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OTHER · STANDARD

Jammer

A standard-grade other built from 1 part (prop), 2,959 triangles and 11 textures. Every number on this page is read from the model itself, not from a listing file.

Jammer — 3D render of the other model, shown from the side
Jammer — a other model you can skin and export as a FiveM-compatible resource. Mesh detail 2,959 triangles across 1 model file.

Specification

Weapon class
Other
Grade
Standard
Triangles
2,959
Vertices
4,627
Textures
11
Paintable sheets
6
Model files
1
Own animation clips
No
Self-lit parts
Yes
Pack
pityus_weapon
Resource name
Self-lit parts6 paintable sheets
What a weapon costs

$5 for the first weapon in an order and $4 for every one after it, once — no subscription and no per-server fee. The first weapon on a new account is free. Checkout for weapon skins is not switched on in this shop yet; the studio and the whole library are open in the meantime.

ARTWORK

Putting artwork on Jammer

6 of Jammer's 11 textures are large enough to carry artwork. Each one is analysed separately, so you can put a crew logo on the receiver and a different mark on the magazine without the two fighting for the same space.

Its largest sheet is jammer_decals at 500×500 in D3DFMT_DXT5. That is the surface most of the other body samples from, and it is where a decal reads biggest in game.

At 2,959 triangles it is a light model, which keeps it cheap to stream but means the flat-panel mask is coarser. Expect to nudge the placement by hand more often than on a high-poly rifle.

3 normal maps are present, so surface detail — rivets, grooves, stippling — keeps reacting to light through whatever you paint on top. Artwork only ever touches the diffuse sheet.

Its textures span 3 compression formats (D3DFMT_DXT5, D3DFMT_A8R8G8B8, D3DFMT_DXT1). Each edited sheet is written back in the format it already used, so the rebuilt dictionary is structurally identical to the original.

Because Jammer carries self-lit parts, its glow shell is drawn additively with the emissive alpha as the mask — the neon reads as neon rather than washing the whole other white.

With 6 separate diffuse sheets, this model splits its body across several dictionaries — useful if you want different parts of the other branded differently.

Props, tools and one-off items that still stream through the same model and texture pipeline as the weapons.

TEXTURES

Texture manifest

Every texture this model references, read from its own dictionaries. Sheets marked paintable are the ones large enough for the placement search to use.

TextureRoleSizeFormatPaintable
jammer_decalsdiffuse500×500D3DFMT_DXT5yes
jammer_ddiffuse512×256D3DFMT_A8R8G8B8yes
jammer_base_ddiffuse256×256D3DFMT_DXT1yes
jammer_body_ddiffuse256×256D3DFMT_DXT1yes
jammer_decal_aldiffuse128×128D3DFMT_DXT5—
jammer_emissive_ddiffuse8×8D3DFMT_DXT1—
jammer_base_sspec256×256D3DFMT_DXT1—
jammer_body_sspec256×256D3DFMT_DXT1—
jammer_base_nnormal256×256D3DFMT_DXT1—
jammer_body_nnormal256×256D3DFMT_DXT1—
jammer_decal_nnormal128×128D3DFMT_DXT1—

GEOMETRY

Model breakdown

The separate drawables that make up Jammer, with the geometry measured out of each model file.

PartKindVariantTrianglesVerticesGeometries
Jammerpropbase2,9594,6276

QUESTIONS

Questions about Jammer

Can I put my own logo on Jammer?
Yes. Upload a PNG and the studio loads this model's 2,959-triangle mesh, works out which triangles face the flat side of the other, and places your artwork inside the largest calm area it can find on the real texture. You can then move, rotate or rescale it from there.
What do I get when I export Jammer?
A complete resource folder: the rebuilt texture dictionary, the untouched model files, a clean fxmanifest.lua, a transparent inventory image named after the item, and a ready-to-paste ox_inventory entry. The source pack is never modified.
How many textures does Jammer have?
11, of which 6 are large enough to take artwork. The rest are normal maps, specular maps and small detail sheets that are copied through untouched.
Can I take Jammer without changing anything?
Yes. The unmodified download packages it exactly as it ships — all 11 textures and 1 model file copied with nothing re-encoded and no artwork applied — and you still get a ready-to-drop resource with an fxmanifest, a README and inventory entries.
Does Jammer work on QBCore and ESX?
Yes. The exported resource registers the weapon with the game engine itself, so it behaves the same on every framework. Only the inventory registration differs, and the item name and label stay the same wherever you paste them.

INSTALL

Putting Jammer on your server

LICENCE

Licence and delivery

How it arrives
As a .zip built at export and downloaded straight away — no waiting, no shipping. It stays on your account, so you can fetch Jammer again later from any machine.
What you may do with it
Run it on the servers you operate and edit it however you like. You may not resell or redistribute the files. The full wording is in the licence.
Returns
A delivered download cannot be returned, which is why every model here is listed with its real measurements and shown from the same render pipeline the studio uses. If a file is broken, say so and it gets fixed or refunded.
Whose work this is
An add-on that works with FiveM, built by an independent studio with no affiliation to, endorsement from or sponsorship by Take-Two Interactive, Rockstar Games, Cfx.re or the FiveM project.

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