CUTSCENE · FBI · MISSION SEGMENT
fbi_2_mcs_3_p1a
The exact name RequestCutscene expects, and a block that loads it, plays it and cleans up after itself. Copy it straight into a client script.
Play this cutscene
Client-side. The scene plays on the client that starts it, so run it where the player is.
-- Plays the fbi_2_mcs_3_p1a cutscene and waits for it to finish.
RequestCutscene("fbi_2_mcs_3_p1a", 8)
while not HasCutsceneLoaded() do
Wait(0)
end
-- Let the player's own ped stand in for the lead where the scene expects one.
if DoesCutsceneEntityExist("MICHAEL", 0) then
RegisterEntityForCutscene(PlayerPedId(), "MICHAEL", 0, 0, 0)
end
StartCutscene(0)
while IsCutsceneActive() do
Wait(0)
end
RemoveCutscene()THE NAME
What this one tells you
- Cutscene name
- fbi_2_mcs_3_p1a
- Mission strand
- fbi
- Scenes in the strand
- 29
- Conventions in the name
- mission segment
We publish the name and the code to play it, not the scene itself — the cutscenes are Rockstar’s work and stay in your own copy of the game. See our trademark and IP notice.
SAME STRAND
The rest of fbi
Scenes that share this one's mission prefix, usually the beats either side of it.
- fbi_1_extexterior
- fbi_1_intinterior
- fbi_1_jan_killfbi
- fbi_1_mcs_1_concatmission segment
- fbi_2_extexterior
- fbi_2_intinterior
- fbi_2_mcs_1mission segment
- fbi_2_mcs_2mission segment
- fbi_2_mcs_3bmission segment
- fbi_3_intinterior
- fbi_3_mcs_1mission segment
- fbi_3_mcs_2mission segment
- fbi_3_mcs_3mission segment
- fbi_3_mcs_4p2mission segment
- fbi_3_mcs_5mission segment
- fbi_3_mcs_5p2mission segment
- fbi_3_mcs_6p1_bmission segment
- fbi_3_mcs_6p2mission segment
- fbi_3_mcs_7mission segment
- fbi_3_mcs_8mission segment
- fbi_4_intinterior
- fbi_4_mcs_2_concatmission segment
- fbi_4_mcs_3_concatmission segment
- fbi_5_extexterior
- fbi_5_intinterior
- fbi_5a_mcs_1mission segment
- fbi_5a_mcs_10mission segment
- fbi_5b_mcs_1mission segment
QUESTIONS
About fbi_2_mcs_3_p1a
What is fbi_2_mcs_3_p1a?
It is one of the 772 cutscene names GTA 5 ships. The leading token, fbi, is the mission or strand it belongs to, which has 29 scenes in total. The name carries the mission segment convention.
How do I play fbi_2_mcs_3_p1a in FiveM?
RequestCutscene("fbi_2_mcs_3_p1a", 8), loop until HasCutsceneLoaded() returns true, then StartCutscene(0). Wait for IsCutsceneActive() to go false and call RemoveCutscene(). The block on this page does all four in order.
Nothing plays. What is wrong?
Almost always the wait: StartCutscene in the same frame as the request plays nothing, because the scene has not streamed in yet. After that, check that the scene has the entities it expects — a scene written around a story character plays to an empty set if nothing is registered for that slot.