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SNIPER · STANDARD

Eastersniper

A standard-grade sniper built from 5 parts (weapon, magazine, attachment), 11,712 triangles and 7 textures. Every number on this page is read from the model itself, not from a listing file.

Eastersniper — 3D render of the sniper model, shown from the side
Eastersniper — a sniper model you can skin and export as a FiveM-compatible resource. Mesh detail 11,712 triangles across 5 model files.

Specification

Weapon class
Sniper
Grade
Standard
Triangles
11,712
Vertices
10,430
Textures
7
Paintable sheets
3
Model files
5
Own animation clips
No
Self-lit parts
No
Pack
pityus_redside
Resource name
pityus_eastersniper
3 paintable sheets
What a weapon costs

$5 for the first weapon in an order and $4 for every one after it, once — no subscription and no per-server fee. The first weapon on a new account is free. Checkout for weapon skins is not switched on in this shop yet; the studio and the whole library are open in the meantime.

ARTWORK

Putting artwork on Eastersniper

3 of Eastersniper's 7 textures are large enough to carry artwork. Each one is analysed separately, so you can put a crew logo on the receiver and a different mark on the magazine without the two fighting for the same space.

Its largest sheet is basecolor at 512×512 in D3DFMT_DXT1. That is the surface most of the sniper body samples from, and it is where a decal reads biggest in game.

At 11,712 triangles it is a light model, which keeps it cheap to stream but means the flat-panel mask is coarser. Expect to nudge the placement by hand more often than on a high-poly rifle.

2 normal maps are present, so surface detail — rivets, grooves, stippling — keeps reacting to light through whatever you paint on top. Artwork only ever touches the diffuse sheet.

Its textures span 3 compression formats (D3DFMT_DXT1, D3DFMT_DXT5, D3DFMT_ATI2). Each edited sheet is written back in the format it already used, so the rebuilt dictionary is structurally identical to the original.

Sniper rifles get inspected in the kill-cam more than they get fired, so a clean finish on the body pays off in every clip your players post.

TEXTURES

Texture manifest

Every texture this model references, read from its own dictionaries. Sheets marked paintable are the ones large enough for the placement search to use.

TextureRoleSizeFormatPaintable
basecolordiffuse512×512D3DFMT_DXT1yes
scopecolordiffuse256×256D3DFMT_DXT5yes
env_concretediffuse128×128D3DFMT_ATI2—
specspec512×512D3DFMT_DXT5—
specscopespec256×256D3DFMT_DXT5—
normalcolornormal512×512D3DFMT_DXT5—
normalscopenormal256×256D3DFMT_DXT5—

GEOMETRY

Model breakdown

The separate drawables that make up Eastersniper, with the geometry measured out of each model file.

PartKindVariantTrianglesVerticesGeometries
Eastersniperweaponbase6,5615,0181
Eastersniper Mag1magazinebase2421791
Eastersniper Mag2magazinebase2421791
Eastersniper Maxattachmentbase3,9632,9421
Eastersniper Suppattachmentbase7042,1121

QUESTIONS

Questions about Eastersniper

Can I put my own logo on Eastersniper?
Yes. Upload a PNG and the studio loads this model's 11,712-triangle mesh, works out which triangles face the flat side of the sniper, and places your artwork inside the largest calm area it can find on the real texture. You can then move, rotate or rescale it from there.
What do I get when I export Eastersniper?
A complete resource folder: the rebuilt texture dictionary, the untouched model files, a clean fxmanifest.lua, a transparent inventory image named after the item, and a ready-to-paste ox_inventory entry. The source pack is never modified.
How many textures does Eastersniper have?
7, of which 3 are large enough to take artwork. The rest are normal maps, specular maps and small detail sheets that are copied through untouched.
Can I take Eastersniper without changing anything?
Yes. The unmodified download packages it exactly as it ships — all 7 textures and 5 model files copied with nothing re-encoded and no artwork applied — and you still get a ready-to-drop resource with an fxmanifest, a README and inventory entries.
Does Eastersniper work on QBCore and ESX?
Yes. The exported resource registers the weapon with the game engine itself, so it behaves the same on every framework. Only the inventory registration differs, and the item name and label stay the same wherever you paste them.

INSTALL

Putting Eastersniper on your server

LICENCE

Licence and delivery

How it arrives
As a .zip built at export and downloaded straight away — no waiting, no shipping. It stays on your account, so you can fetch Eastersniper again later from any machine.
What you may do with it
Run it on the servers you operate and edit it however you like. You may not resell or redistribute the files. The full wording is in the licence.
Returns
A delivered download cannot be returned, which is why every model here is listed with its real measurements and shown from the same render pipeline the studio uses. If a file is broken, say so and it gets fixed or refunded.
Whose work this is
An add-on that works with FiveM, built by an independent studio with no affiliation to, endorsement from or sponsorship by Take-Two Interactive, Rockstar Games, Cfx.re or the FiveM project.

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