FiveM gang and crime blips — 56 sprite ids
Crime blips are the hostile half of a map. Gang turf, drug runs, stash houses, robbery targets, bounties and enemies. Most of these read correctly only in a hostile colour, so take the sprite id from here and the colour index from the colour table.
How to use one. Take the id from the table, pass it to SetBlipSprite(blip, id) on the client, then pick a tint from the blip color index list. Click any id or texture name below to copy it.
Crime and gangs — every sprite id
The id is the number SetBlipSprite takes. The texture name is what a decompiled script or a native reference shows. Both copy on click.
| Icon | Sprite id | Texture name |
|---|---|---|
| 51 | radar_crim_drugs | |
| 129 | radar_gang_mexicans | |
| 131 | radar_gang_families | |
| 132 | radar_gang_professionals | |
| 140 | radar_weed_stash | |
| 177 | radar_gang_mexicans_highlight | |
| 225 | radar_gang_vehicle | |
| 228 | radar_gang_vehicle_vagos | |
| 245 | radar_gang_wanted_vagos | |
| 246 | radar_gang_wanted_vagos_1 | |
| 247 | radar_gang_wanted_vagos_2 | |
| 248 | radar_gang_wanted_vagos_3 | |
| 249 | radar_gang_wanted_vagos_4 | |
| 250 | radar_gang_wanted_vagos_5 | |
| 257 | radar_gang_wanted_1 | |
| 258 | radar_gang_wanted_2 | |
| 259 | radar_gang_wanted_3 | |
| 260 | radar_gang_wanted_4 | |
| 261 | radar_gang_wanted_5 | |
| 268 | radar_gang_highlight | |
| 272 | radar_cash_pickup | |
| 274 | radar_dead | |
| 276 | radar_cash_lost | |
| 277 | radar_cash_vagos | |
| 285 | radar_custody_dropoff | |
| 303 | radar_bounty_hit | |
| 306 | radar_cratedrop | |
| 351 | radar_gang_attack_package | |
| 391 | radar_cratedrop_background | |
| 418 | radar_bounty_hit_inside | |
| 440 | radar_dead_drop | |
| 469 | radar_pickup_weed | |
| 478 | radar_contraband | |
| 496 | radar_production_weed | |
| 499 | radar_production_meth | |
| 514 | radar_drugs_package | |
| 522 | radar_pickup_deadline | |
| 535 | radar_target_a | |
| 536 | radar_target_b | |
| 537 | radar_target_c | |
| 538 | radar_target_d | |
| 539 | radar_target_e | |
| 540 | radar_target_f | |
| 541 | radar_target_g | |
| 542 | radar_target_h | |
| 620 | radar_bat_hack_target | |
| 628 | radar_bat_cash_reg | |
| 842 | radar_dead_drop_package | |
| 845 | radar_stash_house | |
| 855 | radar_ped_gang_leader | |
| 868 | radar_robbery_prep_equipment | |
| 869 | radar_robbery_prep_overlay | |
| 880 | radar_weapon_crate | |
| 886 | radar_daily_bounty | |
| 887 | radar_bounty_target | |
| 957 | radar_mansion_ai_gang |
The sprite pictures come from the public Cfx.re blip reference. The icons are the property of Take-Two Interactive and Rockstar Games and are shown here only to identify a sprite id — see our trademark and IP notice.
The other sprite groups
The map these icons sit on
Sprite ids are fixed by the game. The ground underneath them is a texture you own, and it is the half of the radar a player actually reads first. Twelve palettes on three base styles, with your server name on it if you want one.