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CUTSCENE · FOS · PART

fos_ep_2_p6_alt1

The exact name RequestCutscene expects, and a block that loads it, plays it and cleans up after itself. Copy it straight into a client script.

Play this cutscene

Client-side. The scene plays on the client that starts it, so run it where the player is.

-- Plays the fos_ep_2_p6_alt1 cutscene and waits for it to finish.
RequestCutscene("fos_ep_2_p6_alt1", 8)
while not HasCutsceneLoaded() do
    Wait(0)
end

-- Let the player's own ped stand in for the lead where the scene expects one.
if DoesCutsceneEntityExist("MICHAEL", 0) then
    RegisterEntityForCutscene(PlayerPedId(), "MICHAEL", 0, 0, 0)
end

StartCutscene(0)
while IsCutsceneActive() do
    Wait(0)
end
RemoveCutscene()

THE NAME

What this one tells you

Cutscene name
fos_ep_2_p6_alt1
Mission strand
fos
Scenes in the strand
27
Conventions in the name
part

We publish the name and the code to play it, not the scene itself — the cutscenes are Rockstar’s work and stay in your own copy of the game. See our trademark and IP notice.

QUESTIONS

About fos_ep_2_p6_alt1

What is fos_ep_2_p6_alt1?
It is one of the 772 cutscene names GTA 5 ships. The leading token, fos, is the mission or strand it belongs to, which has 27 scenes in total. The name carries the part convention.
How do I play fos_ep_2_p6_alt1 in FiveM?
RequestCutscene("fos_ep_2_p6_alt1", 8), loop until HasCutsceneLoaded() returns true, then StartCutscene(0). Wait for IsCutsceneActive() to go false and call RemoveCutscene(). The block on this page does all four in order.
Nothing plays. What is wrong?
Almost always the wait: StartCutscene in the same frame as the request plays nothing, because the scene has not streamed in yet. After that, check that the scene has the entities it expects — a scene written around a story character plays to an empty set if nothing is registered for that slot.