CATEGORY 10 OF 24 · 856 ICONS
FiveM weapon and ammo icons — page 8
Page 8 of 8: models 841 to 856 of the 856 in this group, in model-name order. The game keeps its weapons in their own model family, prefixed w_, and every one of them is here along with its magazines, scopes, barrels, camo variants and the crates and cases they ship in. Worth knowing before you plan an item list around them: these are the world models, so a magazine renders as a magazine and an attachment as a part, not as the composed weapon card a wheel script draws.
856 of the 18,574 models in the whole icon library — 4.6% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, most of these renders read close to grey: the render pass lit the geometry instead of baking the full material, so they come out as monochrome silhouettes rather than painted artwork.
Showing 841 to 856 of 856 · page 8 of 8
- Arena Confetti Cannon

xs_prop_arena_confetti_cannon - Arena Landmine

xs_prop_arena_landmine_01a - Arena Landmine 01a Sf

xs_prop_arena_landmine_01a_sf - Arena Landmine

xs_prop_arena_landmine_01c - Arena Landmine 01c Sf

xs_prop_arena_landmine_01c_sf - Arena Landmine 01c Wl

xs_prop_arena_landmine_01c_wl - Arena Landmine

xs_prop_arena_landmine_03a - Arena Landmine 03a Sf

xs_prop_arena_landmine_03a_sf - Arena Landmine 03a Wl

xs_prop_arena_landmine_03a_wl - Arena Turret

xs_prop_arena_turret_01a - Arena Turret 01a Sf

xs_prop_arena_turret_01a_sf - Arena Turret 01a Wl

xs_prop_arena_turret_01a_wl - Arena Turret Post

xs_prop_arena_turret_post_01a - Arena Turret Post 01a

xs_prop_arena_turret_post_01a_sf - Arena Turret Post 01a

xs_prop_arena_turret_post_01a_wl - Arena Turret Post 01b

xs_prop_arena_turret_post_01b_wl
Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.
-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
['arena_confetti_cannon'] = {
label = 'Arena Confetti Cannon',
weight = 500,
stack = true,
close = true,
description = 'Arena Confetti Cannon',
},
['arena_landmine'] = {
label = 'Arena Landmine',
weight = 500,
stack = true,
close = true,
description = 'Arena Landmine',
},
['arena_landmine_01a_sf'] = {
label = 'Arena Landmine 01a Sf',
weight = 500,
stack = true,
close = true,
description = 'Arena Landmine 01a Sf',
},
['arena_landmine_2'] = {
label = 'Arena Landmine',
weight = 500,
stack = true,
close = true,
description = 'Arena Landmine',
},
['arena_landmine_01c_sf'] = {
label = 'Arena Landmine 01c Sf',
weight = 500,
stack = true,
close = true,
description = 'Arena Landmine 01c Sf',
},
['arena_landmine_01c_wl'] = {
label = 'Arena Landmine 01c Wl',
weight = 500,
stack = true,
close = true,
description = 'Arena Landmine 01c Wl',
},
['arena_landmine_3'] = {
label = 'Arena Landmine',
weight = 500,
stack = true,
close = true,
description = 'Arena Landmine',
},
['arena_landmine_03a_sf'] = {
label = 'Arena Landmine 03a Sf',
weight = 500,
stack = true,
close = true,
description = 'Arena Landmine 03a Sf',
},
['arena_landmine_03a_wl'] = {
label = 'Arena Landmine 03a Wl',
weight = 500,
stack = true,
close = true,
description = 'Arena Landmine 03a Wl',
},
['arena_turret'] = {
label = 'Arena Turret',
weight = 500,
stack = true,
close = true,
description = 'Arena Turret',
},
['arena_turret_01a_sf'] = {
label = 'Arena Turret 01a Sf',
weight = 500,
stack = true,
close = true,
description = 'Arena Turret 01a Sf',
},
['arena_turret_01a_wl'] = {
label = 'Arena Turret 01a Wl',
weight = 500,
stack = true,
close = true,
description = 'Arena Turret 01a Wl',
},
['arena_turret_post'] = {
label = 'Arena Turret Post',
weight = 500,
stack = true,
close = true,
description = 'Arena Turret Post',
},
['arena_turret_post_01a'] = {
label = 'Arena Turret Post 01a',
weight = 500,
stack = true,
close = true,
description = 'Arena Turret Post 01a',
},
['arena_turret_post_01a_2'] = {
label = 'Arena Turret Post 01a',
weight = 500,
stack = true,
close = true,
description = 'Arena Turret Post 01a',
},
['arena_turret_post_01b'] = {
label = 'Arena Turret Post 01b',
weight = 500,
stack = true,
close = true,
description = 'Arena Turret Post 01b',
},
}
HOW THIS GROUP IS DECIDED
Why a model lands in weapons and ammo
Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.
The game names an object after what it is and stamps the update that shipped it on the front, so a name like xs_prop_arena_confetti_cannon carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.
A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.
Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.
Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.
THE OTHER GROUPS
Keep looking
Bottles, cans, cartons, plates and the takeaway the game models for its shops.
Tools — 358Hand tools, power tools and the boxes they live in — the mechanic and crafting staples.
Medical — 105Syringes, vials, pill bottles and the rest of the small clinical props.
Electronics — 737Phones, laptops, radios, batteries and the media the game still ships on discs.
Valuables — 377Cash, gold, jewels and the heist props built around carrying them.
Documents — 344Cards, passports, folders, notes and printed matter for paperwork scripts.
Everything at onceAll 18,574 icons, the search across the whole set, and the 24 categories with their counts.
Inventory icon makerYour own pictures instead of ours: background flooded away, the item squared and centred, items.lua written in the browser.