OBSIDIAN palette on the with postal codes base map.
6144 × 9216 px · 78 files · with postal codes
The whole island1 / 7Orange FiveM-compatible minimap — postal codes
The classic amber glow — warm, cinematic and the closest thing to a house style for GTA roleplay. The base map keeps the full postal grid burned into the texture, so every player reads the same number off the minimap that they call in on the radio, with no extra resource running on the server.
Ember is the warm one: amber arterials over dark earth tones, with a coastline that glows like a low sun on water. It has become the closest thing GTA roleplay has to a house style.
The postal codes base map, explained
It costs zero client frames and zero server resources, it cannot desync from a script, and it works on a client that has just joined with no resources streamed yet. For most servers this is simply the correct answer.
The same orange palette is also built on no postals and google style, so you can switch base map without changing the look of your server.
Ember with the postal grid
Ember is the most popular palette overall and the postal build is its most common form, because it gives a general roleplay server a good-looking map and working postal references in one resource.
The warm road tiers keep their hierarchy even with numbers on top, so the map still reads as roads first. If you are unsure what a first custom map should be, this is the usual answer.
The orange palette at a glance
Freeways in #FFB371, coastline in #FF9440, deep water in #050403 and labels in #DDD2C4. Every layer value, and the same palette on all three base maps side by side, is on the Orange EMBER palette page.
How this map is rendered
The orange build is rendered from a 12288 × 18432 master and resampled to the 6144 × 9216 texture the game streams, with water depth, coastline, relief, three road tiers and labels coloured as separate layers. How the game cuts that texture into radar tiles is covered in the guide to FiveM map tiles and radar textures.
What is in the download
One folder named pityus_minimap_orange, 78 stream files, roughly 113 MB of VRAM in game — identical to the stock GTA V map, so there is no performance cost to switching.
| File | What it does |
|---|---|
fxmanifest.lua | Resource manifest, game "gta5", fx_version "cerulean". |
client.lua | Sets the radar zoom levels so the new texture resolution is sampled correctly. |
stream/minimap_sea_0_0.ytd … 2_1.ytd | Six DXT5 sea texture dictionaries covering the ocean. |
stream/minimap_0_0.ytd … 2_1.ytd | Six DXT5 land texture dictionaries covering the island. |
stream/minimap_lod.ytd | The low-detail texture used when the pause map is fully zoomed out. |
stream/*.ydd (65 files) | The geometry the game draws the minimap onto, unchanged from vanilla. |
pityus_minimap_orange/ | Everything above lives in this one folder. Nothing is written anywhere else. |
Cayo Perico in the same palette — optional, $1.00
Cayo Perico uses its own texture, so a new Los Santos minimap leaves the island on the stock art. The orange add-on renders the island in the same EMBER palette and ships as a second folder, pityus_minimap_cayo_orange, with a ready-to-run island loader in script.lua. The Cayo Perico minimap guide explains how the island radar is loaded.

How to install the orange minimap on a FiveM server
resources/ └─ [standalone]/ └─ pityus_minimap_orange/ server.cfg: ensure pityus_minimap_orange
- Unzip
pityus_minimap_orangeinto your resources folder and keep the folder name. - Add
ensure pityus_minimap_orangeto server.cfg, above your HUD resources. - Stop any other minimap resource, clear the client cache and reconnect.
The full installation guide covers txAdmin and replacing an existing map, and minimap not showing lists the usual causes in order.
Framework and map compatibility
The resource only replaces textures and radar zoom data, so it has no framework dependency: it runs unchanged on QBCore, QBox, ESX Legacy, vRP and standalone servers. MLOs and map add-ons are untouched, which is covered in minimaps for servers with MLOs; if you are editing the world itself, see interiors and IPLs, removing map props and map editing in CodeWalker.
Brand it with your own logo
Open this map in the studio to add a logo or server name before you download, or read how the minimap editor works.
What people come here looking for
Most people arrive at this page after deciding one of three things. They want a custom FiveM-compatible minimap instead of the stock one and are picking a colour; they already know the colour and are choosing between a map with postal codes baked in and one with street names only; or they are comparing this against the Google-style street map, which segments its roads from a real street map rather than the game's own art.
The rest is usually practical. The orange palette on all three base maps is worth a look before you commit, the readability question for streamers comes up constantly, and if your server runs the island, the Cayo Perico map is the matching add-on for $1.00. If the map is already installed and not appearing, the causes are known and in order.
Questions about this map
Does the Orange minimap work with QBCore and ESX?
What is in the download?
Do I get updates?
Can I put my server logo on the orange map?
Will this hurt performance?
Reviews
★★★★☆ 4.3 out of 5 · 3 reviewsBought this map? Sign in to review it. Only buyers can, one each.
★★★★☆RealVenz · 2026-10-11 · verified buyerEverything looks sharp ingame. Good little buy.
★★★★★Sunn-Day · 2026-10-10 · verified buyerClean look, HUD feels way more rounded out now.
★★★★☆SEKHON · 2026-09-26 · verified buyerEverything went down smooth, pro result.
Other themes in with postal codes
ALABASTER palette on the with postal codes base map.
6144 × 9216 px · 78 files · with postal codesGRAPHITE palette on the with postal codes base map.
6144 × 9216 px · 78 files · with postal codes



