Ember Weapon Wheel for FiveM
Dark basalt plates split by thin molten seams, with a warm rim glowing around the edge. A weapon wheel that looks like cooling lava.

Ember · Basalt plates split by thin molten seams and a warm rim
$15one-off, or $16 with your own logo in the centre
- 5 ready palettes — Ember, Forge, Cold forge, Toxic melt, Ash.
- 7 colours, 7 shape controls and 4 effects you can change before you pay.
- Streams as pityus_weaponwheel. The game’s own HUD element, rebuilt — no NUI page and no framework dependency.
- Built from your settings right after payment, and downloadable again from your account at any time.
Opens the studio with Ember loaded. Try it live, then check out.
What you are paying for
Only our own work: our wheel artwork and designs, the wheel studio, packaging and support. GTA V, FiveM and all Take-Two / Rockstar Games names, map data and game assets are not for sale here and remain the property of Take-Two Interactive. Requires your own copy of GTA V and FiveM. Trademark & IP notice
GALLERY
Ember in every palette
8 renders: the wheel at HUD size, an in-game capture, a close-up and each of the 5 palettes.
Ember · default colours Ember · in-game capture Ember · close-up Ember · Ember Ember · Forge Ember · Cold forge Ember · Toxic melt Ember · Ash
About the Ember design
Ember is made of volcanic rock. Each slot is a plate of dark basalt with a rough crust grain, and thin seams of molten rock run between the plates in a crack pattern, as if the wheel has just cooled and split. The heat level controls how bright those seams burn, from a faint red line to a bright orange glow. A warm rim circles the outside, lit from below like the edge of a lava flow. When a weapon is selected, its plate warms up with the molten core color. The weapon name and attachment sit in the center above the 3D center mark. It is dark and heavy but never dull, because the glowing seams give it life.
Matching it to the rest of your HUD
Ember pairs with dark minimaps that use warm accents. The Ember palette, orange on black, matches a dark map with orange or amber roads. Forge is a deeper red for maps with red routes, Cold forge swaps the heat for a blue-white glow that suits cold, icy maps, Toxic melt brings acid green for outbreak themes, and Ash turns the seams grey for a burned-out, post-apocalyptic look. Match the seam glow to your map's road color, and the cracks on the wheel will look like they continue the lines on your map.
Details
- Dark basalt plates with crust grain form the slots.
- Thin molten seams glow between the plates.
- A crack pattern splits the basalt.
- A warm rim glows around the outside.
- The selected plate warms up with the molten core color.
Five palettes: Ember, Forge, Cold forge, Toxic melt and Ash.
THE DOWNLOAD
What you receive
One zip, 4 files, built from the exact settings you leave the studio with.
- pityus_weaponwheel/stream/hud.gfx
- The wheel itself: the game HUD scaleform, rebuilt with your artwork and colours baked in.
- pityus_weaponwheel/stream/hud.ytd
- The texture dictionary the scaleform pulls its bitmaps from, at the same format and mip count as the stock file.
- pityus_weaponwheel/fxmanifest.lua
- A plain cerulean manifest. No framework dependency, no exports, nothing to configure.
- pityus_weaponwheel/README.txt
- The three install lines and your licence reference.
- pityus_weaponwheel/client.lua
- Only present if you pick the 3D tilt selection motion: a single thread that pushes the tilt settings into HUD component 19.
- pityus_weaponwheel/wheel.json
- The tilt numbers that thread reads, so you can nudge them later without a rebuild.
Installing it
- Copy the pityus_weaponwheel folder into your server's resources directory. Anywhere in resources works. It is a streaming resource, so load order against your framework does not matter.
- Add ensure pityus_weaponwheel to server.cfg. Put it with your other streaming resources. Nothing else in the config has to change.
- Restart the server. The new wheel is served from that moment on.
- Each player restarts the game client once. The game caches HUD scaleforms for the length of a session, so a reconnect is not enough: the client has to be closed and opened again.
Step by step, with screenshots, in the setup guides.
QUESTIONS
Ember weapon wheel FAQ
Can I make the seams glow less?
Yes. Heat level controls how bright the seams burn. Crust grain, crack pattern and warm rim are also adjustable. A low heat level gives a subtle, smoldering look that sits calmly next to a detailed minimap, while a high level makes the cracks bright.
Is Ember only for fire themed servers?
No. In the Ember palette it simply reads as a dark wheel with a warm orange accent, which fits any server with an orange or amber HUD. Cold forge and Toxic melt shift it to blue or green for other themes.
Which minimap matches Cold forge?
A dark map with icy blue or white roads. Cold forge replaces the orange heat with a cold blue-white glow, so the basalt looks frozen rather than molten. It pairs well with winter or night-heavy minimaps.






