OBSIDIAN palette on the with postal codes base map.
6144 × 9216 px · 78 files · with postal codes
The whole island1 / 7Green FiveM-compatible minimap — postal codes
An emerald neon road network on a deep, dark base. Distinctive on stream without turning the map into noise. The base map keeps the full postal grid burned into the texture, so every player reads the same number off the minimap that they call in on the radio, with no extra resource running on the server.
Emerald runs a phosphor-green road network over a very dark ground, deliberately close to the look of a night-vision or tactical display.
The postal codes base map, explained
The postal grid is baked directly into the minimap texture. Every postal number and street name is part of the image, at the resolution the game samples it at, so there is nothing to draw and nothing to keep in sync.
The same green palette is also built on no postals and google style, so you can switch base map without changing the look of your server.
Emerald with the postal grid
The phosphor-green network and light postal numbers give the map the feel of a tactical display with grid references, which is why military and milsim-style servers pick this combination.
Green stays readable at low brightness, so the whole map can stay dark while the numbers remain clear. It is comfortable over long night sessions.
The green palette at a glance
Freeways in #5AFFB6, coastline in #4DFFB0, deep water in #020705 and labels in #C8DED4. Every layer value, and the same palette on all three base maps side by side, is on the Green EMERALD palette page.
How this map is rendered
The green build is rendered from a 12288 × 18432 master and resampled to the 6144 × 9216 texture the game streams, with water depth, coastline, relief, three road tiers and labels coloured as separate layers. How the game cuts that texture into radar tiles is covered in the guide to FiveM map tiles and radar textures.
What is in the download
One folder named pityus_minimap_green, 78 stream files, roughly 113 MB of VRAM in game — identical to the stock GTA V map, so there is no performance cost to switching.
| File | What it does |
|---|---|
fxmanifest.lua | Resource manifest, game "gta5", fx_version "cerulean". |
client.lua | Sets the radar zoom levels so the new texture resolution is sampled correctly. |
stream/minimap_sea_0_0.ytd … 2_1.ytd | Six DXT5 sea texture dictionaries covering the ocean. |
stream/minimap_0_0.ytd … 2_1.ytd | Six DXT5 land texture dictionaries covering the island. |
stream/minimap_lod.ytd | The low-detail texture used when the pause map is fully zoomed out. |
stream/*.ydd (65 files) | The geometry the game draws the minimap onto, unchanged from vanilla. |
pityus_minimap_green/ | Everything above lives in this one folder. Nothing is written anywhere else. |
Cayo Perico in the same palette — optional, $1.00
Cayo Perico uses its own texture, so a new Los Santos minimap leaves the island on the stock art. The green add-on renders the island in the same EMERALD palette and ships as a second folder, pityus_minimap_cayo_green, with a ready-to-run island loader in script.lua. The Cayo Perico minimap guide explains how the island radar is loaded.

How to install the green minimap on a FiveM server
resources/ └─ [standalone]/ └─ pityus_minimap_green/ server.cfg: ensure pityus_minimap_green
- Unzip
pityus_minimap_greeninto your resources folder and keep the folder name. - Add
ensure pityus_minimap_greento server.cfg, above your HUD resources. - Stop any other minimap resource, clear the client cache and reconnect.
The full installation guide covers txAdmin and replacing an existing map, and minimap not showing lists the usual causes in order.
Framework and map compatibility
The resource only replaces textures and radar zoom data, so it has no framework dependency: it runs unchanged on QBCore, QBox, ESX Legacy, vRP and standalone servers. MLOs and map add-ons are untouched, which is covered in minimaps for servers with MLOs; if you are editing the world itself, see interiors and IPLs, removing map props and map editing in CodeWalker.
Brand it with your own logo
Open this map in the studio to add a logo or server name before you download, or read how the minimap editor works.
What people come here looking for
Most people arrive at this page after deciding one of three things. They want a custom FiveM-compatible minimap instead of the stock one and are picking a colour; they already know the colour and are choosing between a map with postal codes baked in and one with street names only; or they are comparing this against the Google-style street map, which segments its roads from a real street map rather than the game's own art.
The rest is usually practical. The green palette on all three base maps is worth a look before you commit, the readability question for streamers comes up constantly, and if your server runs the island, the Cayo Perico map is the matching add-on for $1.00. If the map is already installed and not appearing, the causes are known and in order.
Questions about this map
Does the Green minimap work with QBCore and ESX?
What is in the download?
Do I get updates?
Can I put my server logo on the green map?
Will this hurt performance?
Reviews
★★★★☆ 4 out of 5 · 1 reviewBought this map? Sign in to review it. Only buyers can, one each.
- ★★★★☆cimsefaja · 2026-09-26 · verified buyer
Pro look, brings exactly what I wanted.
Other themes in with postal codes
ALABASTER palette on the with postal codes base map.
6144 × 9216 px · 78 files · with postal codesGRAPHITE palette on the with postal codes base map.
6144 × 9216 px · 78 files · with postal codes



