Shattered Weapon Wheel for FiveM
A forged metal frame holding a torn, cracked glass core, with a framed and hatched selection. Violent but controlled.

Shattered · Forged metal frame, torn glass core, framed selection
$15one-off, or $16 with your own logo in the centre
- 6 ready palettes — Blood, Ice, Toxic, Gold, Royal, Mono.
- 7 colours, 7 shape controls and 4 effects you can change before you pay.
- Streams as pityus_weaponwheel. The game’s own HUD element, rebuilt — no NUI page and no framework dependency.
- Built from your settings right after payment, and downloadable again from your account at any time.
Opens the studio with Shattered loaded. Try it live, then check out.
What you are paying for
Only our own work: our wheel artwork and designs, the wheel studio, packaging and support. GTA V, FiveM and all Take-Two / Rockstar Games names, map data and game assets are not for sale here and remain the property of Take-Two Interactive. Requires your own copy of GTA V and FiveM. Trademark & IP notice
GALLERY
Shattered in every palette
9 renders: the wheel at HUD size, an in-game capture, a close-up and each of the 6 palettes.
Shattered · default colours Shattered · in-game capture Shattered · close-up Shattered · Blood Shattered · Ice Shattered · Toxic Shattered · Gold Shattered · Royal Shattered · Mono
About the Shattered design
Shattered sets the slots on glass that has been hit hard. Cracks run through the panels, spreading from impact points, and a grain texture gives the glass a rough, gritty feel. Around it, a forged metal frame holds everything together, heavy and dark. The selected slot gets a frame in the accent color and a hatched fill, diagonal lines that make it stand out against the broken glass. The weapon name and attachment sit in the center above the 3D center mark, on a calmer part of the core. The contrast between the solid frame and the broken glass gives it energy without losing the clean layout of the stock wheel.
Matching it to the rest of your HUD
Shattered pairs with dark PvP and action minimaps. Blood red matches black maps with red zones, Ice suits cold blue maps, Toxic brings green for maps with green danger areas, Gold works with amber-road maps, Royal adds purple for synth or royal-themed servers, and Mono stays black and white for monochrome HUDs. With six palettes, it is one of the easiest designs to match to an existing minimap. Pick the palette whose accent frames the selection in the same color as your route.
Details
- Cracks spread through the glass panels.
- Grain gives the glass a rough texture.
- A forged metal frame surrounds the core.
- The selected slot gets an accent frame and hatched fill.
- The center stays calm for the weapon name and attachment.
Six palettes: Blood, Ice, Toxic, Gold, Royal and Mono.
THE DOWNLOAD
What you receive
One zip, 4 files, built from the exact settings you leave the studio with.
- pityus_weaponwheel/stream/hud.gfx
- The wheel itself: the game HUD scaleform, rebuilt with your artwork and colours baked in.
- pityus_weaponwheel/stream/hud.ytd
- The texture dictionary the scaleform pulls its bitmaps from, at the same format and mip count as the stock file.
- pityus_weaponwheel/fxmanifest.lua
- A plain cerulean manifest. No framework dependency, no exports, nothing to configure.
- pityus_weaponwheel/README.txt
- The three install lines and your licence reference.
- pityus_weaponwheel/client.lua
- Only present if you pick the 3D tilt selection motion: a single thread that pushes the tilt settings into HUD component 19.
- pityus_weaponwheel/wheel.json
- The tilt numbers that thread reads, so you can nudge them later without a rebuild.
Installing it
- Copy the pityus_weaponwheel folder into your server's resources directory. Anywhere in resources works. It is a streaming resource, so load order against your framework does not matter.
- Add ensure pityus_weaponwheel to server.cfg. Put it with your other streaming resources. Nothing else in the config has to change.
- Restart the server. The new wheel is served from that moment on.
- Each player restarts the game client once. The game caches HUD scaleforms for the length of a session, so a reconnect is not enough: the client has to be closed and opened again.
Step by step, with screenshots, in the setup guides.
QUESTIONS
Shattered weapon wheel FAQ
Can I reduce the cracks?
Yes. Cracks, grain, selection fill and selection hatch are all adjustable. Fewer cracks give a smoother glass core, which is easier on the eyes next to a detailed minimap, while more cracks give a more violent look.
Why does Shattered have six palettes?
It is built for PvP servers that often use a specific color for zones or teams, so it has a wider range: Blood, Ice, Toxic, Gold, Royal and Mono. That makes it easy to match to almost any minimap.
Is Shattered good for horror servers?
It works well, especially in the Blood or Mono palette. The broken glass and dark frame feel tense, and pairing it with a dark minimap with red accents gives a horror server a consistent, unsettling HUD.









