Skull Carbon Weapon Wheel for FiveM
Twill carbon fiber weave, skull emblems and a glowing core. The weapon wheel for biker clubs and servers with a dark streak.

Skull Carbon · Twill carbon weave, skull emblems, glowing core
$15one-off, or $16 with your own logo in the centre
- 5 ready palettes — Blaze, Crimson, Cyan, Venom, Phantom.
- 9 colours, 5 shape controls and 4 effects you can change before you pay.
- Streams as pityus_weaponwheel. The game’s own HUD element, rebuilt — no NUI page and no framework dependency.
- Built from your settings right after payment, and downloadable again from your account at any time.
Opens the studio with Skull Carbon loaded. Try it live, then check out.
What you are paying for
Only our own work: our wheel artwork and designs, the wheel studio, packaging and support. GTA V, FiveM and all Take-Two / Rockstar Games names, map data and game assets are not for sale here and remain the property of Take-Two Interactive. Requires your own copy of GTA V and FiveM. Trademark & IP notice
GALLERY
Skull Carbon in every palette
8 renders: the wheel at HUD size, an in-game capture, a close-up and each of the 5 palettes.
Skull Carbon · default colours Skull Carbon · in-game capture Skull Carbon · close-up Skull Carbon · Blaze Skull Carbon · Crimson Skull Carbon · Cyan Skull Carbon · Venom Skull Carbon · Phantom
About the Skull Carbon design
Skull Carbon is built on carbon fiber. The base is a twill weave, the diagonal pattern of real carbon fiber, with the carbon thread color adjustable so the weave can be subtle or clearly visible. Skull emblems sit on the wheel, and their strength and size can be tuned from a faint background shape to a bold graphic. A bottom arc runs along the lower part of the wheel in its own color. At the center, a core glow surrounds the weapon name and attachment above the 3D center mark. The selected slot takes the accent color against the dark carbon. It is dark, sporty and a little menacing.
Matching it to the rest of your HUD
Skull Carbon pairs with dark biker, gang and PvP minimaps. Blaze orange matches maps with orange roads, the classic motorcycle club look. Crimson suits dark maps with red accents, Cyan works with cool night maps, Venom brings green for toxic themes, and Phantom stays grey and white for monochrome HUDs. Because the carbon weave is dark and fine, it sits well next to almost any dark minimap. Match the core glow and bottom arc to your map's route color for the tightest pairing.
Details
- The base is a twill carbon fiber weave.
- Skull emblems sit on the wheel, with adjustable size and strength.
- A bottom arc runs along the lower part of the wheel.
- A core glow surrounds the center.
- The selected slot takes the accent against the dark carbon.
Five palettes: Blaze, Crimson, Cyan, Venom and Phantom.
THE DOWNLOAD
What you receive
One zip, 4 files, built from the exact settings you leave the studio with.
- pityus_weaponwheel/stream/hud.gfx
- The wheel itself: the game HUD scaleform, rebuilt with your artwork and colours baked in.
- pityus_weaponwheel/stream/hud.ytd
- The texture dictionary the scaleform pulls its bitmaps from, at the same format and mip count as the stock file.
- pityus_weaponwheel/fxmanifest.lua
- A plain cerulean manifest. No framework dependency, no exports, nothing to configure.
- pityus_weaponwheel/README.txt
- The three install lines and your licence reference.
- pityus_weaponwheel/client.lua
- Only present if you pick the 3D tilt selection motion: a single thread that pushes the tilt settings into HUD component 19.
- pityus_weaponwheel/wheel.json
- The tilt numbers that thread reads, so you can nudge them later without a rebuild.
Installing it
- Copy the pityus_weaponwheel folder into your server's resources directory. Anywhere in resources works. It is a streaming resource, so load order against your framework does not matter.
- Add ensure pityus_weaponwheel to server.cfg. Put it with your other streaming resources. Nothing else in the config has to change.
- Restart the server. The new wheel is served from that moment on.
- Each player restarts the game client once. The game caches HUD scaleforms for the length of a session, so a reconnect is not enough: the client has to be closed and opened again.
Step by step, with screenshots, in the setup guides.
QUESTIONS
Skull Carbon weapon wheel FAQ
Can I make the skulls smaller or fainter?
Yes. Emblem strength and emblem size are separate controls. A low strength and small size make the skulls a subtle texture, while high values turn them into a bold graphic. The emblem color can be changed too.
Is Skull Carbon good for a biker server?
It is one of the best fits. Carbon fiber, skulls and a Blaze orange palette feel like a motorcycle club. Pair it with a dark minimap with orange or red roads for a consistent MC HUD.
Which palette is most neutral?
Phantom. It keeps the carbon, skulls and glow in grey and white, so the wheel works with any dark or monochrome minimap. It is also a good choice for PvP servers that want contrast without extra color.









