ANIMATION DICTIONARY
creatures@dog@move
38 clips in this dictionary. Pick one and copy the block — the dictionary name is already filled in, and so is the wait that most scripts forget.
Play idle_turn_r
Client-side. The flag preset is already applied.
-- idle_turn_r from creatures@dog@move
-- Flag 1: loop, whole body.
local dict = "creatures@dog@move"
RequestAnimDict(dict)
while not HasAnimDictLoaded(dict) do
Wait(0)
end
TaskPlayAnim(PlayerPedId(), dict, "idle_turn_r", 8.0, -8.0, -1, 1, 0.0, false, false, false)
RemoveAnimDict(dict)QUESTIONS
About creatures@dog@move
How do I play a clip from creatures@dog@move?
RequestAnimDict("creatures@dog@move"), wait for HasAnimDictLoaded to return true, then TaskPlayAnim with the clip name. Every clip on this page has the block filled in for it — copy and paste.
How many clips does creatures@dog@move have?
38. They are listed on this page in the order the game stores them.
The clip plays but the ped cannot walk. Why?
The flag. A plain flag of 1 takes over the whole body. Add 16 for upper body and 32 for secondary — 49 in total — and the ped keeps walking while the clip plays on the torso.
Names from the publicly published GTA V data dumps. The animations are the property of Take-Two Interactive and Rockstar Games — see our trademark and IP notice. The full animation list has the flag table and the rest of the dictionaries.