry.
901 of the 18,574 models in the whole icon library — 4.9% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, most of these renders read close to grey: the render pass lit the geometry instead of baking the full material, so they come out as monochrome silhouettes rather than painted artwork.
Showing 361 to 480 of 901 · page 4 of 8
- Shell Boxes

m24_2_int_01_1_shell_boxes - Shell Boxes

m24_2_int_01_1_shell_boxes2 - Og Crate Col Proxy

m24_2_int_02_og_crate_col_proxy_01 - Og Crate Col Proxy

m24_2_int_02_og_crate_col_proxy_02 - Armorcrate

m24_2_prop_m42_armorcrate_01a - Armycrate

m24_2_prop_m42_armycrate_01a - Black Box

m24_2_prop_m42_black_box_01b - Container

m24_2_prop_m42_container_01a - Container

m24_2_prop_m42_container_01b - Crate Lid

m24_2_prop_m42_crate_lid - Crate Open

m24_2_prop_m42_crate_open - Eberhard Crate

m24_2_prop_m42_eberhard_crate_01a - Empcase

m24_2_prop_m42_empcase_01a - Empcase

m24_2_prop_m42_empcase_01b - Gascage

m24_2_prop_m42_gascage_01b - Loadingcrate

m24_2_prop_m42_loadingcrate_01a - Loadingcrate 02a Op

m24_2_prop_m42_loadingcrate_02a_op - Metalbriefcase

m24_2_prop_m42_metalbriefcase_01a - Prof Crate

m24_2_prop_m42_prof_crate_01a - Pulsecrate

m24_2_prop_m42_pulsecrate_01a - Crates

m24_2_prop_m42_rc_crates_01a - Scubacrate

m24_2_prop_m42_scubacrate_01a - Storagebox

m24_2_prop_m42_storagebox_01a - Supplydrop

m24_2_prop_m42_supplydrop_01a - Thermite Case

m24_2_prop_m42_thermite_case_01a - Waterprfcase

m24_2_prop_m42_waterprfcase_01a - Weedboxpile

m24_2_prop_m42_weedboxpile_01a - Safe Unit

m25_1_int_01_safe_unit_01 - Bag Weed

m25_1_prop_m51_bag_weed_01a - Basketmess

m25_1_prop_m51_basketmess_01a - Biometriccase

m25_1_prop_m51_biometriccase_01a - Biometriccase

m25_1_prop_m51_biometriccase_01b - Box Weed

m25_1_prop_m51_box_weed_01a - Box Weed

m25_1_prop_m51_box_weed_02a - Container Props

m25_1_prop_m51_container_props - Containersmall

m25_1_prop_m51_containersmall_01b - Containersmall

m25_1_prop_m51_containersmall_01c - Crate Heli

m25_1_prop_m51_crate_heli_01a - Crate Heli

m25_1_prop_m51_crate_heli_01b - Cratesmug

m25_1_prop_m51_cratesmug_01a - Cratesmug Dam

m25_1_prop_m51_cratesmug_dam_1 - Cratesmug Dam

m25_1_prop_m51_cratesmug_dam_2 - Cratesmug Dam

m25_1_prop_m51_cratesmug_dam_3 - Duffbag Outfit

m25_1_prop_m51_duffbag_outfit_01a - Duffbag Outfit

m25_1_prop_m51_duffbag_outfit_02a - Heistbag

m25_1_prop_m51_heistbag_01a - Heistbag

m25_1_prop_m51_heistbag_02a - Molotov Crate

m25_1_prop_m51_molotov_crate_01a - Roll Crate

m25_1_prop_m51_roll_crate_01a - Storageunit

m25_1_prop_m51_storageunit_01a - Supply Caps

m25_1_prop_m51_supply_caps_01a - Bar Tub Seat

m25_2_prop_m52_bar_tub_seat_01a - Binbag

m25_2_prop_m52_binbag_01a - Box Trinket

m25_2_prop_m52_box_trinket_01 - Box Trinket

m25_2_prop_m52_box_trinket_02 - Crate

m25_2_prop_m52_crate_pk_01a - Suitcaseclothes

m25_2_prop_m52_suitcaseclothes - Torturecage

m25_2_prop_m52_torturecage_01a - Box

ng_proc_box_02a - Box

ng_proc_box_02b - Crate

ng_proc_crate_01a - Crate

ng_proc_crate_02a - Crate

ng_proc_crate_03a - Crate

ng_proc_crate_04a - Attache Case

p_attache_case_01_s - Binbag

p_binbag_01_s - Cargo Chute

p_cargo_chute_s - Clothes Box

p_cs_clothes_box_s - Duffel

p_cs_duffel_01_s - Sack

p_cs_sack_01_s - Devin Box

p_devin_box_01_s - Gcase

p_gcase_s - Ice Box

p_ice_box_01_s - Bag

p_ld_bs_bag_01 - Bag

p_ld_heist_bag_01 - Bag

p_ld_heist_bag_s - Bag

p_ld_heist_bag_s_1 - Bag

p_ld_heist_bag_s_2 - Bag Pro

p_ld_heist_bag_s_pro - Bag Pro

p_ld_heist_bag_s_pro2_s - Bag Pro

p_ld_heist_bag_s_pro_o - Meth Bag

p_meth_bag_01_s - Michael Backpack

p_michael_backpack_s - Pallet

p_pallet_02a_s - Bag

p_para_bag_tr_s_01a - Bag Xmas

p_para_bag_xmas_s - Poly Bag

p_poly_bag_01_s - Sec Case

p_sec_case_02_s - Tennis Bag

p_tennis_bag_01_s - Safe

p_v_43_safe_s - Pil Bag Pilot

pil_p_para_bag_pilot_s - Xr Cont

port_xr_cont_01 - Xr Cont

port_xr_cont_02 - Xr Cont

port_xr_cont_03 - Xr Cont

port_xr_cont_04 - Xr Cont Sm

port_xr_cont_sm - Xr Contpod

port_xr_contpod_01 - Xr Contpod

port_xr_contpod_02 - Xr Contpod

port_xr_contpod_03 - Xr Spoolsm

port_xr_spoolsm - Xr Tiedown

port_xr_tiedown - Air Cargo

prop_air_cargo_03a - Air Cargo

prop_air_cargo_04a - Air Cargo

prop_air_cargo_04b - Air Cargo

prop_air_cargo_04c - Box Wood

prop_am_box_wood_01 - Attache Case

prop_attache_case_01 - Bar Cooler

prop_bar_cooler_01 - Bar Cooler

prop_bar_cooler_03 - Barrel

prop_barrel_01a - Barrel

prop_barrel_02a - Barrel

prop_barrel_02b - Barrel

prop_barrel_03a - Barrel

prop_barrel_03d - Barrel Float

prop_barrel_float_1 - Barrel Float

prop_barrel_float_2 - Beachbag

prop_beachbag_01 - Beachbag

prop_beachbag_02 - Beachbag

prop_beachbag_03 - Beachbag

prop_beachbag_04
Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.
-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
['shell_boxes'] = {
label = 'Shell Boxes',
weight = 500,
stack = true,
close = true,
description = 'Shell Boxes',
},
['shell_boxes_2'] = {
label = 'Shell Boxes',
weight = 500,
stack = true,
close = true,
description = 'Shell Boxes',
},
['og_crate_col_proxy'] = {
label = 'Og Crate Col Proxy',
weight = 500,
stack = true,
close = true,
description = 'Og Crate Col Proxy',
},
['og_crate_col_proxy_2'] = {
label = 'Og Crate Col Proxy',
weight = 500,
stack = true,
close = true,
description = 'Og Crate Col Proxy',
},
['armorcrate'] = {
label = 'Armorcrate',
weight = 500,
stack = true,
close = true,
description = 'Armorcrate',
},
['armycrate'] = {
label = 'Armycrate',
weight = 500,
stack = true,
close = true,
description = 'Armycrate',
},
['black_box'] = {
label = 'Black Box',
weight = 500,
stack = true,
close = true,
description = 'Black Box',
},
['container'] = {
label = 'Container',
weight = 500,
stack = true,
close = true,
description = 'Container',
},
['container_2'] = {
label = 'Container',
weight = 500,
stack = true,
close = true,
description = 'Container',
},
['crate_lid'] = {
label = 'Crate Lid',
weight = 500,
stack = true,
close = true,
description = 'Crate Lid',
},
['crate_open'] = {
label = 'Crate Open',
weight = 500,
stack = true,
close = true,
description = 'Crate Open',
},
['eberhard_crate'] = {
label = 'Eberhard Crate',
weight = 500,
stack = true,
close = true,
description = 'Eberhard Crate',
},
['empcase'] = {
label = 'Empcase',
weight = 500,
stack = true,
close = true,
description = 'Empcase',
},
['empcase_2'] = {
label = 'Empcase',
weight = 500,
stack = true,
close = true,
description = 'Empcase',
},
['gascage'] = {
label = 'Gascage',
weight = 500,
stack = true,
close = true,
description = 'Gascage',
},
['loadingcrate'] = {
label = 'Loadingcrate',
weight = 500,
stack = true,
close = true,
description = 'Loadingcrate',
},
['loadingcrate_02a_op'] = {
label = 'Loadingcrate 02a Op',
weight = 500,
stack = true,
close = true,
description = 'Loadingcrate 02a Op',
},
['metalbriefcase'] = {
label = 'Metalbriefcase',
weight = 500,
stack = true,
close = true,
description = 'Metalbriefcase',
},
['prof_crate'] = {
label = 'Prof Crate',
weight = 500,
stack = true,
close = true,
description = 'Prof Crate',
},
['pulsecrate'] = {
label = 'Pulsecrate',
weight = 500,
stack = true,
close = true,
description = 'Pulsecrate',
},
['crates'] = {
label = 'Crates',
weight = 500,
stack = true,
close = true,
description = 'Crates',
},
['scubacrate'] = {
label = 'Scubacrate',
weight = 500,
stack = true,
close = true,
description = 'Scubacrate',
},
['storagebox'] = {
label = 'Storagebox',
weight = 500,
stack = true,
close = true,
description = 'Storagebox',
},
['supplydrop'] = {
label = 'Supplydrop',
weight = 500,
stack = true,
close = true,
description = 'Supplydrop',
},
['thermite_case'] = {
label = 'Thermite Case',
weight = 500,
stack = true,
close = true,
description = 'Thermite Case',
},
['waterprfcase'] = {
label = 'Waterprfcase',
weight = 500,
stack = true,
close = true,
description = 'Waterprfcase',
},
['weedboxpile'] = {
label = 'Weedboxpile',
weight = 500,
stack = true,
close = true,
description = 'Weedboxpile',
},
['safe_unit'] = {
label = 'Safe Unit',
weight = 500,
stack = true,
close = true,
description = 'Safe Unit',
},
['bag_weed'] = {
label = 'Bag Weed',
weight = 500,
stack = true,
close = true,
description = 'Bag Weed',
},
['basketmess'] = {
label = 'Basketmess',
weight = 500,
stack = true,
close = true,
description = 'Basketmess',
},
['biometriccase'] = {
label = 'Biometriccase',
weight = 500,
stack = true,
close = true,
description = 'Biometriccase',
},
['biometriccase_2'] = {
label = 'Biometriccase',
weight = 500,
stack = true,
close = true,
description = 'Biometriccase',
},
['box_weed'] = {
label = 'Box Weed',
weight = 500,
stack = true,
close = true,
description = 'Box Weed',
},
['box_weed_2'] = {
label = 'Box Weed',
weight = 500,
stack = true,
close = true,
description = 'Box Weed',
},
['container_props'] = {
label = 'Container Props',
weight = 500,
stack = true,
close = true,
description = 'Container Props',
},
['containersmall'] = {
label = 'Containersmall',
weight = 500,
stack = true,
close = true,
description = 'Containersmall',
},
['containersmall_2'] = {
label = 'Containersmall',
weight = 500,
stack = true,
close = true,
description = 'Containersmall',
},
['crate_heli'] = {
label = 'Crate Heli',
weight = 500,
stack = true,
close = true,
description = 'Crate Heli',
},
['crate_heli_2'] = {
label = 'Crate Heli',
weight = 500,
stack = true,
close = true,
description = 'Crate Heli',
},
['cratesmug'] = {
label = 'Cratesmug',
weight = 500,
stack = true,
close = true,
description = 'Cratesmug',
},
['cratesmug_dam'] = {
label = 'Cratesmug Dam',
weight = 500,
stack = true,
close = true,
description = 'Cratesmug Dam',
},
['cratesmug_dam_2'] = {
label = 'Cratesmug Dam',
weight = 500,
stack = true,
close = true,
description = 'Cratesmug Dam',
},
['cratesmug_dam_3'] = {
label = 'Cratesmug Dam',
weight = 500,
stack = true,
close = true,
description = 'Cratesmug Dam',
},
['duffbag_outfit'] = {
label = 'Duffbag Outfit',
weight = 500,
stack = true,
close = true,
description = 'Duffbag Outfit',
},
['duffbag_outfit_2'] = {
label = 'Duffbag Outfit',
weight = 500,
stack = true,
close = true,
description = 'Duffbag Outfit',
},
['heistbag'] = {
label = 'Heistbag',
weight = 500,
stack = true,
close = true,
description = 'Heistbag',
},
['heistbag_2'] = {
label = 'Heistbag',
weight = 500,
stack = true,
close = true,
description = 'Heistbag',
},
['molotov_crate'] = {
label = 'Molotov Crate',
weight = 500,
stack = true,
close = true,
description = 'Molotov Crate',
},
['roll_crate'] = {
label = 'Roll Crate',
weight = 500,
stack = true,
close = true,
description = 'Roll Crate',
},
['storageunit'] = {
label = 'Storageunit',
weight = 500,
stack = true,
close = true,
description = 'Storageunit',
},
['supply_caps'] = {
label = 'Supply Caps',
weight = 500,
stack = true,
close = true,
description = 'Supply Caps',
},
['bar_tub_seat'] = {
label = 'Bar Tub Seat',
weight = 500,
stack = true,
close = true,
description = 'Bar Tub Seat',
},
['binbag'] = {
label = 'Binbag',
weight = 500,
stack = true,
close = true,
description = 'Binbag',
},
['box_trinket'] = {
label = 'Box Trinket',
weight = 500,
stack = true,
close = true,
description = 'Box Trinket',
},
['box_trinket_2'] = {
label = 'Box Trinket',
weight = 500,
stack = true,
close = true,
description = 'Box Trinket',
},
['crate'] = {
label = 'Crate',
weight = 500,
stack = true,
close = true,
description = 'Crate',
},
['suitcaseclothes'] = {
label = 'Suitcaseclothes',
weight = 500,
stack = true,
close = true,
description = 'Suitcaseclothes',
},
['torturecage'] = {
label = 'Torturecage',
weight = 500,
stack = true,
close = true,
description = 'Torturecage',
},
['box'] = {
label = 'Box',
weight = 500,
stack = true,
close = true,
description = 'Box',
},
['box_2'] = {
label = 'Box',
weight = 500,
stack = true,
close = true,
description = 'Box',
},
['crate_2'] = {
label = 'Crate',
weight = 500,
stack = true,
close = true,
description = 'Crate',
},
['crate_3'] = {
label = 'Crate',
weight = 500,
stack = true,
close = true,
description = 'Crate',
},
['crate_4'] = {
label = 'Crate',
weight = 500,
stack = true,
close = true,
description = 'Crate',
},
['crate_5'] = {
label = 'Crate',
weight = 500,
stack = true,
close = true,
description = 'Crate',
},
['attache_case'] = {
label = 'Attache Case',
weight = 500,
stack = true,
close = true,
description = 'Attache Case',
},
['binbag_2'] = {
label = 'Binbag',
weight = 500,
stack = true,
close = true,
description = 'Binbag',
},
['cargo_chute'] = {
label = 'Cargo Chute',
weight = 500,
stack = true,
close = true,
description = 'Cargo Chute',
},
['clothes_box'] = {
label = 'Clothes Box',
weight = 500,
stack = true,
close = true,
description = 'Clothes Box',
},
['duffel'] = {
label = 'Duffel',
weight = 500,
stack = true,
close = true,
description = 'Duffel',
},
['sack'] = {
label = 'Sack',
weight = 500,
stack = true,
close = true,
description = 'Sack',
},
['devin_box'] = {
label = 'Devin Box',
weight = 500,
stack = true,
close = true,
description = 'Devin Box',
},
['gcase'] = {
label = 'Gcase',
weight = 500,
stack = true,
close = true,
description = 'Gcase',
},
['ice_box'] = {
label = 'Ice Box',
weight = 500,
stack = true,
close = true,
description = 'Ice Box',
},
['bag'] = {
label = 'Bag',
weight = 500,
stack = true,
close = true,
description = 'Bag',
},
['bag_2'] = {
label = 'Bag',
weight = 500,
stack = true,
close = true,
description = 'Bag',
},
['bag_3'] = {
label = 'Bag',
weight = 500,
stack = true,
close = true,
description = 'Bag',
},
['bag_4'] = {
label = 'Bag',
weight = 500,
stack = true,
close = true,
description = 'Bag',
},
['bag_5'] = {
label = 'Bag',
weight = 500,
stack = true,
close = true,
description = 'Bag',
},
['bag_pro'] = {
label = 'Bag Pro',
weight = 500,
stack = true,
close = true,
description = 'Bag Pro',
},
['bag_pro_2'] = {
label = 'Bag Pro',
weight = 500,
stack = true,
close = true,
description = 'Bag Pro',
},
['bag_pro_3'] = {
label = 'Bag Pro',
weight = 500,
stack = true,
close = true,
description = 'Bag Pro',
},
['meth_bag'] = {
label = 'Meth Bag',
weight = 500,
stack = true,
close = true,
description = 'Meth Bag',
},
['michael_backpack'] = {
label = 'Michael Backpack',
weight = 500,
stack = true,
close = true,
description = 'Michael Backpack',
},
['pallet'] = {
label = 'Pallet',
weight = 500,
stack = true,
close = true,
description = 'Pallet',
},
['bag_6'] = {
label = 'Bag',
weight = 500,
stack = true,
close = true,
description = 'Bag',
},
['bag_xmas'] = {
label = 'Bag Xmas',
weight = 500,
stack = true,
close = true,
description = 'Bag Xmas',
},
['poly_bag'] = {
label = 'Poly Bag',
weight = 500,
stack = true,
close = true,
description = 'Poly Bag',
},
['sec_case'] = {
label = 'Sec Case',
weight = 500,
stack = true,
close = true,
description = 'Sec Case',
},
['tennis_bag'] = {
label = 'Tennis Bag',
weight = 500,
stack = true,
close = true,
description = 'Tennis Bag',
},
['safe'] = {
label = 'Safe',
weight = 500,
stack = true,
close = true,
description = 'Safe',
},
['pil_bag_pilot'] = {
label = 'Pil Bag Pilot',
weight = 500,
stack = true,
close = true,
description = 'Pil Bag Pilot',
},
['xr_cont'] = {
label = 'Xr Cont',
weight = 500,
stack = true,
close = true,
description = 'Xr Cont',
},
['xr_cont_2'] = {
label = 'Xr Cont',
weight = 500,
stack = true,
close = true,
description = 'Xr Cont',
},
['xr_cont_3'] = {
label = 'Xr Cont',
weight = 500,
stack = true,
close = true,
description = 'Xr Cont',
},
['xr_cont_4'] = {
label = 'Xr Cont',
weight = 500,
stack = true,
close = true,
description = 'Xr Cont',
},
['xr_cont_sm'] = {
label = 'Xr Cont Sm',
weight = 500,
stack = true,
close = true,
description = 'Xr Cont Sm',
},
['xr_contpod'] = {
label = 'Xr Contpod',
weight = 500,
stack = true,
close = true,
description = 'Xr Contpod',
},
['xr_contpod_2'] = {
label = 'Xr Contpod',
weight = 500,
stack = true,
close = true,
description = 'Xr Contpod',
},
['xr_contpod_3'] = {
label = 'Xr Contpod',
weight = 500,
stack = true,
close = true,
description = 'Xr Contpod',
},
['xr_spoolsm'] = {
label = 'Xr Spoolsm',
weight = 500,
stack = true,
close = true,
description = 'Xr Spoolsm',
},
['xr_tiedown'] = {
label = 'Xr Tiedown',
weight = 500,
stack = true,
close = true,
description = 'Xr Tiedown',
},
['air_cargo'] = {
label = 'Air Cargo',
weight = 500,
stack = true,
close = true,
description = 'Air Cargo',
},
['air_cargo_2'] = {
label = 'Air Cargo',
weight = 500,
stack = true,
close = true,
description = 'Air Cargo',
},
['air_cargo_3'] = {
label = 'Air Cargo',
weight = 500,
stack = true,
close = true,
description = 'Air Cargo',
},
['air_cargo_4'] = {
label = 'Air Cargo',
weight = 500,
stack = true,
close = true,
description = 'Air Cargo',
},
['box_wood'] = {
label = 'Box Wood',
weight = 500,
stack = true,
close = true,
description = 'Box Wood',
},
['attache_case_2'] = {
label = 'Attache Case',
weight = 500,
stack = true,
close = true,
description = 'Attache Case',
},
['bar_cooler'] = {
label = 'Bar Cooler',
weight = 500,
stack = true,
close = true,
description = 'Bar Cooler',
},
['bar_cooler_2'] = {
label = 'Bar Cooler',
weight = 500,
stack = true,
close = true,
description = 'Bar Cooler',
},
['barrel'] = {
label = 'Barrel',
weight = 500,
stack = true,
close = true,
description = 'Barrel',
},
['barrel_2'] = {
label = 'Barrel',
weight = 500,
stack = true,
close = true,
description = 'Barrel',
},
['barrel_3'] = {
label = 'Barrel',
weight = 500,
stack = true,
close = true,
description = 'Barrel',
},
['barrel_4'] = {
label = 'Barrel',
weight = 500,
stack = true,
close = true,
description = 'Barrel',
},
['barrel_5'] = {
label = 'Barrel',
weight = 500,
stack = true,
close = true,
description = 'Barrel',
},
['barrel_float'] = {
label = 'Barrel Float',
weight = 500,
stack = true,
close = true,
description = 'Barrel Float',
},
['barrel_float_2'] = {
label = 'Barrel Float',
weight = 500,
stack = true,
close = true,
description = 'Barrel Float',
},
['beachbag'] = {
label = 'Beachbag',
weight = 500,
stack = true,
close = true,
description = 'Beachbag',
},
['beachbag_2'] = {
label = 'Beachbag',
weight = 500,
stack = true,
close = true,
description = 'Beachbag',
},
['beachbag_3'] = {
label = 'Beachbag',
weight = 500,
stack = true,
close = true,
description = 'Beachbag',
},
['beachbag_4'] = {
label = 'Beachbag',
weight = 500,
stack = true,
close = true,
description = 'Beachbag',
},
}
HOW THIS GROUP IS DECIDED
Why a model lands in containers
Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.
The game names an object after what it is and stamps the update that shipped it on the front, so a name like m24_2_int_01_1_shell_boxes carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.
A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.
Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.
Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.
THE OTHER GROUPS
Keep looking
Bottles, cans, cartons, plates and the takeaway the game models for its shops.
Tools — 358Hand tools, power tools and the boxes they live in — the mechanic and crafting staples.
Medical — 105Syringes, vials, pill bottles and the rest of the small clinical props.
Electronics — 737Phones, laptops, radios, batteries and the media the game still ships on discs.
Valuables — 377Cash, gold, jewels and the heist props built around carrying them.
Documents — 344Cards, passports, folders, notes and printed matter for paperwork scripts.
Everything at onceAll 18,574 icons, the search across the whole set, and the 24 categories with their counts.
Inventory icon makerYour own pictures instead of ours: background flooded away, the item squared and centred, items.lua written in the browser.