ANIMATION DICTIONARY
reaction@run_from_gunfire
12 clips in this dictionary. Pick one and copy the block — the dictionary name is already filled in, and so is the wait that most scripts forget.
Play react_gunfire_left_run_bwd
Client-side. The flag preset is already applied.
-- react_gunfire_left_run_bwd from reaction@run_from_gunfire
-- Flag 1: loop, whole body.
local dict = "reaction@run_from_gunfire"
RequestAnimDict(dict)
while not HasAnimDictLoaded(dict) do
Wait(0)
end
TaskPlayAnim(PlayerPedId(), dict, "react_gunfire_left_run_bwd", 8.0, -8.0, -1, 1, 0.0, false, false, false)
RemoveAnimDict(dict)QUESTIONS
About reaction@run_from_gunfire
How do I play a clip from reaction@run_from_gunfire?
RequestAnimDict("reaction@run_from_gunfire"), wait for HasAnimDictLoaded to return true, then TaskPlayAnim with the clip name. Every clip on this page has the block filled in for it — copy and paste.
How many clips does reaction@run_from_gunfire have?
12. They are listed on this page in the order the game stores them.
The clip plays but the ped cannot walk. Why?
The flag. A plain flag of 1 takes over the whole body. Add 16 for upper body and 32 for secondary — 49 in total — and the ped keeps walking while the clip plays on the torso.
Names from the publicly published GTA V data dumps. The animations are the property of Take-Two Interactive and Rockstar Games — see our trademark and IP notice. The full animation list has the flag table and the rest of the dictionaries.