FiveM map blips and radar sprites — 39 sprite ids
The map blips are the radar’s own icons rather than places. Waypoints, the player arrow, the up and down height arrows, objective markers and the plain geometric shapes a script uses when no themed icon fits. Several of these draw nothing on their own and exist only as radar plumbing, which is noted on each row.
How to use one. Take the id from the table, pass it to SetBlipSprite(blip, id) on the client, then pick a tint from the blip color index list. Click any id or texture name below to copy it.
Map and radar — every sprite id
The id is the number SetBlipSprite takes. The texture name is what a decompiled script or a native reference shows. Both copy on click.
| Icon | Sprite id | Texture name |
|---|---|---|
![]() | 5 | radar_area_blip |
| 6 | radar_centre | |
| 7 | radar_north | |
| 8 | radar_waypoint | |
![]() | 9 | radar_radius_blip |
![]() | 10 | radar_radius_outline_blip |
| 28 | radar_mp_friendlies | |
| 32 | radar_script_objective | |
| 54 | radar_crim_player | |
| 143 | radar_objective_blue | |
| 144 | radar_objective_green | |
| 145 | radar_objective_red | |
| 146 | radar_objective_yellow | |
| 148 | radar_mp_friend | |
| 165 | radar_friend_franklin_p | |
| 166 | radar_friend_franklin_x | |
| 167 | radar_friend_michael_p | |
| 168 | radar_friend_michael_x | |
| 169 | radar_friend_trevor_p | |
| 170 | radar_friend_trevor_x | |
| 172 | radar_friend_lamar | |
| 185 | radar_centre_red | |
| 253 | radar_playerstate_custody | |
| 254 | radar_playerstate_driving | |
| 255 | radar_playerstate_keyholder | |
| 256 | radar_playerstate_partner | |
| 280 | radar_friend | |
| 301 | radar_friend_livemusic | |
| 392 | radar_green_and_net_player1 | |
| 393 | radar_green_and_net_player2 | |
| 394 | radar_green_and_net_player3 | |
| 395 | radar_green_and_friendly | |
| 396 | radar_net_player1_and_net_player2 | |
| 397 | radar_net_player1_and_net_player3 | |
| 425 | radar_centre_stroke | |
| 439 | radar_player_king | |
![]() | 482 | radar_area_outline_blip |
| 545 | radar_steeringwheel | |
| 570 | radar_tf_checkpoint |
The sprite pictures come from the public Cfx.re blip reference. The icons are the property of Take-Two Interactive and Rockstar Games and are shown here only to identify a sprite id — see our trademark and IP notice.
The other sprite groups
The map these icons sit on
Sprite ids are fixed by the game. The ground underneath them is a texture you own, and it is the half of the radar a player actually reads first. Twelve palettes on three base styles, with your server name on it if you want one.



