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SNIPER · STANDARD

Snimas

A standard-grade sniper built from 5 parts (weapon, magazine, attachment), 4,047 triangles and 27 textures. Every number on this page is read from the model itself, not from a listing file.

Snimas — 3D render of the sniper model, shown from the side
Snimas — a sniper model you can skin and export as a FiveM-compatible resource. Mesh detail 4,047 triangles across 5 model files.

Specification

Weapon class
Sniper
Grade
Standard
Triangles
4,047
Vertices
4,846
Textures
27
Paintable sheets
8
Model files
5
Own animation clips
No
Self-lit parts
No
Pack
pityus_redside
Resource name
pityus_snimas
8 paintable sheets
What a weapon costs

$5 for the first weapon in an order and $4 for every one after it, once — no subscription and no per-server fee. The first weapon on a new account is free. Checkout for weapon skins is not switched on in this shop yet; the studio and the whole library are open in the meantime.

ARTWORK

Putting artwork on Snimas

8 of Snimas's 27 textures are large enough to carry artwork. Each one is analysed separately, so you can put a crew logo on the receiver and a different mark on the magazine without the two fighting for the same space.

Its largest sheet is barrelnormal at 1024×1024 in D3DFMT_DXT5. That is the surface most of the sniper body samples from, and it is where a decal reads biggest in game.

At 4,047 triangles it is a light model, which keeps it cheap to stream but means the flat-panel mask is coarser. Expect to nudge the placement by hand more often than on a high-poly rifle.

9 normal maps are present, so surface detail — rivets, grooves, stippling — keeps reacting to light through whatever you paint on top. Artwork only ever touches the diffuse sheet.

Its textures span 2 compression formats (D3DFMT_DXT5, D3DFMT_ATI2). Each edited sheet is written back in the format it already used, so the rebuilt dictionary is structurally identical to the original.

With 8 separate diffuse sheets, this model splits its body across several dictionaries — useful if you want different parts of the sniper branded differently.

Sniper rifles get inspected in the kill-cam more than they get fired, so a clean finish on the body pays off in every clip your players post.

TEXTURES

Texture manifest

Every texture this model references, read from its own dictionaries. Sheets marked paintable are the ones large enough for the placement search to use.

TextureRoleSizeFormatPaintable
Barreldiffuse512×512D3DFMT_DXT5yes
Gripdiffuse512×512D3DFMT_DXT5yes
Magdiffuse512×512D3DFMT_DXT5yes
Scopediffuse512×512D3DFMT_DXT5yes
Maindiffuse512×256D3DFMT_DXT5yes
Stockdiffuse512×256D3DFMT_DXT5yes
Stock1diffuse512×256D3DFMT_DXT5yes
glassdiffuse256×256D3DFMT_DXT5yes
env_smooth_concrete2detail128×128D3DFMT_ATI2—
barrelnspecspec512×512D3DFMT_DXT5—
barrelspecspec512×512D3DFMT_DXT5—
gripspecspec512×512D3DFMT_DXT5—
magspecspec512×512D3DFMT_DXT5—
scopespecspec512×512D3DFMT_DXT5—
mainspecspec512×256D3DFMT_DXT5—
stock1specspec512×256D3DFMT_DXT5—
stockspecspec512×256D3DFMT_DXT5—
glasspecspec256×256D3DFMT_DXT5—
barrelnormalnormal1024×1024D3DFMT_DXT5—
barrelnnormalnormal512×512D3DFMT_DXT5—
gripnormalnormal512×512D3DFMT_DXT5—
magnormalnormal512×512D3DFMT_DXT5—
scopenormalnormal512×512D3DFMT_DXT5—
mainnormalnormal512×256D3DFMT_DXT5—
stock1normalnormal512×256D3DFMT_DXT5—
stocknormalnormal512×256D3DFMT_DXT5—
glassnormalnormal256×256D3DFMT_DXT5—

GEOMETRY

Model breakdown

The separate drawables that make up Snimas, with the geometry measured out of each model file.

PartKindVariantTrianglesVerticesGeometries
Snimasweaponbase2,4682,8546
Snimas Mag1magazinebase861042
Snimas Mag2magazinebase861042
Snimas Maxattachmentbase1,0231,4602
Snimas Suppattachmentbase3843241

QUESTIONS

Questions about Snimas

Can I put my own logo on Snimas?
Yes. Upload a PNG and the studio loads this model's 4,047-triangle mesh, works out which triangles face the flat side of the sniper, and places your artwork inside the largest calm area it can find on the real texture. You can then move, rotate or rescale it from there.
What do I get when I export Snimas?
A complete resource folder: the rebuilt texture dictionary, the untouched model files, a clean fxmanifest.lua, a transparent inventory image named after the item, and a ready-to-paste ox_inventory entry. The source pack is never modified.
How many textures does Snimas have?
27, of which 8 are large enough to take artwork. The rest are normal maps, specular maps and small detail sheets that are copied through untouched.
Can I take Snimas without changing anything?
Yes. The unmodified download packages it exactly as it ships — all 27 textures and 5 model files copied with nothing re-encoded and no artwork applied — and you still get a ready-to-drop resource with an fxmanifest, a README and inventory entries.
Does Snimas work on QBCore and ESX?
Yes. The exported resource registers the weapon with the game engine itself, so it behaves the same on every framework. Only the inventory registration differs, and the item name and label stay the same wherever you paste them.

INSTALL

Putting Snimas on your server

LICENCE

Licence and delivery

How it arrives
As a .zip built at export and downloaded straight away — no waiting, no shipping. It stays on your account, so you can fetch Snimas again later from any machine.
What you may do with it
Run it on the servers you operate and edit it however you like. You may not resell or redistribute the files. The full wording is in the licence.
Returns
A delivered download cannot be returned, which is why every model here is listed with its real measurements and shown from the same render pipeline the studio uses. If a file is broken, say so and it gets fixed or refunded.
Whose work this is
An add-on that works with FiveM, built by an independent studio with no affiliation to, endorsement from or sponsorship by Take-Two Interactive, Rockstar Games, Cfx.re or the FiveM project.

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