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MACHINE GUN · RARE

Mghall

A rare-grade machine gun built from 2 parts (weapon, magazine), 16,508 triangles and 7 textures. Every number on this page is read from the model itself, not from a listing file.

Mghall — 3D render of the machine gun model, shown from the side
Mghall — a machine gun model you can skin and export as a FiveM-compatible resource. Mesh detail 16,508 triangles across 2 model files.

Specification

Weapon class
Machine Gun
Grade
Rare
Triangles
16,508
Vertices
49,524
Textures
7
Paintable sheets
3
Model files
2
Own animation clips
No
Self-lit parts
Yes
Pack
pityus_redside
Resource name
pityus_mghall
Self-lit parts3 paintable sheets
What a weapon costs

$5 for the first weapon in an order and $4 for every one after it, once — no subscription and no per-server fee. The first weapon on a new account is free. Checkout for weapon skins is not switched on in this shop yet; the studio and the whole library are open in the meantime.

ARTWORK

Putting artwork on Mghall

3 of Mghall's 7 textures are large enough to carry artwork. Each one is analysed separately, so you can put a crew logo on the receiver and a different mark on the magazine without the two fighting for the same space.

Its largest sheet is mghall at 1024×1024 in D3DFMT_DXT5. That is the surface most of the machine gun body samples from, and it is where a decal reads biggest in game.

At 16,508 triangles it is a light model, which keeps it cheap to stream but means the flat-panel mask is coarser. Expect to nudge the placement by hand more often than on a high-poly rifle.

2 normal maps are present, so surface detail — rivets, grooves, stippling — keeps reacting to light through whatever you paint on top. Artwork only ever touches the diffuse sheet.

Every texture on this model uses D3DFMT_DXT5, and each edited sheet is written back in that same format with its mip chain rebuilt to the original depth.

Because Mghall carries self-lit parts, its glow shell is drawn additively with the emissive alpha as the mask — the neon reads as neon rather than washing the whole machine gun white.

Machine guns carry the largest texture budgets in the library, which leaves plenty of room for a full skin rather than a single sticker.

TEXTURES

Texture manifest

Every texture this model references, read from its own dictionaries. Sheets marked paintable are the ones large enough for the placement search to use.

TextureRoleSizeFormatPaintable
mghalldiffuse1024×1024D3DFMT_DXT5yes
mghallmagdiffuse1024×1024D3DFMT_DXT5yes
akhallmossdiffuse512×512D3DFMT_DXT5yes
mghallmagspecspec1024×1024D3DFMT_DXT5—
mghallspecspec1024×1024D3DFMT_DXT5—
mghallnormalnormal1024×1024D3DFMT_DXT5—
mghallmagnormalnormal512×512D3DFMT_DXT5—

GEOMETRY

Model breakdown

The separate drawables that make up Mghall, with the geometry measured out of each model file.

PartKindVariantTrianglesVerticesGeometries
Mghallweaponbase12,86838,6042
Mghall Mag1magazinebase3,64010,9202

QUESTIONS

Questions about Mghall

Can I put my own logo on Mghall?
Yes. Upload a PNG and the studio loads this model's 16,508-triangle mesh, works out which triangles face the flat side of the machine gun, and places your artwork inside the largest calm area it can find on the real texture. You can then move, rotate or rescale it from there.
What do I get when I export Mghall?
A complete resource folder: the rebuilt texture dictionary, the untouched model files, a clean fxmanifest.lua, a transparent inventory image named after the item, and a ready-to-paste ox_inventory entry. The source pack is never modified.
How many textures does Mghall have?
7, of which 3 are large enough to take artwork. The rest are normal maps, specular maps and small detail sheets that are copied through untouched.
Can I take Mghall without changing anything?
Yes. The unmodified download packages it exactly as it ships — all 7 textures and 2 model files copied with nothing re-encoded and no artwork applied — and you still get a ready-to-drop resource with an fxmanifest, a README and inventory entries.
Does Mghall work on QBCore and ESX?
Yes. The exported resource registers the weapon with the game engine itself, so it behaves the same on every framework. Only the inventory registration differs, and the item name and label stay the same wherever you paste them.

INSTALL

Putting Mghall on your server

LICENCE

Licence and delivery

How it arrives
As a .zip built at export and downloaded straight away — no waiting, no shipping. It stays on your account, so you can fetch Mghall again later from any machine.
What you may do with it
Run it on the servers you operate and edit it however you like. You may not resell or redistribute the files. The full wording is in the licence.
Returns
A delivered download cannot be returned, which is why every model here is listed with its real measurements and shown from the same render pipeline the studio uses. If a file is broken, say so and it gets fixed or refunded.
Whose work this is
An add-on that works with FiveM, built by an independent studio with no affiliation to, endorsement from or sponsorship by Take-Two Interactive, Rockstar Games, Cfx.re or the FiveM project.

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