Holo Hex Weapon Wheel for FiveM
A holographic disc made of honeycomb tiles, with the selected slot lighting up as a cluster of hexagons. Sci-fi projection, not hardware.

Holo Hex · Holographic honeycomb disc with hex tile selection
$15one-off, or $16 with your own logo in the centre
- 5 ready palettes — Holo, Amber, Matrix, Plasma, Ice.
- 7 colours, 6 shape controls and 2 effects you can change before you pay.
- Streams as pityus_weaponwheel. The game’s own HUD element, rebuilt — no NUI page and no framework dependency.
- Built from your settings right after payment, and downloadable again from your account at any time.
Opens the studio with Holo Hex loaded. Try it live, then check out.
What you are paying for
Only our own work: our wheel artwork and designs, the wheel studio, packaging and support. GTA V, FiveM and all Take-Two / Rockstar Games names, map data and game assets are not for sale here and remain the property of Take-Two Interactive. Requires your own copy of GTA V and FiveM. Trademark & IP notice
GALLERY
Holo Hex in every palette
8 renders: the wheel at HUD size, an in-game capture, a close-up and each of the 5 palettes.
Holo Hex · default colours Holo Hex · in-game capture Holo Hex · close-up Holo Hex · Holo Holo Hex · Amber Holo Hex · Matrix Holo Hex · Plasma Holo Hex · Ice
About the Holo Hex design
Holo Hex looks like a hologram projected into the air. The disc is a honeycomb grid of hexagonal tiles, drawn in thin glowing lines over a dark, translucent base, with grid strength adjustable from faint to bold. A soft glow surrounds the edges, adding to the projection feel. When a weapon is selected, the hex tiles in its slot light up in the accent color, so the selection reads as a lit cluster rather than a single shape. The weapon name and attachment sit in the center above the 3D center mark. It is light, glowing and clearly futuristic. It is a natural fit for any server built around future tech.
Matching it to the rest of your HUD
Holo Hex pairs with sci-fi and neon minimaps. Holo is a cyan hologram that matches dark maps with cyan roads. Amber gives a warm orange projection for retro sci-fi maps, Matrix brings code green for hacker themes, Plasma uses pink for neon synth maps, and Ice is a cool pale blue for cold tech maps. The hex grid echoes the grid lines some minimaps use, so if your map has a visible grid, Holo Hex will look like it is projected from the same system.
Details
- A honeycomb grid of hexagonal tiles forms the disc.
- Thin glowing lines draw the grid over a translucent base.
- Grid strength goes from faint to bold.
- A soft glow surrounds the edges.
- The selected slot lights up as a cluster of hex tiles.
Five palettes: Holo, Amber, Matrix, Plasma and Ice.
THE DOWNLOAD
What you receive
One zip, 4 files, built from the exact settings you leave the studio with.
- pityus_weaponwheel/stream/hud.gfx
- The wheel itself: the game HUD scaleform, rebuilt with your artwork and colours baked in.
- pityus_weaponwheel/stream/hud.ytd
- The texture dictionary the scaleform pulls its bitmaps from, at the same format and mip count as the stock file.
- pityus_weaponwheel/fxmanifest.lua
- A plain cerulean manifest. No framework dependency, no exports, nothing to configure.
- pityus_weaponwheel/README.txt
- The three install lines and your licence reference.
- pityus_weaponwheel/client.lua
- Only present if you pick the 3D tilt selection motion: a single thread that pushes the tilt settings into HUD component 19.
- pityus_weaponwheel/wheel.json
- The tilt numbers that thread reads, so you can nudge them later without a rebuild.
Installing it
- Copy the pityus_weaponwheel folder into your server's resources directory. Anywhere in resources works. It is a streaming resource, so load order against your framework does not matter.
- Add ensure pityus_weaponwheel to server.cfg. Put it with your other streaming resources. Nothing else in the config has to change.
- Restart the server. The new wheel is served from that moment on.
- Each player restarts the game client once. The game caches HUD scaleforms for the length of a session, so a reconnect is not enough: the client has to be closed and opened again.
Step by step, with screenshots, in the setup guides.
QUESTIONS
Holo Hex weapon wheel FAQ
Is Holo Hex readable over bright scenes?
The base is translucent, so for bright daytime scenes increase the grid strength and keep the text white. At night, the glowing grid looks its best. Check both in the studio preview with the scene switcher.
Which minimap suits the Matrix palette?
A dark map with green lines, especially hacker or terminal themed ones. Matrix turns the grid code green, and matching it to your map roads gives a consistent digital HUD. Keep the text white over the green.
How is Holo Hex different from Board?
Board is a physical circuit board with copper, pads and solder mask. Holo Hex is a hologram, all light and grid lines with no material. Board feels like hardware, Holo Hex like a projection. Pick based on your minimap.









