Map, minimap and world settings
In short
The map is what players look at most. Minimap, blips, weather, traffic, wanted level and interiors are all yours to configure.
| You want | How |
|---|---|
| A themed or branded minimap | Stream one minimap resource — install a custom minimap |
Postal codes and /postal | A postal map plus a nearest-postal script using the same data — postal codes |
| Map blips | AddBlipForCoord with a sprite and colour — blips |
| Synced weather and time | One sync resource on the server — weather and time |
| Less traffic and fewer peds | Density multipliers every frame, or onesync_population false — traffic |
| No wanted level or AI police | SetMaxWantedLevel(0) and dispatch off — wanted level |
| GTA Online interiors | RequestIpl or bob74_ipl — interiors and IPLs |
| Cayo Perico | Game build 2189+ and the island natives — Cayo Perico |
CreateThread(function()
SetMaxWantedLevel(0)
for i = 1, 15 do
EnableDispatchService(i, false)
end
SetCreateRandomCops(false)
end)The minimap is on screen for the whole session, so a map in your server’s colours — with or without postal codes, or with your logo on it — is one of the most visible upgrades you can make. Browse ready-made minimaps or brand one in the studio.
Go deeper:Install a custom FiveM-compatible minimap in under five minutes →Postal codes on a FiveM server: baked into the map, or drawn by a script? →Adding blips to the FiveM map with AddBlipForCoord →FiveM weather types, weather commands and time sync →How to add an MLO interior to a FiveM server →FiveM minimap not showing? Work through these nine causes →