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ATTACHMENT · STANDARD

AR Supp

A standard-grade attachment built from 1 part (attachment), 1,500 triangles and 1 texture. Every number on this page is read from the model itself, not from a listing file.

AR Supp — 3D render of the attachment model, shown from the side
AR Supp — a attachment model you can skin and export as a FiveM-compatible resource. Mesh detail 1,500 triangles across 2 model files.

Specification

Weapon class
Attachment
Grade
Standard
Triangles
1,500
Vertices
1,196
Textures
1
Paintable sheets
1
Model files
2
Own animation clips
No
Self-lit parts
No
Pack
pityus_weapon
Resource name
1 paintable sheet
What a weapon costs

$5 for the first weapon in an order and $4 for every one after it, once — no subscription and no per-server fee. The first weapon on a new account is free. Checkout for weapon skins is not switched on in this shop yet; the studio and the whole library are open in the meantime.

ARTWORK

Putting artwork on AR Supp

Only one of AR Supp's 1 textures is large enough to carry artwork, which makes the decision easy: everything you add lands on that sheet, and the placement search has the whole of it to work with.

Its largest sheet is Tex_0012_0 at 512×512 in D3DFMT_A8R8G8B8. That is the surface most of the attachment body samples from, and it is where a decal reads biggest in game.

At 1,500 triangles it is a light model, which keeps it cheap to stream but means the flat-panel mask is coarser. Expect to nudge the placement by hand more often than on a high-poly rifle.

Every texture on this model uses D3DFMT_A8R8G8B8, and each edited sheet is written back in that same format with its mip chain rebuilt to the original depth.

Scopes, suppressors and grips inherit the receiver's finish, so brand them together with their parent weapon.

TEXTURES

Texture manifest

Every texture this model references, read from its own dictionaries. Sheets marked paintable are the ones large enough for the placement search to use.

TextureRoleSizeFormatPaintable
Tex_0012_0diffuse512×512D3DFMT_A8R8G8B8yes

GEOMETRY

Model breakdown

The separate drawables that make up AR Supp, with the geometry measured out of each model file.

PartKindVariantTrianglesVerticesGeometries
AR Suppattachmenthigh detail7505981
AR Suppattachmentbase7505981

QUESTIONS

Questions about AR Supp

Can I put my own logo on AR Supp?
Yes. Upload a PNG and the studio loads this model's 1,500-triangle mesh, works out which triangles face the flat side of the attachment, and places your artwork inside the largest calm area it can find on the real texture. You can then move, rotate or rescale it from there.
What do I get when I export AR Supp?
A complete resource folder: the rebuilt texture dictionary, the untouched model files, a clean fxmanifest.lua, a transparent inventory image named after the item, and a ready-to-paste ox_inventory entry. The source pack is never modified.
How many textures does AR Supp have?
1, of which 1 is large enough to take artwork. The rest are normal maps, specular maps and small detail sheets that are copied through untouched.
Can I take AR Supp without changing anything?
Yes. The unmodified download packages it exactly as it ships — all 1 texture and 2 model files copied with nothing re-encoded and no artwork applied — and you still get a ready-to-drop resource with an fxmanifest, a README and inventory entries.
Does AR Supp work on QBCore and ESX?
Yes. The exported resource registers the weapon with the game engine itself, so it behaves the same on every framework. Only the inventory registration differs, and the item name and label stay the same wherever you paste them.

INSTALL

Putting AR Supp on your server

LICENCE

Licence and delivery

How it arrives
As a .zip built at export and downloaded straight away — no waiting, no shipping. It stays on your account, so you can fetch AR Supp again later from any machine.
What you may do with it
Run it on the servers you operate and edit it however you like. You may not resell or redistribute the files. The full wording is in the licence.
Returns
A delivered download cannot be returned, which is why every model here is listed with its real measurements and shown from the same render pipeline the studio uses. If a file is broken, say so and it gets fixed or refunded.
Whose work this is
An add-on that works with FiveM, built by an independent studio with no affiliation to, endorsement from or sponsorship by Take-Two Interactive, Rockstar Games, Cfx.re or the FiveM project.

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