CUTSCENE · JH · PART
jh_end_pt2_a1_p2_a
The exact name RequestCutscene expects, and a block that loads it, plays it and cleans up after itself. Copy it straight into a client script.
Play this cutscene
Client-side. The scene plays on the client that starts it, so run it where the player is.
-- Plays the jh_end_pt2_a1_p2_a cutscene and waits for it to finish.
RequestCutscene("jh_end_pt2_a1_p2_a", 8)
while not HasCutsceneLoaded() do
Wait(0)
end
-- Let the player's own ped stand in for the lead where the scene expects one.
if DoesCutsceneEntityExist("MICHAEL", 0) then
RegisterEntityForCutscene(PlayerPedId(), "MICHAEL", 0, 0, 0)
end
StartCutscene(0)
while IsCutsceneActive() do
Wait(0)
end
RemoveCutscene()THE NAME
What this one tells you
- Cutscene name
- jh_end_pt2_a1_p2_a
- Mission strand
- jh
- Scenes in the strand
- 12
- Conventions in the name
- part
We publish the name and the code to play it, not the scene itself — the cutscenes are Rockstar’s work and stay in your own copy of the game. See our trademark and IP notice.
SAME STRAND
The rest of jh
Scenes that share this one's mission prefix, usually the beats either side of it.
QUESTIONS
About jh_end_pt2_a1_p2_a
What is jh_end_pt2_a1_p2_a?
It is one of the 772 cutscene names GTA 5 ships. The leading token, jh, is the mission or strand it belongs to, which has 12 scenes in total. The name carries the part convention.
How do I play jh_end_pt2_a1_p2_a in FiveM?
RequestCutscene("jh_end_pt2_a1_p2_a", 8), loop until HasCutsceneLoaded() returns true, then StartCutscene(0). Wait for IsCutsceneActive() to go false and call RemoveCutscene(). The block on this page does all four in order.
Nothing plays. What is wrong?
Almost always the wait: StartCutscene in the same frame as the request plays nothing, because the scene has not streamed in yet. After that, check that the scene has the entities it expects — a scene written around a story character plays to an empty set if nothing is registered for that slot.