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ANIMATION DICTIONARY

creatures@fish_shoal@move

10 clips in this dictionary. Pick one and copy the block — the dictionary name is already filled in, and so is the wait that most scripts forget.

10 shown

Play accelerate_turn_l

Client-side. The flag preset is already applied.

-- accelerate_turn_l from creatures@fish_shoal@move
-- Flag 1: loop, whole body.
local dict = "creatures@fish_shoal@move"
RequestAnimDict(dict)
while not HasAnimDictLoaded(dict) do
    Wait(0)
end

TaskPlayAnim(PlayerPedId(), dict, "accelerate_turn_l", 8.0, -8.0, -1, 1, 0.0, false, false, false)
RemoveAnimDict(dict)

QUESTIONS

About creatures@fish_shoal@move

How do I play a clip from creatures@fish_shoal@move?
RequestAnimDict("creatures@fish_shoal@move"), wait for HasAnimDictLoaded to return true, then TaskPlayAnim with the clip name. Every clip on this page has the block filled in for it — copy and paste.
How many clips does creatures@fish_shoal@move have?
10. They are listed on this page in the order the game stores them.
The clip plays but the ped cannot walk. Why?
The flag. A plain flag of 1 takes over the whole body. Add 16 for upper body and 32 for secondary — 49 in total — and the ped keeps walking while the clip plays on the torso.

Names from the publicly published GTA V data dumps. The animations are the property of Take-Two Interactive and Rockstar Games — see our trademark and IP notice. The full animation list has the flag table and the rest of the dictionaries.