OBSIDIAN palette on the without postal codes base map.
6144 × 9216 px · 78 files · without postal codes
The whole island1 / 7Blue FiveM-compatible minimap — no postals
Deep ocean bathymetry with icy blue arterials. The highest-contrast version in the set and the easiest to read at speed. The postal grid is removed and the ocean rebuilt underneath it, leaving street names only. Made for servers that draw their own postal codes on top, or simply want a calmer minimap.
How the blue palette reads in game
Blue on dark is the easiest pair for the human eye to resolve at small sizes, which is why so many aviation and marine instruments use it. On a moving radar the road hierarchy stays legible longer than in any other palette here.
Worth knowing before you buy: The water reads so strongly that inland players occasionally say the map "feels cold". That is the trade for the contrast.
The no postals base map, explained
If you already draw postal codes with a script, a HUD or a dispatch system, baking a second set into the texture just puts two numbers on the screen. This build gets out of the way and leaves the map calm.
The same blue palette is also built on postal codes and google style, so you can switch base map without changing the look of your server.
Cobalt without postal codes
Cobalt is already the highest-contrast palette, and removing the grid leaves nothing between the player and the road network. It is the cleanest pick for aviation and chase servers where the radar is read in fractions of a second.
If your CAD or MDT already provides postals, this build avoids showing players two slightly different numbering systems.
The blue palette at a glance
Freeways in #6FB4FF, coastline in #5FA6FF, deep water in #01050E and labels in #CBD8E8. Every layer value, and the same palette on all three base maps side by side, is on the Blue COBALT palette page.
How this map is rendered
The blue build is rendered from a 12288 × 18432 master and resampled to the 6144 × 9216 texture the game streams, with water depth, coastline, relief, three road tiers and labels coloured as separate layers. How the game cuts that texture into radar tiles is covered in the guide to FiveM map tiles and radar textures.
What is in the download
One folder named pityus_minimap_blue_clean, 78 stream files, roughly 113 MB of VRAM in game — identical to the stock GTA V map, so there is no performance cost to switching.
| File | What it does |
|---|---|
fxmanifest.lua | Resource manifest, game "gta5", fx_version "cerulean". |
client.lua | Sets the radar zoom levels so the new texture resolution is sampled correctly. |
stream/minimap_sea_0_0.ytd … 2_1.ytd | Six DXT5 sea texture dictionaries covering the ocean. |
stream/minimap_0_0.ytd … 2_1.ytd | Six DXT5 land texture dictionaries covering the island. |
stream/minimap_lod.ytd | The low-detail texture used when the pause map is fully zoomed out. |
stream/*.ydd (65 files) | The geometry the game draws the minimap onto, unchanged from vanilla. |
pityus_minimap_blue_clean/ | Everything above lives in this one folder. Nothing is written anywhere else. |
Cayo Perico in the same palette — optional, $1.00
Cayo Perico uses its own texture, so a new Los Santos minimap leaves the island on the stock art. The blue add-on renders the island in the same COBALT palette and ships as a second folder, pityus_minimap_cayo_blue_clean, with a ready-to-run island loader in script.lua. The Cayo Perico minimap guide explains how the island radar is loaded.

How to install the blue minimap on a FiveM server
resources/ └─ [standalone]/ └─ pityus_minimap_blue_clean/ server.cfg: ensure pityus_minimap_blue_clean
- Unzip
pityus_minimap_blue_cleaninto your resources folder and keep the folder name. - Add
ensure pityus_minimap_blue_cleanto server.cfg, above your HUD resources. - Stop any other minimap resource, clear the client cache and reconnect.
The full installation guide covers txAdmin and replacing an existing map, and minimap not showing lists the usual causes in order.
Framework and map compatibility
The resource only replaces textures and radar zoom data, so it has no framework dependency: it runs unchanged on QBCore, QBox, ESX Legacy, vRP and standalone servers. MLOs and map add-ons are untouched, which is covered in minimaps for servers with MLOs; if you are editing the world itself, see interiors and IPLs, removing map props and map editing in CodeWalker.
Brand it with your own logo
Open this map in the studio to add a logo or server name before you download, or read how the minimap editor works.
What people come here looking for
Most people arrive at this page after deciding one of three things. They want a custom FiveM-compatible minimap instead of the stock one and are picking a colour; they already know the colour and are choosing between a map with postal codes baked in and one with street names only; or they are comparing this against the Google-style street map, which segments its roads from a real street map rather than the game's own art.
The rest is usually practical. The blue palette on all three base maps is worth a look before you commit, the readability question for streamers comes up constantly, and if your server runs the island, the Cayo Perico map is the matching add-on for $1.00. If the map is already installed and not appearing, the causes are known and in order.
Questions about this map
Does the Blue minimap work with QBCore and ESX?
What is in the download?
Do I get updates?
Can I put my server logo on the blue map?
Will this hurt performance?
Reviews
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Other themes in without postal codes
ALABASTER palette on the without postal codes base map.
6144 × 9216 px · 78 files · without postal codesGRAPHITE palette on the without postal codes base map.
6144 × 9216 px · 78 files · without postal codes



