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SNIPER · RARE

Hkhall

A rare-grade sniper built from 4 parts (weapon, magazine, attachment), 15,825 triangles and 7 textures. Every number on this page is read from the model itself, not from a listing file.

Hkhall — 3D render of the sniper model, shown from the side
Hkhall — a sniper model you can skin and export as a FiveM-compatible resource. Mesh detail 15,825 triangles across 4 model files.

Specification

Weapon class
Sniper
Grade
Rare
Triangles
15,825
Vertices
12,705
Textures
7
Paintable sheets
3
Model files
4
Own animation clips
No
Self-lit parts
Yes
Pack
pityus_redside
Resource name
pityus_hkhall
Self-lit parts3 paintable sheets
What a weapon costs

$5 for the first weapon in an order and $4 for every one after it, once — no subscription and no per-server fee. The first weapon on a new account is free. Checkout for weapon skins is not switched on in this shop yet; the studio and the whole library are open in the meantime.

ARTWORK

Putting artwork on Hkhall

3 of Hkhall's 7 textures are large enough to carry artwork. Each one is analysed separately, so you can put a crew logo on the receiver and a different mark on the magazine without the two fighting for the same space.

Its largest sheet is sniperhall at 1024×1024 in D3DFMT_DXT5. That is the surface most of the sniper body samples from, and it is where a decal reads biggest in game.

At 15,825 triangles it is a light model, which keeps it cheap to stream but means the flat-panel mask is coarser. Expect to nudge the placement by hand more often than on a high-poly rifle.

2 normal maps are present, so surface detail — rivets, grooves, stippling — keeps reacting to light through whatever you paint on top. Artwork only ever touches the diffuse sheet.

Every texture on this model uses D3DFMT_DXT5, and each edited sheet is written back in that same format with its mip chain rebuilt to the original depth.

Because Hkhall carries self-lit parts, its glow shell is drawn additively with the emissive alpha as the mask — the neon reads as neon rather than washing the whole sniper white.

Sniper rifles get inspected in the kill-cam more than they get fired, so a clean finish on the body pays off in every clip your players post.

TEXTURES

Texture manifest

Every texture this model references, read from its own dictionaries. Sheets marked paintable are the ones large enough for the placement search to use.

TextureRoleSizeFormatPaintable
sniperhalldiffuse1024×1024D3DFMT_DXT5yes
sniperhallscopediffuse1024×1024D3DFMT_DXT5yes
akhallmossdiffuse512×512D3DFMT_DXT5yes
sniperhallscopespecspec1024×1024D3DFMT_DXT5—
sniperhallspecspec1024×1024D3DFMT_DXT5—
sniperhallnormalnormal1024×1024D3DFMT_DXT5—
sniperhallscopenormalnormal1024×1024D3DFMT_DXT5—

GEOMETRY

Model breakdown

The separate drawables that make up Hkhall, with the geometry measured out of each model file.

PartKindVariantTrianglesVerticesGeometries
Hkhallweaponbase11,8149,6692
Hkhall Mag1magazinebase6084051
Hkhall Mag2magazinebase7064791
Hkhall Large Luxeattachmentbase2,6972,1521

QUESTIONS

Questions about Hkhall

Can I put my own logo on Hkhall?
Yes. Upload a PNG and the studio loads this model's 15,825-triangle mesh, works out which triangles face the flat side of the sniper, and places your artwork inside the largest calm area it can find on the real texture. You can then move, rotate or rescale it from there.
What do I get when I export Hkhall?
A complete resource folder: the rebuilt texture dictionary, the untouched model files, a clean fxmanifest.lua, a transparent inventory image named after the item, and a ready-to-paste ox_inventory entry. The source pack is never modified.
How many textures does Hkhall have?
7, of which 3 are large enough to take artwork. The rest are normal maps, specular maps and small detail sheets that are copied through untouched.
Can I take Hkhall without changing anything?
Yes. The unmodified download packages it exactly as it ships — all 7 textures and 4 model files copied with nothing re-encoded and no artwork applied — and you still get a ready-to-drop resource with an fxmanifest, a README and inventory entries.
Does Hkhall work on QBCore and ESX?
Yes. The exported resource registers the weapon with the game engine itself, so it behaves the same on every framework. Only the inventory registration differs, and the item name and label stay the same wherever you paste them.

INSTALL

Putting Hkhall on your server

LICENCE

Licence and delivery

How it arrives
As a .zip built at export and downloaded straight away — no waiting, no shipping. It stays on your account, so you can fetch Hkhall again later from any machine.
What you may do with it
Run it on the servers you operate and edit it however you like. You may not resell or redistribute the files. The full wording is in the licence.
Returns
A delivered download cannot be returned, which is why every model here is listed with its real measurements and shown from the same render pipeline the studio uses. If a file is broken, say so and it gets fixed or refunded.
Whose work this is
An add-on that works with FiveM, built by an independent studio with no affiliation to, endorsement from or sponsorship by Take-Two Interactive, Rockstar Games, Cfx.re or the FiveM project.

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