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MELEE · LEGENDARY

Emerald Knife

A legendary-grade melee built from 2 parts (weapon, attachment), 11,996 triangles and 2 textures. Every number on this page is read from the model itself, not from a listing file.

Emerald Knife — 3D render of the melee model, shown from the side
Emerald Knife — a melee model you can skin and export as a FiveM-compatible resource. Mesh detail 11,996 triangles across 2 model files.

Specification

Weapon class
Melee
Grade
Legendary
Triangles
11,996
Vertices
23,746
Textures
2
Paintable sheets
2
Model files
2
Own animation clips
Yes
Self-lit parts
Yes
Pack
pityus_premium
Resource name
pityus_emerald_knife
Ships animation clipsSelf-lit parts2 paintable sheets
What a weapon costs

$5 for the first weapon in an order and $4 for every one after it, once — no subscription and no per-server fee. The first weapon on a new account is free. Checkout for weapon skins is not switched on in this shop yet; the studio and the whole library are open in the meantime.

ARTWORK

Putting artwork on Emerald Knife

2 of Emerald Knife's 2 textures are large enough to carry artwork. Each one is analysed separately, so you can put a crew logo on the receiver and a different mark on the magazine without the two fighting for the same space.

Its largest sheet is emerald_butterfly at 1024×1024 in D3DFMT_DXT5. That is the surface most of the melee body samples from, and it is where a decal reads biggest in game.

At 11,996 triangles it is a light model, which keeps it cheap to stream but means the flat-panel mask is coarser. Expect to nudge the placement by hand more often than on a high-poly rifle.

Every texture on this model uses D3DFMT_DXT5, and each edited sheet is written back in that same format with its mip chain rebuilt to the original depth.

Because Emerald Knife carries self-lit parts, its glow shell is drawn additively with the emissive alpha as the mask — the neon reads as neon rather than washing the whole melee white.

It ships its own animation clips. Those are copied into the export untouched and their clip dictionary is never renamed, because the reference is by hash and renaming it would break the animation in game.

Knives, bats and katanas are the classic donator reward on a roleplay server, and a single blade texture is the fastest custom item you can ship.

TEXTURES

Texture manifest

Every texture this model references, read from its own dictionaries. Sheets marked paintable are the ones large enough for the placement search to use.

TextureRoleSizeFormatPaintable
emerald_butterflydiffuse1024×1024D3DFMT_DXT5yes
knife_butterflydiffuse1024×1024D3DFMT_DXT5yes

GEOMETRY

Model breakdown

The separate drawables that make up Emerald Knife, with the geometry measured out of each model file.

PartKindVariantTrianglesVerticesGeometries
Emerald Knifeweaponbase6,54019,6201
Me Emerald Knife Skin 01attachmentbase5,4564,1261

QUESTIONS

Questions about Emerald Knife

Can I put my own logo on Emerald Knife?
Yes. Upload a PNG and the studio loads this model's 11,996-triangle mesh, works out which triangles face the flat side of the melee, and places your artwork inside the largest calm area it can find on the real texture. You can then move, rotate or rescale it from there.
What do I get when I export Emerald Knife?
A complete resource folder: the rebuilt texture dictionary, the untouched model files, a clean fxmanifest.lua, a transparent inventory image named after the item, and a ready-to-paste ox_inventory entry. The source pack is never modified.
How many textures does Emerald Knife have?
2, of which 2 are large enough to take artwork. The rest are normal maps, specular maps and small detail sheets that are copied through untouched.
Can I take Emerald Knife without changing anything?
Yes. The unmodified download packages it exactly as it ships — all 2 textures and 2 model files copied with nothing re-encoded and no artwork applied — and you still get a ready-to-drop resource with an fxmanifest, a README and inventory entries.
Does Emerald Knife work on QBCore and ESX?
Yes. The exported resource registers the weapon with the game engine itself, so it behaves the same on every framework. Only the inventory registration differs, and the item name and label stay the same wherever you paste them.

INSTALL

Putting Emerald Knife on your server

LICENCE

Licence and delivery

How it arrives
As a .zip built at export and downloaded straight away — no waiting, no shipping. It stays on your account, so you can fetch Emerald Knife again later from any machine.
What you may do with it
Run it on the servers you operate and edit it however you like. You may not resell or redistribute the files. The full wording is in the licence.
Returns
A delivered download cannot be returned, which is why every model here is listed with its real measurements and shown from the same render pipeline the studio uses. If a file is broken, say so and it gets fixed or refunded.
Whose work this is
An add-on that works with FiveM, built by an independent studio with no affiliation to, endorsement from or sponsorship by Take-Two Interactive, Rockstar Games, Cfx.re or the FiveM project.

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