OBSIDIAN palette on the with postal codes base map.
6144 × 9216 px · 78 files · with postal codes
The whole island1 / 7Yellow FiveM-compatible minimap — postal codes
Warm gold highlights over dark sand-toned ground. Extremely readable at small minimap sizes, which is why racing servers keep picking it. The base map keeps the full postal grid burned into the texture, so every player reads the same number off the minimap that they call in on the radio, with no extra resource running on the server.
Solar is a warm, amber-lit map: sand-toned ground, gold arterials and a low sun feel across the whole island. It is the closest thing in the set to a desert atlas.
The postal codes base map, explained
The trade-off: The numbers are fixed. If you renumber your postals or run a custom postal set, you need a re-render rather than a config change — which we do for free, but it is not instant. The same yellow palette is also built on no postals and google style, so you can switch base map without changing the look of your server.
Solar with the postal grid
Solar keeps a lot of readable detail in Sandy Shores, Grapeseed and the Grand Senora desert, and the postal grid makes that part of the map as callable as the city. Trucking and offroad servers get a reference number even on the dirt roads.
Inside Los Santos the amber streets and the numbers share a warm tone, so the city reads busier than the desert. Players tend not to mind, because the desert is where this palette spends most of its time.
The yellow palette at a glance
Freeways in #FFD45E, coastline in #FFD34D, deep water in #080702 and labels in #DED6C3. Every layer value, and the same palette on all three base maps side by side, is on the Yellow SOLAR palette page.
How this map is rendered
The yellow build is rendered from a 12288 × 18432 master and resampled to the 6144 × 9216 texture the game streams, with water depth, coastline, relief, three road tiers and labels coloured as separate layers. How the game cuts that texture into radar tiles is covered in the guide to FiveM map tiles and radar textures.
What is in the download
One folder named pityus_minimap_yellow, 78 stream files, roughly 113 MB of VRAM in game — identical to the stock GTA V map, so there is no performance cost to switching.
| File | What it does |
|---|---|
fxmanifest.lua | Resource manifest, game "gta5", fx_version "cerulean". |
client.lua | Sets the radar zoom levels so the new texture resolution is sampled correctly. |
stream/minimap_sea_0_0.ytd … 2_1.ytd | Six DXT5 sea texture dictionaries covering the ocean. |
stream/minimap_0_0.ytd … 2_1.ytd | Six DXT5 land texture dictionaries covering the island. |
stream/minimap_lod.ytd | The low-detail texture used when the pause map is fully zoomed out. |
stream/*.ydd (65 files) | The geometry the game draws the minimap onto, unchanged from vanilla. |
pityus_minimap_yellow/ | Everything above lives in this one folder. Nothing is written anywhere else. |
Cayo Perico in the same palette — optional, $1.00
Cayo Perico uses its own texture, so a new Los Santos minimap leaves the island on the stock art. The yellow add-on renders the island in the same SOLAR palette and ships as a second folder, pityus_minimap_cayo_yellow, with a ready-to-run island loader in script.lua. The Cayo Perico minimap guide explains how the island radar is loaded.

How to install the yellow minimap on a FiveM server
resources/ └─ [standalone]/ └─ pityus_minimap_yellow/ server.cfg: ensure pityus_minimap_yellow
- Unzip
pityus_minimap_yellowinto your resources folder and keep the folder name. - Add
ensure pityus_minimap_yellowto server.cfg, above your HUD resources. - Stop any other minimap resource, clear the client cache and reconnect.
The full installation guide covers txAdmin and replacing an existing map, and minimap not showing lists the usual causes in order.
Framework and map compatibility
The resource only replaces textures and radar zoom data, so it has no framework dependency: it runs unchanged on QBCore, QBox, ESX Legacy, vRP and standalone servers. MLOs and map add-ons are untouched, which is covered in minimaps for servers with MLOs; if you are editing the world itself, see interiors and IPLs, removing map props and map editing in CodeWalker.
Brand it with your own logo
Open this map in the studio to add a logo or server name before you download, or read how the minimap editor works.
What people come here looking for
Most people arrive at this page after deciding one of three things. They want a custom FiveM-compatible minimap instead of the stock one and are picking a colour; they already know the colour and are choosing between a map with postal codes baked in and one with street names only; or they are comparing this against the Google-style street map, which segments its roads from a real street map rather than the game's own art.
The rest is usually practical. The yellow palette on all three base maps is worth a look before you commit, the readability question for streamers comes up constantly, and if your server runs the island, the Cayo Perico map is the matching add-on for $1.00. If the map is already installed and not appearing, the causes are known and in order.
Questions about this map
Does the Yellow minimap work with QBCore and ESX?
What is in the download?
Do I get updates?
Can I put my server logo on the yellow map?
Will this hurt performance?
Reviews
★★★★★ 4.5 out of 5 · 2 reviewsBought this map? Sign in to review it. Only buyers can, one each.
- ★★★★☆𝚂𝚛𝚅𝚎𝚗𝚍𝚎𝚝𝚝𝚊 · 2026-10-07 · verified buyer
Brutal visuals, everything clean and clear.
★★★★★✦ 𝑹𝑪| طوكيو々 · 2026-09-16 · verified buyerNo major issues, setup was straightforward.
Other themes in with postal codes
ALABASTER palette on the with postal codes base map.
6144 × 9216 px · 78 files · with postal codesGRAPHITE palette on the with postal codes base map.
6144 × 9216 px · 78 files · with postal codes



