CUTSCENE · BS · EXTERIOR
bs_2b_ext_alt1a
The exact name RequestCutscene expects, and a block that loads it, plays it and cleans up after itself. Copy it straight into a client script.
Play this cutscene
Client-side. The scene plays on the client that starts it, so run it where the player is.
-- Plays the bs_2b_ext_alt1a cutscene and waits for it to finish.
RequestCutscene("bs_2b_ext_alt1a", 8)
while not HasCutsceneLoaded() do
Wait(0)
end
-- Let the player's own ped stand in for the lead where the scene expects one.
if DoesCutsceneEntityExist("MICHAEL", 0) then
RegisterEntityForCutscene(PlayerPedId(), "MICHAEL", 0, 0, 0)
end
StartCutscene(0)
while IsCutsceneActive() do
Wait(0)
end
RemoveCutscene()THE NAME
What this one tells you
- Cutscene name
- bs_2b_ext_alt1a
- Mission strand
- bs
- Scenes in the strand
- 20
- Conventions in the name
- exterior
We publish the name and the code to play it, not the scene itself — the cutscenes are Rockstar’s work and stay in your own copy of the game. See our trademark and IP notice.
SAME STRAND
The rest of bs
Scenes that share this one's mission prefix, usually the beats either side of it.
- bs_1_intinterior
- bs_2a_2b_intinterior
- bs_2a_extexterior
- bs_2a_intinterior
- bs_2a_mcs_1mission segment
- bs_2a_mcs_10mission segment
- bs_2a_mcs_11mission segment
- bs_2a_mcs_2mission segment
- bs_2a_mcs_3_altmission segment
- bs_2a_mcs_4mission segment
- bs_2a_mcs_5mission segment
- bs_2a_mcs_6mission segment
- bs_2a_mcs_7_p1mission segment
- bs_2a_mcs_8mission segment
- bs_2a_mcs_8_p3mission segment
- bs_2b_ext_alt2exterior
- bs_2b_intinterior
- bs_2b_mcs_1mission segment
- bs_2b_mcs_3mission segment
QUESTIONS
About bs_2b_ext_alt1a
What is bs_2b_ext_alt1a?
It is one of the 772 cutscene names GTA 5 ships. The leading token, bs, is the mission or strand it belongs to, which has 20 scenes in total. The name carries the exterior convention.
How do I play bs_2b_ext_alt1a in FiveM?
RequestCutscene("bs_2b_ext_alt1a", 8), loop until HasCutsceneLoaded() returns true, then StartCutscene(0). Wait for IsCutsceneActive() to go false and call RemoveCutscene(). The block on this page does all four in order.
Nothing plays. What is wrong?
Almost always the wait: StartCutscene in the same frame as the request plays nothing, because the scene has not streamed in yet. After that, check that the scene has the entities it expects — a scene written around a story character plays to an empty set if nothing is registered for that slot.