FiveM property and interior blips — 32 sprite ids
Property blips mark something a player can own or enter. Houses, apartments, offices, warehouses, bunkers, hangars and the rest of the owned-interior set. A housing script usually draws one of these in a friendly colour when the player owns it and a neutral one when it is for sale.
How to use one. Take the id from the table, pass it to SetBlipSprite(blip, id) on the client, then pick a tint from the blip color index list. Click any id or texture name below to copy it.
Property and interiors — every sprite id
The id is the number SetBlipSprite takes. The texture name is what a decompiled script or a native reference shows. Both copy on click.
| Icon | Sprite id | Texture name |
|---|---|---|
| 40 | radar_safehouse | |
| 106 | radar_fbi_officers_strand | |
| 176 | radar_property_takeover | |
| 183 | radar_property_takeover_vagos | |
| 267 | radar_property | |
| 350 | radar_property_for_sale | |
| 359 | radar_hangar | |
| 372 | radar_hangar_for_sale | |
| 436 | radar_hot_property | |
| 473 | radar_warehouse | |
| 474 | radar_warehouse_for_sale | |
| 475 | radar_office | |
| 476 | radar_office_for_sale | |
| 524 | radar_warehouse_vehicle | |
| 557 | radar_property_bunker | |
| 565 | radar_adversary_bunker | |
| 569 | radar_sm_hangar | |
| 740 | radar_arcade | |
| 840 | radar_acid_lab | |
| 847 | radar_warehouse_juggalo | |
| 848 | radar_warehouse_juggalo_dax | |
| 852 | radar_acid_lab_tent | |
| 884 | radar_office_transporter | |
| 893 | radar_bail_bonds_office | |
| 900 | radar_garment_factory | |
| 901 | radar_garment_factory_for_sale | |
| 902 | radar_garment_factory_equipment | |
| 903 | radar_field_hangar | |
| 904 | radar_field_hangar_for_sale | |
| 919 | radar_field_hangar_discount | |
| 920 | radar_garment_factory_discount | |
| 948 | radar_property_mansion |
The sprite pictures come from the public Cfx.re blip reference. The icons are the property of Take-Two Interactive and Rockstar Games and are shown here only to identify a sprite id — see our trademark and IP notice.
The other sprite groups
The map these icons sit on
Sprite ids are fixed by the game. The ground underneath them is a texture you own, and it is the half of the radar a player actually reads first. Twelve palettes on three base styles, with your server name on it if you want one.