FiveM blip colors — all 86 color indexes with hex
A blip color is an index from 0 to 85 that you pass to SetBlipColour — not a hex value. Every one of the 86 indexes is below as a swatch with the hex the radar actually renders, so you can match a color by eye and copy the number in one click. 14 indexes render a second way once a blip is marked friendly or hostile, and those are listed too. Spelled colour in the native itself; both spellings mean the same number.
The short answer. SetBlipColour(blip, 3) makes a blip blue, 1 red, 2 green, 5 yellow and 0 white. The call is client side and takes the blip handle AddBlipForCoord returned. The index tints the icon and the route drawn to it, never the sprite shape — that is the sprite id.
All 86 FiveM blip colors
Click a swatch to copy its index. The hex is what the radar draws, sampled from the game’s own palette rather than guessed.
How to set a blip color in FiveM
Colors are client side, like the blip itself. Create the blip, choose the sprite, then choose the color. The last line is optional and is what flips indexes 2 to 5 into their friendly rendering.
local blip = AddBlipForCoord(x, y, z)
SetBlipSprite(blip, 52)
SetBlipColour(blip, 3)
SetBlipScale(blip, 0.85)
SetBlipAsShortRange(blip, true)
SetBlipAsFriendly(blip, true)Hostile and friendly. SetBlipAsFriendly(blip, false) turns indexes 2, 3, 4 and 5 red, and true turns them blue. Every other index ignores it. That is the whole mechanism behind the one-sprite-two-meanings pattern a dispatch script uses for a suspect and a unit.
Color index table, with the friendly and enemy variants
100 rows: the 86 plain indexes plus the 14 that render a second way. Search by number, by name or by hex, and click any cell to copy it.
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| Index | Swatch | Name | Hex |
|---|---|---|---|
| 0 | White | #fefefe | |
| 1 | Red | #e03232 | |
| 2 | Green | #71cb71 | |
| 2 (enemy) | Red | #e03232 | |
| 2 (friendly) | Blue | #5db6e5 | |
| 3 | Blue | #5db6e5 | |
| 3 (enemy) | Red | #e03232 | |
| 4 | White | #fefefe | |
| 4 (enemy) | Red | #e03232 | |
| 4 (friendly) | Blue | #5db6e5 | |
| 5 | Yellow | #eec64e | |
| 5 (enemy) | Red | #e03232 | |
| 5 (friendly) | Blue | #5db6e5 | |
| 6 | Light Red | #c25050 | |
| 7 | Violet | #9c6eaf | |
| 8 | Pink | #fe7ac3 | |
| 9 | Light Orange | #f59d79 | |
| 10 | Light Brown | #b18f83 | |
| 11 | Light Green | #8dcea7 | |
| 12 | Light Blue | #70a8ae | |
| 13 | Light Purple | #d3d1e7 | |
| 14 | Dark Purple | #8f7e98 | |
| 15 | Cyan | #6ac4bf | |
| 16 | Light Yellow | #d5c398 | |
| 17 | Orange | #ea8e50 | |
| 18 | Light Blue | #97cae9 | |
| 19 | Dark Pink | #b26287 | |
| 20 | Dark Yellow | #8f8d79 | |
| 21 | Dark Orange | #a6755e | |
| 22 | Light Gray | #afa8a8 | |
| 23 | Light Pink | #e78d9a | |
| 24 | Lemon Green | #bbd65b | |
| 25 | Forest Green | #0c7b56 | |
| 26 | Electric Blue | #7ac3fe | |
| 27 | Bright Purple | #ab3ce6 | |
| 28 | Dark Yellow | #cda80c | |
| 29 | Dark Blue | #4561ab | |
| 30 | Dark Cyan | #29a5b8 | |
| 31 | Light Brown | #b89b7b | |
| 32 | Light Blue | #c8e0fe | |
| 33 | Light Yellow | #f0f096 | |
| 34 | Light Pink | #ed8ca1 | |
| 35 | Light Red | #f98a8a | |
| 36 | Beige | #fbeea5 | |
| 37 | White | #fefefe | |
| 38 | Blue | #2c6db8 | |
| 39 | Light Gray | #9a9a9a | |
| 40 | Dark Gray | #4c4c4c | |
| 41 | Pink Red | #F29D9D | |
| 42 | Blue | #6CB7D6 | |
| 43 | Light Green | #AFEDAE | |
| 44 | Light Orange | #FFA75F | |
| 45 | White | #F1F1F1 | |
| 46 | Gold | #ECF029 | |
| 47 | Orange | #FF9A18 | |
| 48 | Brilliant Rose | #F644A5 | |
| 49 | Red | #E03A3A | |
| 49 (friendly) | Blue | #5db6e5 | |
| 50 | Medium Purple | #8A6DE3 | |
| 51 | Salmon | #FF8B5C | |
| 52 | Dark Green | #416C41 | |
| 53 | Blizzard Blue | #B3DDF3 | |
| 54 | Oracle Blue | #3A6479 | |
| 55 | Silver | #A0A0A0 | |
| 56 | Brown | #847232 | |
| 57 | Blue | #65B9E7 | |
| 58 | East Bay | #4B4175 | |
| 59 | Red | #E13B3B | |
| 60 | Yellow Orange | #F0CB58 | |
| 61 | Mulberry Pink | #CD3F98 | |
| 62 | Alto Gray | #CFCFCF | |
| 63 | Jelly Bean Blue | #276A9F | |
| 64 | Dark Orange | #D87B1B | |
| 65 | Mamba | #8E8393 | |
| 66 | Yellow Orange | #F0CB57 | |
| 66 (enemy) | Red | #e03232 | |
| 66 (friendly) | Blue | #5db6e5 | |
| 67 | Blue | #65B9E7 | |
| 67 (enemy) | Red | #e03232 | |
| 68 | Blue | #65B9E7 | |
| 68 (enemy) | Red | #e03232 | |
| 69 | Green | #79CD79 | |
| 69 (enemy) | Red | #e03232 | |
| 69 (friendly) | Blue | #5db6e5 | |
| 70 | Yellow Orange | #EFCA57 | |
| 71 | Yellow Orange | #EFCA57 | |
| 72 | Transparent Black | #3D3D3D | |
| 73 | Yellow Orange | #EFCA57 | |
| 74 | Blue | #65B9E7 | |
| 75 | Red | #e03232 | |
| 76 | Deep red | #782323 | |
| 77 | Blue | #65B9E7 | |
| 78 | Oracle Blue | #3A6479 | |
| 79 | Transparent Red | #e03232 | |
| 80 | Transparent Blue | #65B9E7 | |
| 81 | Orange | #F2A40C | |
| 82 | Light Green | #A4CCAA | |
| 83 | Purple | #A854F2 | |
| 84 | Blue | #65B9E7 | |
| 85 | Transparent Black | #3D3D3D |
The palette is read out of the game build itself; the hex values describe how each index renders on the radar. The game, its radar and its artwork are the property of Take-Two Interactive and Rockstar Games. This table is published as a developer reference only — see our trademark and IP notice.