CATEGORY 17 OF 24 · 616 ICONS
FiveM tree and plant props — page 4
Page 4 of 6: models 361 to 480 of the 616 in this group, in model-name order. Trees, bushes, shrubs, plants, grasses, flowers, hedges and the proc_ family the map scatters as ground cover. Map builders need these more than inventory scripts do, so the model name and hash matter more here than the picture does.
616 of the 18,574 models in the whole icon library — 3.3% of it. Every one is a 96×96 PNG on a transparent background, rendered from the game's own model, and every card carries the model name, the hash CreateObject takes and a suggested item key. As with the rest of the library, most of these renders read close to grey: the render pass lit the geometry instead of baking the full material, so they come out as monochrome silhouettes rather than painted artwork.
Showing 361 to 480 of 616 · page 4 of 6
- Plant Group

prop_plant_group_04 - Plant Group 04 Cr

prop_plant_group_04_cr - Plant Group

prop_plant_group_05 - Plant Group

prop_plant_group_05b - Plant Group

prop_plant_group_05c - Plant Group

prop_plant_group_05d - Plant Group

prop_plant_group_05e - Plant Group

prop_plant_group_06a - Plant Group

prop_plant_group_06b - Plant Group

prop_plant_group_06c - Plant Int

prop_plant_int_02a - Plant Int

prop_plant_int_02b - Plant Int

prop_plant_int_05a - Plant Int

prop_plant_int_05b - Plant Int

prop_plant_int_06a - Plant Int

prop_plant_int_06b - Plant Int

prop_plant_int_06c - Plant Interior

prop_plant_interior_05a - Plant Paradise

prop_plant_paradise - Plant Paradise

prop_plant_paradise_b - Pot Plant

prop_pot_plant_02a - Pot Plant

prop_pot_plant_02b - Pot Plant

prop_pot_plant_02c - Pot Plant

prop_pot_plant_02d - Pot Plant

prop_pot_plant_03a - Pot Plant

prop_pot_plant_04a - Pot Plant

prop_pot_plant_05d_l1 - Pot Plant Bh1

prop_pot_plant_bh1 - Pot Plant Inter

prop_pot_plant_inter_03a - Tree

prop_prop_tree_01 - Tree

prop_prop_tree_02 - Riding Crop

prop_riding_crop_01 - Roundbailer01

prop_roundbailer01 - Roundbailer02

prop_roundbailer02 - Rus Olive

prop_rus_olive - Rus Olive

prop_rus_olive_l2 - Rus Olive Wint

prop_rus_olive_wint - S Pine Dead

prop_s_pine_dead_01 - Saplin

prop_saplin_001_b - Saplin

prop_saplin_001_c - Saplin

prop_saplin_002_b - Saplin

prop_saplin_002_c - Seagroup

prop_seagroup_02 - Seaweed

prop_seaweed_01 - Seaweed

prop_seaweed_02 - Single Rose

prop_single_rose - Skunk Bush

prop_skunk_bush_01 - Small Bushyba

prop_small_bushyba - Snow Bailer

prop_snow_bailer_01 - Snow Bush

prop_snow_bush_01_a - Snow Bush

prop_snow_bush_02_a - Snow Bush

prop_snow_bush_02_b - Snow Bush

prop_snow_bush_03 - Snow Bush

prop_snow_bush_04 - Snow Bush

prop_snow_bush_04b - Snow Flower

prop_snow_flower_01 - Snow Flower

prop_snow_flower_02 - Snow Grass

prop_snow_grass_01 - Snow Streetlight01

prop_snow_streetlight01 - Snow Streetlight 01 Frag

prop_snow_streetlight_01_frag_ - Snow Tree

prop_snow_tree_03_e - Snow Tree 03 H

prop_snow_tree_03_h - Snow Tree 03 I

prop_snow_tree_03_i - Snow Tree

prop_snow_tree_04_d - Snow Tree

prop_snow_tree_04_f - Sprink Crop

prop_sprink_crop_01 - Stickbfly

prop_stickbfly - Stickhbird

prop_stickhbird - Tall Drygrass Aa

prop_tall_drygrass_aa - Thindesertfiller Aa

prop_thindesertfiller_aa - Tree Birch

prop_tree_birch_01 - Tree Birch

prop_tree_birch_02 - Tree Birch

prop_tree_birch_03 - Tree Birch

prop_tree_birch_03b - Tree Birch

prop_tree_birch_04 - Tree Birch

prop_tree_birch_05 - Tree Cedar

prop_tree_cedar_02 - Tree Cedar

prop_tree_cedar_03 - Tree Cedar

prop_tree_cedar_04 - Tree Cedar

prop_tree_cedar_s_01 - Tree Cedar

prop_tree_cedar_s_02 - Tree Cedar

prop_tree_cedar_s_04 - Tree Cedar

prop_tree_cedar_s_05 - Tree Cedar

prop_tree_cedar_s_06 - Tree Cypress

prop_tree_cypress_01 - Tree Eng Oak

prop_tree_eng_oak_01 - Tree Eng Oak Cr2

prop_tree_eng_oak_cr2 - Tree Eng Oak Creator

prop_tree_eng_oak_creator - Tree Eucalip

prop_tree_eucalip_01 - Tree Fallen

prop_tree_fallen_01 - Tree Fallen

prop_tree_fallen_02 - Tree Fallen Pine

prop_tree_fallen_pine_01 - Tree Jacada

prop_tree_jacada_01 - Tree Jacada

prop_tree_jacada_02 - Tree Lficus

prop_tree_lficus_02 - Tree Lficus

prop_tree_lficus_03 - Tree Lficus

prop_tree_lficus_05 - Tree Lficus

prop_tree_lficus_06 - Tree Log

prop_tree_log_01 - Tree Log

prop_tree_log_02 - Tree Maple

prop_tree_maple_02 - Tree Maple

prop_tree_maple_03 - Tree Mquite

prop_tree_mquite_01 - Tree Mquite

prop_tree_mquite_01_l2 - Tree Oak

prop_tree_oak_01 - Tree Olive

prop_tree_olive_01 - Tree Olive Cr2

prop_tree_olive_cr2 - Tree Olive Creator

prop_tree_olive_creator - Tree Pine

prop_tree_pine_01 - Tree Pine

prop_tree_pine_02 - Tree Stump

prop_tree_stump_01 - Veg Corn

prop_veg_corn_01 - Veg Crop

prop_veg_crop_01 - Veg Crop

prop_veg_crop_02 - Veg Crop

prop_veg_crop_04 - Veg Crop 04 Leaf

prop_veg_crop_04_leaf - Veg Crop

prop_veg_crop_05 - Veg Crop

prop_veg_crop_06 - Veg Crop Orange

prop_veg_crop_orange - Veg Crop Tr

prop_veg_crop_tr_01
Every icon on this page, written out for ox_inventory. Pictures go in ox_inventory/web/images/, named after the key.
-- ox_inventory/data/items.lua
-- Drop the pictures in ox_inventory/web/images/
-- No client.image line is needed: a .png named after the item key is what
-- ox_inventory looks for by default.
return {
['plant_group'] = {
label = 'Plant Group',
weight = 500,
stack = true,
close = true,
description = 'Plant Group',
},
['plant_group_04_cr'] = {
label = 'Plant Group 04 Cr',
weight = 500,
stack = true,
close = true,
description = 'Plant Group 04 Cr',
},
['plant_group_2'] = {
label = 'Plant Group',
weight = 500,
stack = true,
close = true,
description = 'Plant Group',
},
['plant_group_3'] = {
label = 'Plant Group',
weight = 500,
stack = true,
close = true,
description = 'Plant Group',
},
['plant_group_4'] = {
label = 'Plant Group',
weight = 500,
stack = true,
close = true,
description = 'Plant Group',
},
['plant_group_5'] = {
label = 'Plant Group',
weight = 500,
stack = true,
close = true,
description = 'Plant Group',
},
['plant_group_6'] = {
label = 'Plant Group',
weight = 500,
stack = true,
close = true,
description = 'Plant Group',
},
['plant_group_7'] = {
label = 'Plant Group',
weight = 500,
stack = true,
close = true,
description = 'Plant Group',
},
['plant_group_8'] = {
label = 'Plant Group',
weight = 500,
stack = true,
close = true,
description = 'Plant Group',
},
['plant_group_9'] = {
label = 'Plant Group',
weight = 500,
stack = true,
close = true,
description = 'Plant Group',
},
['plant_int'] = {
label = 'Plant Int',
weight = 500,
stack = true,
close = true,
description = 'Plant Int',
},
['plant_int_2'] = {
label = 'Plant Int',
weight = 500,
stack = true,
close = true,
description = 'Plant Int',
},
['plant_int_3'] = {
label = 'Plant Int',
weight = 500,
stack = true,
close = true,
description = 'Plant Int',
},
['plant_int_4'] = {
label = 'Plant Int',
weight = 500,
stack = true,
close = true,
description = 'Plant Int',
},
['plant_int_5'] = {
label = 'Plant Int',
weight = 500,
stack = true,
close = true,
description = 'Plant Int',
},
['plant_int_6'] = {
label = 'Plant Int',
weight = 500,
stack = true,
close = true,
description = 'Plant Int',
},
['plant_int_7'] = {
label = 'Plant Int',
weight = 500,
stack = true,
close = true,
description = 'Plant Int',
},
['plant_interior'] = {
label = 'Plant Interior',
weight = 500,
stack = true,
close = true,
description = 'Plant Interior',
},
['plant_paradise'] = {
label = 'Plant Paradise',
weight = 500,
stack = true,
close = true,
description = 'Plant Paradise',
},
['plant_paradise_2'] = {
label = 'Plant Paradise',
weight = 500,
stack = true,
close = true,
description = 'Plant Paradise',
},
['pot_plant'] = {
label = 'Pot Plant',
weight = 500,
stack = true,
close = true,
description = 'Pot Plant',
},
['pot_plant_2'] = {
label = 'Pot Plant',
weight = 500,
stack = true,
close = true,
description = 'Pot Plant',
},
['pot_plant_3'] = {
label = 'Pot Plant',
weight = 500,
stack = true,
close = true,
description = 'Pot Plant',
},
['pot_plant_4'] = {
label = 'Pot Plant',
weight = 500,
stack = true,
close = true,
description = 'Pot Plant',
},
['pot_plant_5'] = {
label = 'Pot Plant',
weight = 500,
stack = true,
close = true,
description = 'Pot Plant',
},
['pot_plant_6'] = {
label = 'Pot Plant',
weight = 500,
stack = true,
close = true,
description = 'Pot Plant',
},
['pot_plant_7'] = {
label = 'Pot Plant',
weight = 500,
stack = true,
close = true,
description = 'Pot Plant',
},
['pot_plant_bh1'] = {
label = 'Pot Plant Bh1',
weight = 500,
stack = true,
close = true,
description = 'Pot Plant Bh1',
},
['pot_plant_inter'] = {
label = 'Pot Plant Inter',
weight = 500,
stack = true,
close = true,
description = 'Pot Plant Inter',
},
['tree'] = {
label = 'Tree',
weight = 500,
stack = true,
close = true,
description = 'Tree',
},
['tree_2'] = {
label = 'Tree',
weight = 500,
stack = true,
close = true,
description = 'Tree',
},
['riding_crop'] = {
label = 'Riding Crop',
weight = 500,
stack = true,
close = true,
description = 'Riding Crop',
},
['roundbailer01'] = {
label = 'Roundbailer01',
weight = 500,
stack = true,
close = true,
description = 'Roundbailer01',
},
['roundbailer02'] = {
label = 'Roundbailer02',
weight = 500,
stack = true,
close = true,
description = 'Roundbailer02',
},
['rus_olive'] = {
label = 'Rus Olive',
weight = 500,
stack = true,
close = true,
description = 'Rus Olive',
},
['rus_olive_2'] = {
label = 'Rus Olive',
weight = 500,
stack = true,
close = true,
description = 'Rus Olive',
},
['rus_olive_wint'] = {
label = 'Rus Olive Wint',
weight = 500,
stack = true,
close = true,
description = 'Rus Olive Wint',
},
['s_pine_dead'] = {
label = 'S Pine Dead',
weight = 500,
stack = true,
close = true,
description = 'S Pine Dead',
},
['saplin'] = {
label = 'Saplin',
weight = 500,
stack = true,
close = true,
description = 'Saplin',
},
['saplin_2'] = {
label = 'Saplin',
weight = 500,
stack = true,
close = true,
description = 'Saplin',
},
['saplin_3'] = {
label = 'Saplin',
weight = 500,
stack = true,
close = true,
description = 'Saplin',
},
['saplin_4'] = {
label = 'Saplin',
weight = 500,
stack = true,
close = true,
description = 'Saplin',
},
['seagroup'] = {
label = 'Seagroup',
weight = 500,
stack = true,
close = true,
description = 'Seagroup',
},
['seaweed'] = {
label = 'Seaweed',
weight = 500,
stack = true,
close = true,
description = 'Seaweed',
},
['seaweed_2'] = {
label = 'Seaweed',
weight = 500,
stack = true,
close = true,
description = 'Seaweed',
},
['single_rose'] = {
label = 'Single Rose',
weight = 500,
stack = true,
close = true,
description = 'Single Rose',
},
['skunk_bush'] = {
label = 'Skunk Bush',
weight = 500,
stack = true,
close = true,
description = 'Skunk Bush',
},
['small_bushyba'] = {
label = 'Small Bushyba',
weight = 500,
stack = true,
close = true,
description = 'Small Bushyba',
},
['snow_bailer'] = {
label = 'Snow Bailer',
weight = 500,
stack = true,
close = true,
description = 'Snow Bailer',
},
['snow_bush'] = {
label = 'Snow Bush',
weight = 500,
stack = true,
close = true,
description = 'Snow Bush',
},
['snow_bush_2'] = {
label = 'Snow Bush',
weight = 500,
stack = true,
close = true,
description = 'Snow Bush',
},
['snow_bush_3'] = {
label = 'Snow Bush',
weight = 500,
stack = true,
close = true,
description = 'Snow Bush',
},
['snow_bush_4'] = {
label = 'Snow Bush',
weight = 500,
stack = true,
close = true,
description = 'Snow Bush',
},
['snow_bush_5'] = {
label = 'Snow Bush',
weight = 500,
stack = true,
close = true,
description = 'Snow Bush',
},
['snow_bush_6'] = {
label = 'Snow Bush',
weight = 500,
stack = true,
close = true,
description = 'Snow Bush',
},
['snow_flower'] = {
label = 'Snow Flower',
weight = 500,
stack = true,
close = true,
description = 'Snow Flower',
},
['snow_flower_2'] = {
label = 'Snow Flower',
weight = 500,
stack = true,
close = true,
description = 'Snow Flower',
},
['snow_grass'] = {
label = 'Snow Grass',
weight = 500,
stack = true,
close = true,
description = 'Snow Grass',
},
['snow_streetlight01'] = {
label = 'Snow Streetlight01',
weight = 500,
stack = true,
close = true,
description = 'Snow Streetlight01',
},
['snow_streetlight_01_frag'] = {
label = 'Snow Streetlight 01 Frag',
weight = 500,
stack = true,
close = true,
description = 'Snow Streetlight 01 Frag',
},
['snow_tree'] = {
label = 'Snow Tree',
weight = 500,
stack = true,
close = true,
description = 'Snow Tree',
},
['snow_tree_03_h'] = {
label = 'Snow Tree 03 H',
weight = 500,
stack = true,
close = true,
description = 'Snow Tree 03 H',
},
['snow_tree_03_i'] = {
label = 'Snow Tree 03 I',
weight = 500,
stack = true,
close = true,
description = 'Snow Tree 03 I',
},
['snow_tree_2'] = {
label = 'Snow Tree',
weight = 500,
stack = true,
close = true,
description = 'Snow Tree',
},
['snow_tree_3'] = {
label = 'Snow Tree',
weight = 500,
stack = true,
close = true,
description = 'Snow Tree',
},
['sprink_crop'] = {
label = 'Sprink Crop',
weight = 500,
stack = true,
close = true,
description = 'Sprink Crop',
},
['stickbfly'] = {
label = 'Stickbfly',
weight = 500,
stack = true,
close = true,
description = 'Stickbfly',
},
['stickhbird'] = {
label = 'Stickhbird',
weight = 500,
stack = true,
close = true,
description = 'Stickhbird',
},
['tall_drygrass_aa'] = {
label = 'Tall Drygrass Aa',
weight = 500,
stack = true,
close = true,
description = 'Tall Drygrass Aa',
},
['thindesertfiller_aa'] = {
label = 'Thindesertfiller Aa',
weight = 500,
stack = true,
close = true,
description = 'Thindesertfiller Aa',
},
['tree_birch'] = {
label = 'Tree Birch',
weight = 500,
stack = true,
close = true,
description = 'Tree Birch',
},
['tree_birch_2'] = {
label = 'Tree Birch',
weight = 500,
stack = true,
close = true,
description = 'Tree Birch',
},
['tree_birch_3'] = {
label = 'Tree Birch',
weight = 500,
stack = true,
close = true,
description = 'Tree Birch',
},
['tree_birch_4'] = {
label = 'Tree Birch',
weight = 500,
stack = true,
close = true,
description = 'Tree Birch',
},
['tree_birch_5'] = {
label = 'Tree Birch',
weight = 500,
stack = true,
close = true,
description = 'Tree Birch',
},
['tree_birch_6'] = {
label = 'Tree Birch',
weight = 500,
stack = true,
close = true,
description = 'Tree Birch',
},
['tree_cedar'] = {
label = 'Tree Cedar',
weight = 500,
stack = true,
close = true,
description = 'Tree Cedar',
},
['tree_cedar_2'] = {
label = 'Tree Cedar',
weight = 500,
stack = true,
close = true,
description = 'Tree Cedar',
},
['tree_cedar_3'] = {
label = 'Tree Cedar',
weight = 500,
stack = true,
close = true,
description = 'Tree Cedar',
},
['tree_cedar_4'] = {
label = 'Tree Cedar',
weight = 500,
stack = true,
close = true,
description = 'Tree Cedar',
},
['tree_cedar_5'] = {
label = 'Tree Cedar',
weight = 500,
stack = true,
close = true,
description = 'Tree Cedar',
},
['tree_cedar_6'] = {
label = 'Tree Cedar',
weight = 500,
stack = true,
close = true,
description = 'Tree Cedar',
},
['tree_cedar_7'] = {
label = 'Tree Cedar',
weight = 500,
stack = true,
close = true,
description = 'Tree Cedar',
},
['tree_cedar_8'] = {
label = 'Tree Cedar',
weight = 500,
stack = true,
close = true,
description = 'Tree Cedar',
},
['tree_cypress'] = {
label = 'Tree Cypress',
weight = 500,
stack = true,
close = true,
description = 'Tree Cypress',
},
['tree_eng_oak'] = {
label = 'Tree Eng Oak',
weight = 500,
stack = true,
close = true,
description = 'Tree Eng Oak',
},
['tree_eng_oak_cr2'] = {
label = 'Tree Eng Oak Cr2',
weight = 500,
stack = true,
close = true,
description = 'Tree Eng Oak Cr2',
},
['tree_eng_oak_creator'] = {
label = 'Tree Eng Oak Creator',
weight = 500,
stack = true,
close = true,
description = 'Tree Eng Oak Creator',
},
['tree_eucalip'] = {
label = 'Tree Eucalip',
weight = 500,
stack = true,
close = true,
description = 'Tree Eucalip',
},
['tree_fallen'] = {
label = 'Tree Fallen',
weight = 500,
stack = true,
close = true,
description = 'Tree Fallen',
},
['tree_fallen_2'] = {
label = 'Tree Fallen',
weight = 500,
stack = true,
close = true,
description = 'Tree Fallen',
},
['tree_fallen_pine'] = {
label = 'Tree Fallen Pine',
weight = 500,
stack = true,
close = true,
description = 'Tree Fallen Pine',
},
['tree_jacada'] = {
label = 'Tree Jacada',
weight = 500,
stack = true,
close = true,
description = 'Tree Jacada',
},
['tree_jacada_2'] = {
label = 'Tree Jacada',
weight = 500,
stack = true,
close = true,
description = 'Tree Jacada',
},
['tree_lficus'] = {
label = 'Tree Lficus',
weight = 500,
stack = true,
close = true,
description = 'Tree Lficus',
},
['tree_lficus_2'] = {
label = 'Tree Lficus',
weight = 500,
stack = true,
close = true,
description = 'Tree Lficus',
},
['tree_lficus_3'] = {
label = 'Tree Lficus',
weight = 500,
stack = true,
close = true,
description = 'Tree Lficus',
},
['tree_lficus_4'] = {
label = 'Tree Lficus',
weight = 500,
stack = true,
close = true,
description = 'Tree Lficus',
},
['tree_log'] = {
label = 'Tree Log',
weight = 500,
stack = true,
close = true,
description = 'Tree Log',
},
['tree_log_2'] = {
label = 'Tree Log',
weight = 500,
stack = true,
close = true,
description = 'Tree Log',
},
['tree_maple'] = {
label = 'Tree Maple',
weight = 500,
stack = true,
close = true,
description = 'Tree Maple',
},
['tree_maple_2'] = {
label = 'Tree Maple',
weight = 500,
stack = true,
close = true,
description = 'Tree Maple',
},
['tree_mquite'] = {
label = 'Tree Mquite',
weight = 500,
stack = true,
close = true,
description = 'Tree Mquite',
},
['tree_mquite_2'] = {
label = 'Tree Mquite',
weight = 500,
stack = true,
close = true,
description = 'Tree Mquite',
},
['tree_oak'] = {
label = 'Tree Oak',
weight = 500,
stack = true,
close = true,
description = 'Tree Oak',
},
['tree_olive'] = {
label = 'Tree Olive',
weight = 500,
stack = true,
close = true,
description = 'Tree Olive',
},
['tree_olive_cr2'] = {
label = 'Tree Olive Cr2',
weight = 500,
stack = true,
close = true,
description = 'Tree Olive Cr2',
},
['tree_olive_creator'] = {
label = 'Tree Olive Creator',
weight = 500,
stack = true,
close = true,
description = 'Tree Olive Creator',
},
['tree_pine'] = {
label = 'Tree Pine',
weight = 500,
stack = true,
close = true,
description = 'Tree Pine',
},
['tree_pine_2'] = {
label = 'Tree Pine',
weight = 500,
stack = true,
close = true,
description = 'Tree Pine',
},
['tree_stump'] = {
label = 'Tree Stump',
weight = 500,
stack = true,
close = true,
description = 'Tree Stump',
},
['veg_corn'] = {
label = 'Veg Corn',
weight = 500,
stack = true,
close = true,
description = 'Veg Corn',
},
['veg_crop'] = {
label = 'Veg Crop',
weight = 500,
stack = true,
close = true,
description = 'Veg Crop',
},
['veg_crop_2'] = {
label = 'Veg Crop',
weight = 500,
stack = true,
close = true,
description = 'Veg Crop',
},
['veg_crop_3'] = {
label = 'Veg Crop',
weight = 500,
stack = true,
close = true,
description = 'Veg Crop',
},
['veg_crop_04_leaf'] = {
label = 'Veg Crop 04 Leaf',
weight = 500,
stack = true,
close = true,
description = 'Veg Crop 04 Leaf',
},
['veg_crop_4'] = {
label = 'Veg Crop',
weight = 500,
stack = true,
close = true,
description = 'Veg Crop',
},
['veg_crop_5'] = {
label = 'Veg Crop',
weight = 500,
stack = true,
close = true,
description = 'Veg Crop',
},
['veg_crop_orange'] = {
label = 'Veg Crop Orange',
weight = 500,
stack = true,
close = true,
description = 'Veg Crop Orange',
},
['veg_crop_tr'] = {
label = 'Veg Crop Tr',
weight = 500,
stack = true,
close = true,
description = 'Veg Crop Tr',
},
}
HOW THIS GROUP IS DECIDED
Why a model lands in vegetation
Nothing here was hand-sorted one model at a time. The rules read the model name, which is the only honest thing to sort 18,000 objects by.
The game names an object after what it is and stamps the update that shipped it on the front, so a name like prop_plant_group_04 carries a usable word in the middle of it. The rules look for those words, the nine item-like groups get first refusal, and a model only reaches this group when nothing earlier claimed it.
A rule that reads names gets the obvious ones right and the ambiguous ones arguable. A crate of beer is food, not a container; a log fence has the word log in it. If something here is plainly in the wrong place, the model name on the card is all we need to fix it.
Nine groups are the ones an inventory wants — food and drink, tools, medical, electronics, valuables, documents, containers, smoking and gear. The rest, this one included if it is not in that list, are map material: use the name and the hash, and treat the picture as a way of recognising the thing.
Any model name containing _lod was left out of the whole library. Those are the low-detail stand-ins the engine swaps in at distance, and their renders are blurred copies of models that are already listed.
THE OTHER GROUPS
Keep looking
Bottles, cans, cartons, plates and the takeaway the game models for its shops.
Tools — 358Hand tools, power tools and the boxes they live in — the mechanic and crafting staples.
Medical — 105Syringes, vials, pill bottles and the rest of the small clinical props.
Electronics — 737Phones, laptops, radios, batteries and the media the game still ships on discs.
Valuables — 377Cash, gold, jewels and the heist props built around carrying them.
Documents — 344Cards, passports, folders, notes and printed matter for paperwork scripts.
Everything at onceAll 18,574 icons, the search across the whole set, and the 24 categories with their counts.
Inventory icon makerYour own pictures instead of ours: background flooded away, the item squared and centred, items.lua written in the browser.