CUTSCENE · JHRS · INTERIOR · PART · TAKE
jhrs_2_int_p3_t3
The exact name RequestCutscene expects, and a block that loads it, plays it and cleans up after itself. Copy it straight into a client script.
Play this cutscene
Client-side. The scene plays on the client that starts it, so run it where the player is.
-- Plays the jhrs_2_int_p3_t3 cutscene and waits for it to finish.
RequestCutscene("jhrs_2_int_p3_t3", 8)
while not HasCutsceneLoaded() do
Wait(0)
end
-- Let the player's own ped stand in for the lead where the scene expects one.
if DoesCutsceneEntityExist("MICHAEL", 0) then
RegisterEntityForCutscene(PlayerPedId(), "MICHAEL", 0, 0, 0)
end
StartCutscene(0)
while IsCutsceneActive() do
Wait(0)
end
RemoveCutscene()THE NAME
What this one tells you
- Cutscene name
- jhrs_2_int_p3_t3
- Mission strand
- jhrs
- Scenes in the strand
- 26
- Conventions in the name
- interior, part, take
We publish the name and the code to play it, not the scene itself — the cutscenes are Rockstar’s work and stay in your own copy of the game. See our trademark and IP notice.
SAME STRAND
The rest of jhrs
Scenes that share this one's mission prefix, usually the beats either side of it.
- jhrs_1_int_p2interior
- jhrs_1_int_p3interior
- jhrs_1_int_p4interior
- jhrs_2_hero_shotjhrs
- jhrs_2_hero_shot_ajhrs
- jhrs_2_int_p1_t2interior
- jhrs_2_int_p1_t3interior
- jhrs_2_int_p2interior
- jhrs_2_int_p2_t5interior
- jhrs_2_int_p3_t2interior
- jhrs_2_int_p3ainterior
- jhrs_2_int_p4interior
- jhrs_2_int_p5interior
- jhrs_2_int_p6interior
- jhrs_3_int_p2ainterior
- jhrs_4_int_p1interior
- jhrs_5_int_p1interior
- jhrs_5_int_p1binterior
- jhrs_5_int_p2interior
- jhrs_5_int_p3_t1interior
- jhrs_5_int_p3_t3interior
- jhrs_6_int_p1interior
- jhrs_6_int_p2interior
- jhrs_6_int_p3interior
- jhrs_6_int_p4interior
QUESTIONS
About jhrs_2_int_p3_t3
What is jhrs_2_int_p3_t3?
It is one of the 772 cutscene names GTA 5 ships. The leading token, jhrs, is the mission or strand it belongs to, which has 26 scenes in total. The name carries the interior and part and take convention.
How do I play jhrs_2_int_p3_t3 in FiveM?
RequestCutscene("jhrs_2_int_p3_t3", 8), loop until HasCutsceneLoaded() returns true, then StartCutscene(0). Wait for IsCutsceneActive() to go false and call RemoveCutscene(). The block on this page does all four in order.
Nothing plays. What is wrong?
Almost always the wait: StartCutscene in the same frame as the request plays nothing, because the scene has not streamed in yet. After that, check that the scene has the entities it expects — a scene written around a story character plays to an empty set if nothing is registered for that slot.