CUTSCENE · FAM · MISSION SEGMENT
fam_3_mcs_1_b
The exact name RequestCutscene expects, and a block that loads it, plays it and cleans up after itself. Copy it straight into a client script.
Play this cutscene
Client-side. The scene plays on the client that starts it, so run it where the player is.
-- Plays the fam_3_mcs_1_b cutscene and waits for it to finish.
RequestCutscene("fam_3_mcs_1_b", 8)
while not HasCutsceneLoaded() do
Wait(0)
end
-- Let the player's own ped stand in for the lead where the scene expects one.
if DoesCutsceneEntityExist("MICHAEL", 0) then
RegisterEntityForCutscene(PlayerPedId(), "MICHAEL", 0, 0, 0)
end
StartCutscene(0)
while IsCutsceneActive() do
Wait(0)
end
RemoveCutscene()THE NAME
What this one tells you
- Cutscene name
- fam_3_mcs_1_b
- Mission strand
- fam
- Scenes in the strand
- 19
- Conventions in the name
- mission segment
We publish the name and the code to play it, not the scene itself — the cutscenes are Rockstar’s work and stay in your own copy of the game. See our trademark and IP notice.
SAME STRAND
The rest of fam
Scenes that share this one's mission prefix, usually the beats either side of it.
- fam_1_ext_2exterior
- fam_1_ext_alt2exterior
- fam_1_ext_alt3exterior
- fam_1_mcs_2mission segment
- fam_3_mcs_1mission segment
- fam_4_int_alt1interior
- fam_5_mcs_6mission segment
- fam_5_mcs_6_p3_bmission segment
- fam_5_mcs_6_p4mission segment
- fam_6_intinterior
- fam_6_int_p3_t7interior
- fam_6_mcs_1mission segment
- fam_6_mcs_2_concatmission segment
- fam_6_mcs_3mission segment
- fam_6_mcs_4mission segment
- fam_6_mcs_5mission segment
- fam_6_mcs_6mission segment
- fam_6_mcs_6_p4_bmission segment
QUESTIONS
About fam_3_mcs_1_b
What is fam_3_mcs_1_b?
It is one of the 772 cutscene names GTA 5 ships. The leading token, fam, is the mission or strand it belongs to, which has 19 scenes in total. The name carries the mission segment convention.
How do I play fam_3_mcs_1_b in FiveM?
RequestCutscene("fam_3_mcs_1_b", 8), loop until HasCutsceneLoaded() returns true, then StartCutscene(0). Wait for IsCutsceneActive() to go false and call RemoveCutscene(). The block on this page does all four in order.
Nothing plays. What is wrong?
Almost always the wait: StartCutscene in the same frame as the request plays nothing, because the scene has not streamed in yet. After that, check that the scene has the entities it expects — a scene written around a story character plays to an empty set if nothing is registered for that slot.